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- #!/usr/bin/perl
- use strict;
- use warnings;
- # Local modules
- use Cwd qw(abs_path);
- use File::Basename qw(dirname);
- use lib dirname(abs_path($0));
- use DMX;
- # User config
- my $MIN_OUT = 40;
- my $MAX_OUT = 180;
- my $MAX_DMX = 255;
- my $STEPS = 8;
- my $EXP = 2.375;
- my %DIM = (
- 'OFF' => [ { 'channel' => 64, 'value' => 0, 'time' => 0 } ],
- 'ON' => [ { 'channel' => 64, 'value' => 255, 'time' => 0 } ],
- 'RAW' => [ { 'channel' => 64, 'value' => 0, 'time' => 0 } ],
- 'RANDOM' => [ { 'channel' => 64, 'value' => 0, 'time' => 100 } ],
- );
- # App config
- my $DATA_DIR = DMX::dataDir();
- my $STATE_SOCK = 'RUMBLE';
- my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
- my $PUSH_TIMEOUT = 20;
- my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
- my $DELAY = $PULL_TIMEOUT / 2;
- # Debug
- my $DEBUG = 0;
- if ($ENV{'DEBUG'}) {
- $DEBUG = 1;
- }
- # State
- my $state = 'OFF';
- my $stateLast = $state;
- my $pushLast = 0;
- my $pullLast = time();
- my $update = 0;
- # Always force rumble into OFF at launch
- $state = 'OFF';
- DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
- # Sockets
- # We don't actually subscribe for state, but the framework is handy
- DMX::stateSocket($STATE_SOCK);
- # Loop forever
- while (1) {
- # State is calculated; use newState to gather data
- my $newState = $state;
- # Wait for state updates
- my $cmdState = DMX::readState($DELAY, undef(), undef(), undef());
- if (defined($cmdState)) {
- $newState = $cmdState;
- $pullLast = time();
- }
- # Die if we don't see regular updates
- if (time() - $pullLast > $PULL_TIMEOUT) {
- die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
- }
- # Calculate the new state
- my $newValue = undef();
- $stateLast = $state;
- if ($newState eq 'OFF' || $newState eq 'ON') {
- $state = $newState;
- } elsif ($newState eq 'RANDOM' || $newState eq 'RANDOM_FULL') {
- $state = 'RANDOM';
- $newValue = int(rand($STEPS) + 1);
- } elsif ($newState =~ /^RANDOM_(HIGH|MED|LOW|MIN)$/) {
- $state = 'RANDOM';
- my $parts = ceil($STEPS / 3);
- $newValue = int(rand($parts) + 1);
- if ($1 eq 'HIGH') {
- $newValue += 2 * $parts;
- } elsif ($1 eq 'MED') {
- $newValue += $parts;
- } elsif ($1 eq 'OFF') {
- if ($newValue < $parts) {
- $newValue = 0;
- } else {
- $newValue += $parts;
- }
- }
- } elsif ($newState =~ /^(LEVEL|RAW)_(\d{1,3})$/) {
- if ($1 eq 'LEVEL') {
- $state = 'RANDOM';
- } else {
- $state = 'RAW';
- }
- $newValue = $2;
- }
- # In RAW mode, set the output directly (but safely)
- if (defined($newValue) && $state eq 'RAW') {
- if ($newValue > $MAX_DMX) {
- $newValue = $MAX_DMX;
- }
- if ($newValue < $MIN_OUT) {
- $newValue = 0;
- }
- $DIM{$state}[0]->{'value'} = $newValue;
- $update = 1;
- }
- # In RANDOM mode, convert our level number into a DMX value
- if (defined($newValue) && $state eq 'RANDOM') {
- # Level 0 and 1 are the same -- OFF
- if ($newValue <= 1) {
- $newValue = 0;
- }
- if ($newValue > $STEPS) {
- $newValue = $STEPS;
- }
- if ($DEBUG) {
- print STDERR 'Random value: ' . $newValue . ' (' . int($newValue * 100 / $STEPS) . "%)\n";
- }
- # Always update in RANDOM mode
- $update = 1;
- my $value = int($newValue**$EXP) + $MIN_OUT;
- if ($value <= $MIN_OUT) {
- $value = 0;
- } elsif ($value > $MAX_OUT) {
- $value = $MAX_DMX;
- }
- $DIM{$state}[0]->{'value'} = $value;
- }
- # Force updates on a periodic basis
- if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
- if ($DEBUG) {
- print STDERR "Forcing periodic update\n";
- }
- $update = 1;
- }
- # Force updates on any state change
- if (!$update && $stateLast ne $state) {
- if ($DEBUG) {
- print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
- }
- $update = 1;
- }
- # Update the fan
- if ($update) {
- # Update
- my $text = $state . '-' . $DIM{$state}[0]->{'value'};
- if (defined($newValue)) {
- $text .= ' (' . $newValue . ')';
- }
- DMX::applyDataset($DIM{$state}, $text, $OUTPUT_FILE);
- # Update the push time
- $pushLast = time();
- # Clear the update flag
- $update = 0;
- }
- }
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