rumble.pl 3.9 KB

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  1. #!/usr/bin/perl
  2. use strict;
  3. use warnings;
  4. # Local modules
  5. use Cwd qw(abs_path);
  6. use File::Basename qw(dirname);
  7. use lib dirname(abs_path($0));
  8. use DMX;
  9. # User config
  10. my $MIN_OUT = 40;
  11. my $MAX_OUT = 180;
  12. my $MAX_DMX = 255;
  13. my $STEPS = 8;
  14. my $EXP = 2.375;
  15. my %DIM = (
  16. 'OFF' => [ { 'channel' => 64, 'value' => 0, 'time' => 0 } ],
  17. 'ON' => [ { 'channel' => 64, 'value' => 255, 'time' => 0 } ],
  18. 'RAW' => [ { 'channel' => 64, 'value' => 0, 'time' => 0 } ],
  19. 'RANDOM' => [ { 'channel' => 64, 'value' => 0, 'time' => 100 } ],
  20. );
  21. # App config
  22. my $DATA_DIR = DMX::dataDir();
  23. my $STATE_SOCK = 'RUMBLE';
  24. my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
  25. my $PUSH_TIMEOUT = 20;
  26. my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
  27. my $DELAY = $PULL_TIMEOUT / 2;
  28. # Debug
  29. my $DEBUG = 0;
  30. if ($ENV{'DEBUG'}) {
  31. $DEBUG = 1;
  32. }
  33. # State
  34. my $state = 'OFF';
  35. my $stateLast = $state;
  36. my $pushLast = 0;
  37. my $pullLast = time();
  38. my $update = 0;
  39. # Always force rumble into OFF at launch
  40. $state = 'OFF';
  41. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  42. # Sockets
  43. # We don't actually subscribe for state, but the framework is handy
  44. DMX::stateSocket($STATE_SOCK);
  45. # Loop forever
  46. while (1) {
  47. # State is calculated; use newState to gather data
  48. my $newState = $state;
  49. # Wait for state updates
  50. my $cmdState = DMX::readState($DELAY, undef(), undef(), undef());
  51. if (defined($cmdState)) {
  52. $newState = $cmdState;
  53. $pullLast = time();
  54. }
  55. # Die if we don't see regular updates
  56. if (time() - $pullLast > $PULL_TIMEOUT) {
  57. die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
  58. }
  59. # Calculate the new state
  60. my $newValue = undef();
  61. $stateLast = $state;
  62. if ($newState eq 'OFF' || $newState eq 'ON') {
  63. $state = $newState;
  64. } elsif ($newState eq 'RANDOM' || $newState eq 'RANDOM_FULL') {
  65. $state = 'RANDOM';
  66. $newValue = int(rand($STEPS) + 1);
  67. } elsif ($newState =~ /^RANDOM_(HIGH|MED|LOW|MIN)$/) {
  68. $state = 'RANDOM';
  69. my $parts = ceil($STEPS / 3);
  70. $newValue = int(rand($parts) + 1);
  71. if ($1 eq 'HIGH') {
  72. $newValue += 2 * $parts;
  73. } elsif ($1 eq 'MED') {
  74. $newValue += $parts;
  75. } elsif ($1 eq 'OFF') {
  76. if ($newValue < $parts) {
  77. $newValue = 0;
  78. } else {
  79. $newValue += $parts;
  80. }
  81. }
  82. } elsif ($newState =~ /^(LEVEL|RAW)_(\d{1,3})$/) {
  83. if ($1 eq 'LEVEL') {
  84. $state = 'RANDOM';
  85. } else {
  86. $state = 'RAW';
  87. }
  88. $newValue = $2;
  89. }
  90. # In RAW mode, set the output directly (but safely)
  91. if (defined($newValue) && $state eq 'RAW') {
  92. if ($newValue > $MAX_DMX) {
  93. $newValue = $MAX_DMX;
  94. }
  95. if ($newValue < $MIN_OUT) {
  96. $newValue = 0;
  97. }
  98. $DIM{$state}[0]->{'value'} = $newValue;
  99. $update = 1;
  100. }
  101. # In RANDOM mode, convert our level number into a DMX value
  102. if (defined($newValue) && $state eq 'RANDOM') {
  103. # Level 0 and 1 are the same -- OFF
  104. if ($newValue <= 1) {
  105. $newValue = 0;
  106. }
  107. if ($newValue > $STEPS) {
  108. $newValue = $STEPS;
  109. }
  110. if ($DEBUG) {
  111. print STDERR 'Random value: ' . $newValue . ' (' . int($newValue * 100 / $STEPS) . "%)\n";
  112. }
  113. # Always update in RANDOM mode
  114. $update = 1;
  115. my $value = int($newValue**$EXP) + $MIN_OUT;
  116. if ($value <= $MIN_OUT) {
  117. $value = 0;
  118. } elsif ($value > $MAX_OUT) {
  119. $value = $MAX_DMX;
  120. }
  121. $DIM{$state}[0]->{'value'} = $value;
  122. }
  123. # Force updates on a periodic basis
  124. if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
  125. if ($DEBUG) {
  126. print STDERR "Forcing periodic update\n";
  127. }
  128. $update = 1;
  129. }
  130. # Force updates on any state change
  131. if (!$update && $stateLast ne $state) {
  132. if ($DEBUG) {
  133. print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
  134. }
  135. $update = 1;
  136. }
  137. # Update the fan
  138. if ($update) {
  139. # Update
  140. my $text = $state . '-' . $DIM{$state}[0]->{'value'};
  141. if (defined($newValue)) {
  142. $text .= ' (' . $newValue . ')';
  143. }
  144. DMX::applyDataset($DIM{$state}, $text, $OUTPUT_FILE);
  145. # Update the push time
  146. $pushLast = time();
  147. # Clear the update flag
  148. $update = 0;
  149. }
  150. }