overhead.pl 2.9 KB

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  1. #!/usr/bin/perl
  2. use strict;
  3. use warnings;
  4. # Local modules
  5. use Cwd qw(abs_path);
  6. use File::Basename qw(dirname);
  7. use lib dirname(abs_path($0));
  8. use DMX;
  9. # User config
  10. my %DIM = (
  11. 'OFF' => [ { 'channel' => 4, 'value' => 0, 'time' => 60000 }, ],
  12. 'PLAY' => [ { 'channel' => 4, 'value' => 32, 'time' => 500 }, ],
  13. 'PLAY_HIGH' => [ { 'channel' => 4, 'value' => 48, 'time' => 500 }, ],
  14. 'PAUSE' => [ { 'channel' => 4, 'value' => 96, 'time' => 6000, 'delay' => 9000 }, ],
  15. 'MOTION' => [ { 'channel' => 4, 'value' => 128, 'time' => 2500 }, ],
  16. 'BRIGHT' => [ { 'channel' => 4, 'value' => 255, 'time' => 2500 }, ],
  17. 'ERROR' => [ { 'channel' => 4, 'value' => 255, 'time' => 100 }, ],
  18. );
  19. # App config
  20. my $DATA_DIR = DMX::dataDir();
  21. my $STATE_SOCK = 'OVERHEAD';
  22. my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
  23. my $PUSH_TIMEOUT = 20;
  24. my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
  25. my $DELAY = $PULL_TIMEOUT / 2;
  26. # Debug
  27. my $DEBUG = 0;
  28. if ($ENV{'DEBUG'}) {
  29. $DEBUG = 1;
  30. }
  31. # Construct a list of valid states
  32. my %VALID = ();
  33. foreach my $key (keys(%DIM)) {
  34. $VALID{$key} = 1;
  35. }
  36. # State
  37. my $state = 'OFF';
  38. my $stateLast = $state;
  39. my %exists = ();
  40. my %last = ();
  41. my $pushLast = 0;
  42. my $pullLast = time();
  43. my $update = 0;
  44. # Always force lights into ERROR at launch
  45. $state = 'ERROR';
  46. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  47. # Sockets
  48. DMX::stateSocket($STATE_SOCK);
  49. DMX::stateSubscribe($STATE_SOCK);
  50. # Loop forever
  51. while (1) {
  52. # State is calculated; use newState to gather data
  53. my $newState = $state;
  54. %last = %exists;
  55. # Wait for state updates
  56. my $cmdState = DMX::readState($DELAY, \%exists, undef(), \%VALID);
  57. if (defined($cmdState)) {
  58. $newState = $cmdState;
  59. $pullLast = time();
  60. }
  61. # Die if we don't see regular updates
  62. if (time() - $pullLast > $PULL_TIMEOUT) {
  63. die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
  64. }
  65. # Skip processing when in RAVE or EFFECT mode
  66. if ($exists{'RAVE'} || $exists{'EFFECT'}) {
  67. if ($DEBUG) {
  68. print STDERR "Suspending normal operation while in RAVE mode\n";
  69. }
  70. $update = 1;
  71. next;
  72. }
  73. # Calculate the new state
  74. $stateLast = $state;
  75. if ($exists{'LIGHTS'} || $exists{'BRIGHT'}) {
  76. if ($newState eq 'PLAY') {
  77. $newState = 'PLAY_HIGH';
  78. } else {
  79. if ($exists{'BRIGHT'}) {
  80. $newState = 'BRIGHT';
  81. } else {
  82. $newState = 'MOTION';
  83. }
  84. }
  85. }
  86. $state = $newState;
  87. # Force updates on a periodic basis
  88. if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
  89. if ($DEBUG) {
  90. print STDERR "Forcing periodic update\n";
  91. }
  92. $update = 1;
  93. }
  94. # Force updates on any state change
  95. if (!$update && $stateLast ne $state) {
  96. if ($DEBUG) {
  97. print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
  98. }
  99. $update = 1;
  100. }
  101. # Update the lighting
  102. if ($update) {
  103. # Update
  104. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  105. # Update the push time
  106. $pushLast = time();
  107. # Clear the update flag
  108. $update = 0;
  109. }
  110. }