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- #!/usr/bin/perl
- use strict;
- use warnings;
- # Local modules
- use Cwd qw(abs_path);
- use File::Basename qw(dirname);
- use lib dirname(abs_path($0));
- use DMX;
- # User config
- my %DIM = (
- 'OFF' => [ { 'channel' => 4, 'value' => 0, 'time' => 60000 }, ],
- 'PLAY' => [ { 'channel' => 4, 'value' => 32, 'time' => 500 }, ],
- 'PLAY_HIGH' => [ { 'channel' => 4, 'value' => 48, 'time' => 500 }, ],
- 'PAUSE' => [ { 'channel' => 4, 'value' => 96, 'time' => 6000, 'delay' => 9000 }, ],
- 'MOTION' => [ { 'channel' => 4, 'value' => 128, 'time' => 2500 }, ],
- 'BRIGHT' => [ { 'channel' => 4, 'value' => 255, 'time' => 2500 }, ],
- 'ERROR' => [ { 'channel' => 4, 'value' => 255, 'time' => 100 }, ],
- );
- # App config
- my $DATA_DIR = DMX::dataDir();
- my $STATE_SOCK = 'OVERHEAD';
- my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
- my $PUSH_TIMEOUT = 20;
- my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
- my $DELAY = $PULL_TIMEOUT / 2;
- # Debug
- my $DEBUG = 0;
- if ($ENV{'DEBUG'}) {
- $DEBUG = 1;
- }
- # Construct a list of valid states
- my %VALID = ();
- foreach my $key (keys(%DIM)) {
- $VALID{$key} = 1;
- }
- # State
- my $state = 'OFF';
- my $stateLast = $state;
- my %exists = ();
- my %last = ();
- my $pushLast = 0;
- my $pullLast = time();
- my $update = 0;
- # Always force lights into ERROR at launch
- $state = 'ERROR';
- DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
- # Sockets
- DMX::stateSocket($STATE_SOCK);
- DMX::stateSubscribe($STATE_SOCK);
- # Loop forever
- while (1) {
- # State is calculated; use newState to gather data
- my $newState = $state;
- %last = %exists;
- # Wait for state updates
- my $cmdState = DMX::readState($DELAY, \%exists, undef(), \%VALID);
- if (defined($cmdState)) {
- $newState = $cmdState;
- $pullLast = time();
- }
- # Die if we don't see regular updates
- if (time() - $pullLast > $PULL_TIMEOUT) {
- die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
- }
- # Skip processing when in RAVE or EFFECT mode
- if ($exists{'RAVE'} || $exists{'EFFECT'}) {
- if ($DEBUG) {
- print STDERR "Suspending normal operation while in RAVE mode\n";
- }
- $update = 1;
- next;
- }
- # Calculate the new state
- $stateLast = $state;
- if ($exists{'LIGHTS'} || $exists{'BRIGHT'}) {
- if ($newState eq 'PLAY') {
- $newState = 'PLAY_HIGH';
- } else {
- if ($exists{'BRIGHT'}) {
- $newState = 'BRIGHT';
- } else {
- $newState = 'MOTION';
- }
- }
- }
- $state = $newState;
- # Force updates on a periodic basis
- if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
- if ($DEBUG) {
- print STDERR "Forcing periodic update\n";
- }
- $update = 1;
- }
- # Force updates on any state change
- if (!$update && $stateLast ne $state) {
- if ($DEBUG) {
- print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
- }
- $update = 1;
- }
- # Update the lighting
- if ($update) {
- # Update
- DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
- # Update the push time
- $pushLast = time();
- # Clear the update flag
- $update = 0;
- }
- }
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