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- #!/usr/bin/perl
- use strict;
- use warnings;
- use POSIX qw(ceil floor);
- # Local modules
- use Cwd qw(abs_path);
- use File::Basename qw(dirname);
- use lib dirname(abs_path($0));
- use DMX;
- # Config
- my $TIMEOUT = 900;
- my $COUNTDOWN = 300;
- # App config
- my $DATA_DIR = DMX::dataDir();
- my $OUTPUT_FILE = $DATA_DIR . 'PROJECTOR_POWER';
- my $STATE_SOCK = $OUTPUT_FILE . '.socket';
- my $PROJ_SOCK = $DATA_DIR . 'PROJECTOR.socket';
- my $PUSH_TIMEOUT = 20;
- my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
- my $DELAY = $PULL_TIMEOUT / 2;
- # Debug
- my $DEBUG = 0;
- if ($ENV{'DEBUG'}) {
- $DEBUG = 1;
- }
- # Sockets
- DMX::stateSocket($STATE_SOCK);
- DMX::stateSubscribe($STATE_SOCK);
- my $proj = DMX::clientSock($PROJ_SOCK);
- # State
- my $state = 'OFF';
- my $stateLast = $state;
- my %exists = ();
- my $pushLast = 0;
- my $pullLast = time();
- my $update = 0;
- my $lastCount = 0;
- my $lastUser = time();
- # Loop forever
- while (1) {
- # State is calculated; use newState to gather data
- my $newState = $state;
- # Wait for state updates
- my $cmdState = DMX::readState($DELAY, \%exists, undef());
- if (defined($cmdState)) {
- $newState = $cmdState;
- $pullLast = time();
- }
- # Die if we don't see regular updates
- if (time() - $pullLast > $PULL_TIMEOUT) {
- die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
- }
- # Record the lastUser time -- last GUI update or last time we were playing
- if ($lastUser < $exists{'GUI'}) {
- $lastUser = $exists{'GUI'};
- }
- my $now = time();
- if ($lastUser < $now) {
- if ($exists{'PLAYING'}) {
- $lastUser = $now;
- }
- }
- # Treat a transition from "OFF" to "PAUSE" as user activity (i.e. someone fired up the projector)
- if ($lastUser < $now) {
- if ($newState eq 'PAUSE' && $stateLast eq 'OFF') {
- $lastUser = $now;
- }
- }
- # Calculate the elapsed time
- my $elapsed = time() - $lastUser;
- if ($DEBUG) {
- print STDERR 'Time since last user action: ' . $elapsed . "\n";
- }
- # Calculate the new state
- $stateLast = $state;
- if ($exists{'PROJECTOR'}) {
- if ($elapsed > $TIMEOUT) {
- $state = 'COUNTDOWN';
- if ($elapsed > $TIMEOUT + $COUNTDOWN) {
- $state = 'OFF';
- }
- } else {
- $state = 'ON';
- }
- }
- # Force updates on a periodic basis
- if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
- # Not for the projector
- #if ($DEBUG) {
- # print STDERR "Forcing periodic update\n";
- #}
- #$update = 1;
- }
- # Force updates on any state change
- if (!$update && $stateLast ne $state) {
- if ($DEBUG) {
- print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
- }
- $update = 1;
- }
- # Force updates when there is a physical state mistmatch
- if (!$update) {
- if ($state eq 'OFF' && $exists{'PROJECTOR'}) {
- if ($DEBUG) {
- print STDERR 'Physical state mismatch: ' . $state . ':' . $exists{'PROJECTOR'} . "\n";
- }
- $update = 1;
- }
- }
- # Update the projector
- if ($update) {
- # Extra debugging to record pushes
- if ($DEBUG) {
- print STDERR 'State: ' . $state . "\n";
- }
- # Send master power state
- if ($state eq 'OFF' || $state eq 'ON') {
- $proj->send($state)
- or die('Unable to write command to proj socket: ' . $state . ": ${!}\n");
- }
- # No output file
- # Update the push time
- $pushLast = time();
- # Clear the update flag
- $update = 0;
- }
- # Announce a pending shutdown every minute
- if ($state eq 'COUNTDOWN') {
- my $timeLeft = ($TIMEOUT + $COUNTDOWN) - $elapsed;
- $timeLeft = ceil($timeLeft / 60);
- if ($lastCount != $timeLeft) {
- my $plural = 's';
- if ($timeLeft == 1) {
- $plural = '';
- }
- system('say', 'Projector powerdown in about ' . $timeLeft . ' minute' . $plural);
- $lastCount = $timeLeft;
- }
- }
- }
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