#!/usr/bin/perl use strict; use warnings; use POSIX qw(ceil floor); # Local modules use Cwd qw(abs_path); use File::Basename qw(dirname); use lib dirname(abs_path($0)); use DMX; # Config my $TIMEOUT = 900; my $COUNTDOWN = 300; # App config my $DATA_DIR = DMX::dataDir(); my $OUTPUT_FILE = $DATA_DIR . 'PROJECTOR_POWER'; my $STATE_SOCK = $OUTPUT_FILE . '.socket'; my $PROJ_SOCK = $DATA_DIR . 'PROJECTOR.socket'; my $PUSH_TIMEOUT = 20; my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3; my $DELAY = $PULL_TIMEOUT / 2; # Debug my $DEBUG = 0; if ($ENV{'DEBUG'}) { $DEBUG = 1; } # Sockets DMX::stateSocket($STATE_SOCK); DMX::stateSubscribe($STATE_SOCK); my $proj = DMX::clientSock($PROJ_SOCK); # State my $state = 'OFF'; my $stateLast = $state; my %exists = (); my $pushLast = 0; my $pullLast = time(); my $update = 0; my $lastCount = 0; my $lastUser = time(); # Loop forever while (1) { # State is calculated; use newState to gather data my $newState = $state; # Wait for state updates my $cmdState = DMX::readState($DELAY, \%exists, undef()); if (defined($cmdState)) { $newState = $cmdState; $pullLast = time(); } # Die if we don't see regular updates if (time() - $pullLast > $PULL_TIMEOUT) { die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n"); } # Record the lastUser time -- last GUI update or last time we were playing if ($lastUser < $exists{'GUI'}) { $lastUser = $exists{'GUI'}; } my $now = time(); if ($lastUser < $now) { if ($exists{'PLAYING'}) { $lastUser = $now; } } # Treat a transition from "OFF" to "PAUSE" as user activity (i.e. someone fired up the projector) if ($lastUser < $now) { if ($newState eq 'PAUSE' && $stateLast eq 'OFF') { $lastUser = $now; } } # Calculate the elapsed time my $elapsed = time() - $lastUser; if ($DEBUG) { print STDERR 'Time since last user action: ' . $elapsed . "\n"; } # Calculate the new state $stateLast = $state; if ($exists{'PROJECTOR'}) { if ($elapsed > $TIMEOUT) { $state = 'COUNTDOWN'; if ($elapsed > $TIMEOUT + $COUNTDOWN) { $state = 'OFF'; } } else { $state = 'ON'; } } # Force updates on a periodic basis if (!$update && time() - $pushLast > $PUSH_TIMEOUT) { # Not for the projector #if ($DEBUG) { # print STDERR "Forcing periodic update\n"; #} #$update = 1; } # Force updates on any state change if (!$update && $stateLast ne $state) { if ($DEBUG) { print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n"; } $update = 1; } # Force updates when there is a physical state mistmatch if (!$update) { if ($state eq 'OFF' && $exists{'PROJECTOR'}) { if ($DEBUG) { print STDERR 'Physical state mismatch: ' . $state . ':' . $exists{'PROJECTOR'} . "\n"; } $update = 1; } } # Update the projector if ($update) { # Extra debugging to record pushes if ($DEBUG) { print STDERR 'State: ' . $state . "\n"; } # Send master power state if ($state eq 'OFF' || $state eq 'ON') { $proj->send($state) or die('Unable to write command to proj socket: ' . $state . ": ${!}\n"); } # No output file # Update the push time $pushLast = time(); # Clear the update flag $update = 0; } # Announce a pending shutdown every minute if ($state eq 'COUNTDOWN') { my $timeLeft = ($TIMEOUT + $COUNTDOWN) - $elapsed; $timeLeft = ceil($timeLeft / 60); if ($lastCount != $timeLeft) { my $plural = 's'; if ($timeLeft == 1) { $plural = ''; } system('say', 'Projector powerdown in about ' . $timeLeft . ' minute' . $plural); $lastCount = $timeLeft; } } }