shelf_high.pl 6.1 KB

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  1. #!/usr/bin/perl
  2. use strict;
  3. use warnings;
  4. use POSIX;
  5. use Math::Random;
  6. # Local modules
  7. use Cwd qw(abs_path);
  8. use File::Basename qw(dirname);
  9. use lib dirname(abs_path($0));
  10. use DMX;
  11. # User config
  12. my $COLOR_TIMEOUT = 30;
  13. my $COLOR_TIME_MIN = int($COLOR_TIMEOUT / 2);
  14. my %COLOR_VAR = (
  15. 'PLAY' => 0.55,
  16. 'PLAY_HIGH' => 0.40,
  17. 'PAUSE' => 0.50,
  18. 'MOTION' => 0.15,
  19. );
  20. my $OIL_CHANNEL = 31;
  21. my $OIL_BRIGHTNESS = 0.10;
  22. my %DIM = (
  23. 'OFF' => [
  24. { 'channel' => 29, 'value' => 0, 'time' => 60000 },
  25. { 'channel' => 30, 'value' => 0, 'time' => 60000 },
  26. { 'channel' => 31, 'value' => 0, 'time' => 60000 },
  27. ],
  28. 'PLAY' => [
  29. { 'channel' => 29, 'value' => 8, 'time' => 750 },
  30. { 'channel' => 30, 'value' => 8, 'time' => 750 },
  31. { 'channel' => 31, 'value' => 10, 'time' => 750 },
  32. ],
  33. 'PLAY_HIGH' => [
  34. { 'channel' => 29, 'value' => 48, 'time' => 750 },
  35. { 'channel' => 30, 'value' => 48, 'time' => 750 },
  36. { 'channel' => 31, 'value' => 48, 'time' => 750 },
  37. ],
  38. 'PAUSE' => [
  39. { 'channel' => 29, 'value' => 64, 'time' => 750 },
  40. { 'channel' => 30, 'value' => 64, 'time' => 750 },
  41. { 'channel' => 31, 'value' => 64, 'time' => 750 },
  42. ],
  43. 'MOTION' => [
  44. { 'channel' => 29, 'value' => 96, 'time' => 750 },
  45. { 'channel' => 30, 'value' => 96, 'time' => 750 },
  46. { 'channel' => 31, 'value' => 96, 'time' => 750 },
  47. ],
  48. 'BRIGHT' => [
  49. { 'channel' => 29, 'value' => 255, 'time' => 750 },
  50. { 'channel' => 30, 'value' => 255, 'time' => 750 },
  51. { 'channel' => 31, 'value' => 255, 'time' => 750 },
  52. ],
  53. 'ERROR' => [
  54. { 'channel' => 29, 'value' => 144, 'time' => 100 },
  55. { 'channel' => 30, 'value' => 255, 'time' => 100 },
  56. { 'channel' => 31, 'value' => 144, 'time' => 100 },
  57. ],
  58. );
  59. # App config
  60. my $DATA_DIR = DMX::dataDir();
  61. my $STATE_SOCK = 'SHELF_HIGH';
  62. my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
  63. my $PUSH_TIMEOUT = 20;
  64. my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
  65. my $DELAY = $PULL_TIMEOUT / 2;
  66. # Debug
  67. my $DEBUG = 0;
  68. if ($ENV{'DEBUG'}) {
  69. $DEBUG = 1;
  70. }
  71. # Reset the timeouts if the color delay demands it
  72. if ($PUSH_TIMEOUT < $COLOR_TIMEOUT) {
  73. $PUSH_TIMEOUT = $COLOR_TIMEOUT / 2;
  74. }
  75. if ($DELAY > $COLOR_TIMEOUT / 2) {
  76. $DELAY = $COLOR_TIMEOUT / 2;
  77. }
  78. # Construct a list of valid states
  79. my %VALID = ();
  80. foreach my $key (keys(%DIM)) {
  81. $VALID{$key} = 1;
  82. }
  83. # State
  84. my $state = 'OFF';
  85. my $stateLast = $state;
  86. my %exists = ();
  87. my $pushLast = 0;
  88. my $pullLast = time();
  89. my $update = 0;
  90. my @COLOR = ();
  91. my $colorChange = 0;
  92. my $enabled = 0;
  93. my $enabledLast = $enabled;
  94. # Always force lights into ERROR at launch
  95. $state = 'ERROR';
  96. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  97. # Sockets
  98. DMX::stateSocket($STATE_SOCK);
  99. DMX::stateSubscribe($STATE_SOCK);
  100. # Loop forever
  101. while (1) {
  102. # State is calculated; use newState to gather data
  103. my $newState = $state;
  104. # Wait for state updates
  105. my $cmdState = DMX::readState($DELAY, \%exists, undef(), \%VALID);
  106. # Avoid repeated calls to time()
  107. my $now = time();
  108. # Record only valid states
  109. if (defined($cmdState)) {
  110. $newState = $cmdState;
  111. $pullLast = $now;
  112. }
  113. # Die if we don't see regular updates
  114. if ($now - $pullLast > $PULL_TIMEOUT) {
  115. die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
  116. }
  117. # Skip processing when in RAVE or EFFECT mode
  118. if ($exists{'RAVE'} || $exists{'EFFECT'}) {
  119. if ($DEBUG) {
  120. print STDERR "Suspending normal operation while in RAVE mode\n";
  121. }
  122. $update = 1;
  123. next;
  124. }
  125. # Determine if OIL is enabled
  126. $enabledLast = $enabled;
  127. $enabled = 0;
  128. if ($exists{'OIL'} =~ /\(Enabled\)/) {
  129. $enabled = 1;
  130. }
  131. # Calculate the new state
  132. $stateLast = $state;
  133. if ($exists{'BRIGHT'}) {
  134. $newState = 'BRIGHT';
  135. } elsif ($exists{'LIGHTS'}) {
  136. if ($newState eq 'PLAY') {
  137. $newState = 'PLAY_HIGH';
  138. } else {
  139. $newState = 'MOTION';
  140. }
  141. }
  142. $state = $newState;
  143. # Color changes
  144. if ($COLOR_VAR{$state} && $now - $colorChange > $COLOR_TIMEOUT) {
  145. @COLOR = ();
  146. # Grab the default (white) data
  147. my $lums = 0;
  148. foreach my $data (@{ $DIM{$state} }) {
  149. $lums += $data->{'value'};
  150. }
  151. my $numChans = scalar(@{ $DIM{$state} });
  152. my $max = $lums / $numChans;
  153. # Assign each channel
  154. my @vals = random_normal($numChans, $max, $max * $COLOR_VAR{$state});
  155. foreach my $data (@{ $DIM{$state} }) {
  156. my $color = pop(@vals);
  157. push(@COLOR, { 'channel' => $data->{'channel'}, 'value' => $color, 'time' => 750 });
  158. }
  159. # Update
  160. $update = 1;
  161. $colorChange = $now;
  162. if ($DEBUG) {
  163. print STDERR "New color\n";
  164. }
  165. }
  166. # Force updates on a periodic basis
  167. if (!$update && $now - $pushLast > $PUSH_TIMEOUT) {
  168. if ($DEBUG) {
  169. print STDERR "Forcing periodic update\n";
  170. }
  171. $update = 1;
  172. }
  173. # Force updates on any state change
  174. if (!$update && $stateLast ne $state) {
  175. if ($DEBUG) {
  176. print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
  177. }
  178. $update = 1;
  179. }
  180. # Force updates on any OIL enabled change
  181. if (!$update && $enabledLast != $enabled) {
  182. if ($DEBUG) {
  183. print STDERR 'Enabled change: ' . $enabledLast . ' => ' . $enabled . "\n";
  184. }
  185. $update = 1;
  186. }
  187. # Update the lighting
  188. if ($update) {
  189. # Reset the color change sequence on any state change, so we always spend 1 cycle at white
  190. if ($stateLast ne $state) {
  191. if ($DEBUG) {
  192. print STDERR "Reset color sequence\n";
  193. }
  194. @COLOR = ();
  195. $colorChange = $now + $COLOR_TIME_MIN;
  196. }
  197. # Select a data set (color or standard)
  198. my $data = $DIM{$state};
  199. my $local_state = $state;
  200. if (scalar(@COLOR)) {
  201. $data = \@COLOR;
  202. $local_state .= ' (Color)';
  203. }
  204. # Ensure it's safe to overwrite the data
  205. my @data_set = ();
  206. foreach my $set (@{ $data }) {
  207. my %tmp = %{ $set };
  208. push(@data_set, \%tmp);
  209. }
  210. # Override for $enabled -- similar brightness but only one channel
  211. if ($enabled) {
  212. my $sum = 0;
  213. my $ref = undef();
  214. foreach my $set (@data_set) {
  215. $sum += $set->{'value'};
  216. $set->{'value'} = 0;
  217. if ($set->{'channel'} == $OIL_CHANNEL) {
  218. $ref = $set;
  219. }
  220. }
  221. $ref->{'value'} = $sum * $OIL_BRIGHTNESS;
  222. $local_state .= ' [Oil]';
  223. }
  224. # Update
  225. DMX::applyDataset(\@data_set, $local_state, $OUTPUT_FILE);
  226. # Update the push time
  227. $pushLast = $now;
  228. # Clear the update flag
  229. $update = 0;
  230. }
  231. }