| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153 |
- #!/usr/bin/perl
- use strict;
- use warnings;
- use IPC::System::Simple qw( system capture );
- use Time::HiRes qw( usleep sleep time );
- # Local modules
- use Cwd qw(abs_path);
- use File::Basename qw(dirname);
- use lib dirname(abs_path($0));
- use DMX;
- # App config
- my $DATA_DIR = DMX::dataDir();
- my $STATE_SOCK = 'RUMBLE_CTL';
- my $OUT_SOCK = 'RUMBLE';
- my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
- my $PUSH_TIMEOUT = 20;
- my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
- my $DELAY = 1;
- my $RAND_MAX_INT = 30;
- # Debug
- my $DEBUG = 0;
- if ($ENV{'DEBUG'}) {
- $DEBUG = 1;
- }
- # Sockets
- DMX::stateSocket($STATE_SOCK);
- DMX::stateSubscribe($STATE_SOCK);
- my $out = DMX::clientSock($OUT_SOCK);
- # State
- my $state = 'OFF';
- my $stateLast = $state;
- my %exists = ();
- my $pushLast = 0;
- my $pullLast = time();
- my $update = 0;
- my $stateEnd = 0;
- my $bumpNext = 0;
- # Loop forever
- while (1) {
- # State is calculated; use newState to gather data
- my $newState = $state;
- # Wait for state updates
- my $cmdState = DMX::readState($DELAY, \%exists, undef(), undef());
- # Avoid repeated calls to time()
- my $now = time();
- # Record only valid states
- if (defined($cmdState)) {
- $newState = $cmdState;
- $pullLast = time();
- }
- # Die if we don't see regular updates
- if ($now - $pullLast > $PULL_TIMEOUT) {
- die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
- }
- # Calculate the new state, but only after the timer has elapsed
- if ($stateEnd <= $now) {
- # Pick a new delay window
- my $delay = 0;
- if (exists($exists{'RUMBLE_DELAY_MIN'})) {
- $delay = int($exists{'RUMBLE_DELAY_MIN'});
- }
- if (exists($exists{'RUMBLE_DELAY_MAX'}) && $exists{'RUMBLE_DELAY_MAX'} > $delay) {
- $delay = int(rand($exists{'RUMBLE_DELAY_MAX'} - $delay)) + $delay;
- }
- $stateEnd = $now + $delay;
- $bumpNext = 0;
- # Set the state
- $state = 'OFF';
- if ($exists{'RUMBLE_CMD'} && $exists{'RUMBLE_VALUE'}) {
- if ($exists{'RUMBLE_CMD'} =~ /^(?:LEVEL|RAW)$/) {
- $state = sprintf('%s_%d', $exists{'RUMBLE_CMD'}, int($exists{'RUMBLE_VALUE'}));
- } elsif ($exists{'RUMBLE_CMD'} eq 'RANDOM') {
- if ($exists{'RUMBLE_VALUE'} =~ /^(?:MIN|LOW|MED|FULL|HIGH)$/) {
- $state = sprintf('RANDOM_%s', $exists{'RUMBLE_VALUE'});
- }
- }
- }
- }
- # Force updates on a periodic basis
- if (!$update && $now - $pushLast > $PUSH_TIMEOUT) {
- if ($DEBUG) {
- print STDERR "Forcing periodic update\n";
- }
- $update = 1;
- }
- # Re-send the same command at randomized intervals based on user delay settings
- if ($bumpNext <= $now) {
- if ($DEBUG) {
- print STDERR "Bumping\n";
- }
- my $max = $RAND_MAX_INT;
- if ($exists{'RUMBLE_DELAY_MAX'} &&
- $exists{'RUMBLE_DELAY_MAX'} < $RAND_MAX_INT &&
- $exists{'RUMBLE_DELAY_MAX'} > 1) {
- $max = int($exists{'RUMBLE_DELAY_MAX'});
- }
- my $min = 1;
- if ($exists{'RUMBLE_DELAY_MIN'}) {
- $min = int($exists{'RUMBLE_DELAY_MIN'} / 4);
- }
- if ($min > $max) {
- $min = $max;
- }
- $bumpNext = int(rand($max - $min)) + $min - int(rand($min));
- $bumpNext += $now;
- $update = 1;
- }
- # Force updates on any state change
- if (!$update && $stateLast ne $state) {
- if ($DEBUG) {
- print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
- }
- $update = 1;
- }
- # Update the rumbler
- if ($update) {
- # Send master power state
- $out->send($state)
- or die('Unable to write command to rumble socket: ' . $state . ": ${!}\n");
- $stateLast = $state;
- # No output file
- if ($DEBUG) {
- print STDERR 'Sending rumble state: ' . $state . "\n";
- }
- # Update the push time
- $pushLast = $now;
- # Clear the update flag
- $update = 0;
- }
- }
|