rope.pl 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196
  1. #!/usr/bin/perl
  2. use strict;
  3. use warnings;
  4. # Local modules
  5. use Cwd qw(abs_path);
  6. use File::Basename qw(dirname);
  7. use lib dirname(abs_path($0));
  8. use DMX;
  9. # User config
  10. my %DIM = (
  11. 'OFF' => [
  12. { 'channel' => 1, 'value' => 0, 'time' => 60000 },
  13. { 'channel' => 2, 'value' => 0, 'time' => 60000 },
  14. { 'channel' => 5, 'value' => 0, 'time' => 60000 },
  15. { 'channel' => 6, 'value' => 0, 'time' => 60000 },
  16. { 'channel' => 7, 'value' => 0, 'time' => 60000 },
  17. { 'channel' => 8, 'value' => 0, 'time' => 60000 },
  18. { 'channel' => 9, 'value' => 0, 'time' => 60000 },
  19. ],
  20. 'PLAY' => [
  21. { 'channel' => 1, 'value' => 64, 'time' => 500 },
  22. { 'channel' => 2, 'value' => 32, 'time' => 500 },
  23. { 'channel' => 5, 'value' => 64, 'time' => 500 },
  24. { 'channel' => 6, 'value' => 36, 'time' => 500 },
  25. { 'channel' => 7, 'value' => 32, 'time' => 500 },
  26. { 'channel' => 8, 'value' => 16, 'time' => 500 },
  27. { 'channel' => 9, 'value' => 16, 'time' => 500 },
  28. ],
  29. 'PLAY_HIGH' => [
  30. { 'channel' => 1, 'value' => 255, 'time' => 500 },
  31. { 'channel' => 2, 'value' => 128, 'time' => 500 },
  32. { 'channel' => 5, 'value' => 128, 'time' => 500 },
  33. { 'channel' => 6, 'value' => 36, 'time' => 500 },
  34. { 'channel' => 7, 'value' => 128, 'time' => 500 },
  35. { 'channel' => 8, 'value' => 16, 'time' => 500 },
  36. { 'channel' => 9, 'value' => 96, 'time' => 500 },
  37. ],
  38. 'PAUSE' => [
  39. { 'channel' => 1, 'value' => 255, 'time' => 1000 },
  40. { 'channel' => 2, 'value' => 192, 'time' => 10000 },
  41. { 'channel' => 5, 'value' => 255, 'time' => 1000 },
  42. { 'channel' => 6, 'value' => 104, 'time' => 6000, 'delay' => 3000 },
  43. { 'channel' => 7, 'value' => 192, 'time' => 10000 },
  44. { 'channel' => 8, 'value' => 64, 'time' => 6000, 'delay' => 6000 },
  45. { 'channel' => 9, 'value' => 96, 'time' => 6000, 'delay' => 3000 },
  46. ],
  47. 'MOTION' => [
  48. { 'channel' => 1, 'value' => 255, 'time' => 750 },
  49. { 'channel' => 2, 'value' => 192, 'time' => 1000 },
  50. { 'channel' => 5, 'value' => 192, 'time' => 750 },
  51. { 'channel' => 6, 'value' => 104, 'time' => 1000 },
  52. { 'channel' => 7, 'value' => 192, 'time' => 1000 },
  53. { 'channel' => 8, 'value' => 64, 'time' => 2000 },
  54. { 'channel' => 9, 'value' => 96, 'time' => 1500 },
  55. ],
  56. 'PREMOTION' => [
  57. { 'channel' => 1, 'value' => 48, 'time' => 2500 },
  58. { 'channel' => 2, 'value' => 32, 'time' => 2500 },
  59. { 'channel' => 5, 'value' => 32, 'time' => 2500 },
  60. { 'channel' => 6, 'value' => 0, 'time' => 2500 },
  61. { 'channel' => 7, 'value' => 32, 'time' => 2500 },
  62. { 'channel' => 8, 'value' => 0, 'time' => 2500 },
  63. { 'channel' => 9, 'value' => 0, 'time' => 2500 },
  64. ],
  65. 'BRIGHT' => [
  66. { 'channel' => 1, 'value' => 255, 'time' => 1000 },
  67. { 'channel' => 2, 'value' => 255, 'time' => 1000 },
  68. { 'channel' => 5, 'value' => 255, 'time' => 1000 },
  69. { 'channel' => 6, 'value' => 255, 'time' => 1000 },
  70. { 'channel' => 7, 'value' => 255, 'time' => 1000 },
  71. { 'channel' => 8, 'value' => 255, 'time' => 2000 },
  72. { 'channel' => 9, 'value' => 255, 'time' => 1500 },
  73. ],
  74. 'ERROR' => [
  75. { 'channel' => 1, 'value' => 0, 'time' => 100 },
  76. { 'channel' => 2, 'value' => 0, 'time' => 100 },
  77. { 'channel' => 5, 'value' => 0, 'time' => 100 },
  78. { 'channel' => 6, 'value' => 0, 'time' => 100 },
  79. { 'channel' => 7, 'value' => 0, 'time' => 100 },
  80. { 'channel' => 8, 'value' => 0, 'time' => 100 },
  81. { 'channel' => 9, 'value' => 0, 'time' => 100 },
  82. ],
  83. );
  84. # App config
  85. my $DATA_DIR = DMX::dataDir();
  86. my $STATE_SOCK = 'ROPE';
  87. my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
  88. my $PUSH_TIMEOUT = 20;
  89. my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
  90. my $DELAY = $PULL_TIMEOUT / 2;
  91. # Debug
  92. my $DEBUG = 0;
  93. if ($ENV{'DEBUG'}) {
  94. $DEBUG = 1;
  95. }
  96. # Construct a list of valid states
  97. my %VALID = ();
  98. foreach my $key (keys(%DIM)) {
  99. $VALID{$key} = 1;
  100. }
  101. # State
  102. my $state = 'OFF';
  103. my $stateLast = $state;
  104. my %exists = ();
  105. my $pushLast = 0;
  106. my $pullLast = time();
  107. my $update = 0;
  108. # Always force lights into ERROR at launch
  109. $state = 'ERROR';
  110. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  111. # Sockets
  112. DMX::stateSocket($STATE_SOCK);
  113. DMX::stateSubscribe($STATE_SOCK);
  114. # Loop forever
  115. while (1) {
  116. # State is calculated; use newState to gather data
  117. my $newState = $state;
  118. # Wait for state updates
  119. my $cmdState = DMX::readState($DELAY, \%exists, undef(), \%VALID);
  120. if (defined($cmdState)) {
  121. $newState = $cmdState;
  122. $pullLast = time();
  123. }
  124. # Die if we don't see regular updates
  125. if (time() - $pullLast > $PULL_TIMEOUT) {
  126. die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
  127. }
  128. # Skip processing when in RAVE or EFFECT mode
  129. if ($exists{'RAVE'} || $exists{'EFFECT'}) {
  130. if ($DEBUG) {
  131. print STDERR "Suspending normal operation while in RAVE mode\n";
  132. }
  133. $update = 1;
  134. next;
  135. }
  136. # Calculate the new state
  137. $stateLast = $state;
  138. if ($exists{'LIGHTS'} || $exists{'BRIGHT'}) {
  139. if ($newState eq 'PLAY') {
  140. $newState = 'PLAY_HIGH';
  141. } else {
  142. if ($exists{'BRIGHT'}) {
  143. $newState = 'BRIGHT';
  144. } else {
  145. $newState = 'MOTION';
  146. }
  147. }
  148. }
  149. if ($newState eq 'OFF' && $exists{'STAIRS'} =~ /^State: MOTION\b/) {
  150. $newState = 'PREMOTION';
  151. }
  152. $state = $newState;
  153. # Force updates on a periodic basis
  154. if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
  155. if ($DEBUG) {
  156. print STDERR "Forcing periodic update\n";
  157. }
  158. $update = 1;
  159. }
  160. # Force updates on any state change
  161. if (!$update && $stateLast ne $state) {
  162. if ($DEBUG) {
  163. print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
  164. }
  165. $update = 1;
  166. }
  167. # Update the lighting
  168. if ($update) {
  169. # Update
  170. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  171. # Update the push time
  172. $pushLast = time();
  173. # Clear the update flag
  174. $update = 0;
  175. }
  176. }