garage.pl 2.9 KB

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  1. #!/usr/bin/perl
  2. use strict;
  3. use warnings;
  4. # Local modules
  5. use Cwd qw(abs_path);
  6. use File::Basename qw(dirname);
  7. use lib dirname(abs_path($0));
  8. use DMX;
  9. # User config
  10. my $MOTION_TIMEOUT = 30;
  11. my $POSTMOTION_TIMEOUT = 60;
  12. my %DIM = (
  13. 'OFF' => [ { 'channel' => 17, 'value' => 0, 'time' => 60000 }, ],
  14. 'PREMOTION' => [ { 'channel' => 17, 'value' => 64, 'time' => 2500 }, ],
  15. 'MOTION' => [ { 'channel' => 17, 'value' => 255, 'time' => 750 }, ],
  16. 'POSTMOTION' => [ { 'channel' => 17, 'value' => 64, 'time' => $POSTMOTION_TIMEOUT * 1000 }, ],
  17. 'BRIGHT' => [ { 'channel' => 17, 'value' => 255, 'time' => 1000 }, ],
  18. 'ERROR' => [ { 'channel' => 17, 'value' => 255, 'time' => 100 }, ],
  19. );
  20. # App config
  21. my $DATA_DIR = DMX::dataDir();
  22. my $STATE_SOCK = 'GARAGE';
  23. my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
  24. my $PUSH_TIMEOUT = 20;
  25. my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
  26. my $DELAY = $PULL_TIMEOUT / 2;
  27. # Debug
  28. my $DEBUG = 0;
  29. if ($ENV{'DEBUG'}) {
  30. $DEBUG = 1;
  31. }
  32. # State
  33. my $state = 'OFF';
  34. my $stateLast = $state;
  35. my %exists = ();
  36. my %mtime = ();
  37. my $pushLast = 0;
  38. my $pullLast = time();
  39. my $update = 0;
  40. my $lastMotion = 0;
  41. # Always force lights into ERROR at launch
  42. $state = 'ERROR';
  43. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  44. # Sockets
  45. DMX::stateSocket($STATE_SOCK);
  46. DMX::stateSubscribe($STATE_SOCK);
  47. # Loop forever
  48. while (1) {
  49. # State is calculated; use newState to gather data
  50. my $newState = $state;
  51. # Wait for state updates
  52. my $cmdState = DMX::readState($DELAY, \%exists, \%mtime, undef());
  53. # Avoid repeated calls to time()
  54. my $now = time();
  55. # Record only valid states
  56. if (defined($cmdState)) {
  57. $newState = $cmdState;
  58. $pullLast = $now;
  59. }
  60. # Die if we don't see regular updates
  61. if ($now - $pullLast > $PULL_TIMEOUT) {
  62. die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
  63. }
  64. # Calculate the new state
  65. $stateLast = $state;
  66. if ($exists{'BRIGHT'}) {
  67. $newState = 'BRIGHT';
  68. } elsif ($mtime{'MOTION_GARAGE'} > $now - $MOTION_TIMEOUT) {
  69. $newState = 'MOTION';
  70. $lastMotion = $now;
  71. } elsif ($newState eq 'PLAY' || $newState eq 'PAUSE' || $newState eq 'MOTION') {
  72. if ($now > $lastMotion + $POSTMOTION_TIMEOUT) {
  73. $newState = 'PREMOTION';
  74. } else {
  75. $newState = 'POSTMOTION';
  76. }
  77. } else {
  78. $newState = 'OFF';
  79. }
  80. $state = $newState;
  81. # Force updates on a periodic basis
  82. if (!$update && $now - $pushLast > $PUSH_TIMEOUT) {
  83. if ($DEBUG) {
  84. print STDERR "Forcing periodic update\n";
  85. }
  86. $update = 1;
  87. }
  88. # Force updates on any state change
  89. if (!$update && $stateLast ne $state) {
  90. if ($DEBUG) {
  91. print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
  92. }
  93. $update = 1;
  94. }
  95. # Update the lighting
  96. if ($update) {
  97. # Update
  98. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  99. # Update the push time
  100. $pushLast = $now;
  101. # Clear the update flag
  102. $update = 0;
  103. }
  104. }