bias.pl 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111
  1. #!/usr/bin/perl
  2. use strict;
  3. use warnings;
  4. # Local modules
  5. use Cwd qw(abs_path);
  6. use File::Basename qw(dirname);
  7. use lib dirname(abs_path($0));
  8. use DMX;
  9. # User config
  10. my %DIM = (
  11. 'OFF' => [ { 'channel' => 10, 'value' => 0, 'time' => 60000 }, ],
  12. 'PLAY' => [ { 'channel' => 10, 'value' => 14, 'time' => 250 } ],
  13. 'PAUSE' => [ { 'channel' => 10, 'value' => 32, 'time' => 5000, 'delay' => 5000 } ],
  14. 'MOTION' => [ { 'channel' => 10, 'value' => 48, 'time' => 1500 } ],
  15. 'BRIGHT' => [ { 'channel' => 10, 'value' => 255, 'time' => 1500 } ],
  16. );
  17. # App config
  18. my $DATA_DIR = DMX::dataDir();
  19. my $STATE_SOCK = 'BIAS';
  20. my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
  21. my $PUSH_TIMEOUT = 20;
  22. my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
  23. my $DELAY = $PULL_TIMEOUT / 2;
  24. # Debug
  25. my $DEBUG = 0;
  26. if ($ENV{'DEBUG'}) {
  27. $DEBUG = 1;
  28. }
  29. # Construct a list of valid states
  30. my %VALID = ();
  31. foreach my $key (keys(%DIM)) {
  32. $VALID{$key} = 1;
  33. }
  34. # State
  35. my $state = 'OFF';
  36. my $stateLast = $state;
  37. my %exists = ();
  38. my $pushLast = 0;
  39. my $pullLast = time();
  40. my $update = 0;
  41. # Always force lights into OFF at launch
  42. $state = 'OFF';
  43. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  44. # Sockets
  45. DMX::stateSocket($STATE_SOCK);
  46. DMX::stateSubscribe($STATE_SOCK);
  47. # Loop forever
  48. while (1) {
  49. # State is calculated; use newState to gather data
  50. my $newState = $state;
  51. # Wait for state updates
  52. my $cmdState = DMX::readState($DELAY, \%exists, undef(), \%VALID);
  53. if (defined($cmdState)) {
  54. $newState = $cmdState;
  55. $pullLast = time();
  56. }
  57. # Die if we don't see regular updates
  58. if (time() - $pullLast > $PULL_TIMEOUT) {
  59. die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
  60. }
  61. # Calculate the new state
  62. $stateLast = $state;
  63. if ($exists{'BRIGHT'}) {
  64. $newState = 'BRIGHT';
  65. } elsif ($exists{'LIGHTS'}) {
  66. $newState = 'MOTION';
  67. }
  68. $state = $newState;
  69. # Force updates on a periodic basis
  70. if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
  71. if ($DEBUG) {
  72. print STDERR "Forcing periodic update\n";
  73. }
  74. $update = 1;
  75. }
  76. # Force updates on any state change
  77. if (!$update && $stateLast ne $state) {
  78. if ($DEBUG) {
  79. print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
  80. }
  81. $update = 1;
  82. }
  83. # Update the lighting
  84. if ($update) {
  85. # Update
  86. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  87. # Update the push time
  88. $pushLast = time();
  89. # Clear the update flag
  90. $update = 0;
  91. }
  92. }