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- #!/usr/bin/perl
- use strict;
- use warnings;
- use POSIX;
- use Math::Random;
- # Local modules
- use Cwd qw(abs_path);
- use File::Basename qw(dirname);
- use lib dirname(abs_path($0));
- use DMX;
- # User config
- my $COLOR_TIMEOUT = 30;
- my $COLOR_TIME_MIN = int($COLOR_TIMEOUT / 2);
- my %COLOR_VAR = (
- 'PLAY' => 0.55,
- 'PLAY_HIGH' => 0.40,
- 'PAUSE' => 0.50,
- 'MOTION' => 0.15,
- );
- my %DIM = (
- 'OFF' => [
- { 'channel' => 13, 'value' => 0, 'time' => 60000 },
- { 'channel' => 14, 'value' => 0, 'time' => 60000 },
- { 'channel' => 15, 'value' => 0, 'time' => 60000 },
- ],
- 'PLAY' => [
- { 'channel' => 13, 'value' => 10, 'time' => 500 },
- { 'channel' => 14, 'value' => 10, 'time' => 500 },
- { 'channel' => 15, 'value' => 8, 'time' => 500 },
- ],
- 'PLAY_HIGH' => [
- { 'channel' => 13, 'value' => 64, 'time' => 1000, 'delay' => 3000 },
- { 'channel' => 14, 'value' => 64, 'time' => 1000, 'delay' => 1500 },
- { 'channel' => 15, 'value' => 64, 'time' => 1000, 'delay' => 0 },
- ],
- 'PAUSE' => [
- { 'channel' => 13, 'value' => 96, 'time' => 3000, 'delay' => 3000 },
- { 'channel' => 14, 'value' => 96, 'time' => 3000, 'delay' => 0 },
- { 'channel' => 15, 'value' => 96, 'time' => 3000, 'delay' => 7000 },
- ],
- 'MOTION' => [
- { 'channel' => 13, 'value' => 144, 'time' => 1000 },
- { 'channel' => 14, 'value' => 144, 'time' => 1000 },
- { 'channel' => 15, 'value' => 144, 'time' => 1000 },
- ],
- );
- # App config
- my $DATA_DIR = DMX::dataDir();
- my $OUTPUT_FILE = $DATA_DIR . 'LED';
- my $STATE_SOCK = $OUTPUT_FILE . '.socket';
- my $PUSH_TIMEOUT = 20;
- my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
- my $DELAY = $PULL_TIMEOUT / 2;
- # Debug
- my $DEBUG = 0;
- if ($ENV{'DEBUG'}) {
- $DEBUG = 1;
- }
- # Reset the timeouts if the color delay demands it
- if ($PUSH_TIMEOUT < $COLOR_TIMEOUT) {
- $PUSH_TIMEOUT = $COLOR_TIMEOUT / 2;
- }
- if ($DELAY > $COLOR_TIMEOUT / 2) {
- $DELAY = $COLOR_TIMEOUT / 2;
- }
- # Construct a list of valid states
- my %VALID = ();
- foreach my $key (keys(%DIM)) {
- $VALID{$key} = 1;
- }
- # Sockets
- DMX::stateSocket($STATE_SOCK);
- DMX::stateSubscribe($STATE_SOCK);
- # State
- my $state = 'OFF';
- my $stateLast = $state;
- my %exists = ();
- my $pushLast = 0;
- my $pullLast = time();
- my $update = 0;
- my @COLOR = ();
- my $colorChange = time();
- # Always force lights out at launch
- DMX::dim({ 'channel' => 13, 'value' => 0, 'time' => 0 });
- DMX::dim({ 'channel' => 14, 'value' => 0, 'time' => 0 });
- DMX::dim({ 'channel' => 15, 'value' => 0, 'time' => 0 });
- # Loop forever
- while (1) {
- # State is calculated; use newState to gather data
- my $newState = $state;
- # Wait for state updates
- my $cmdState = DMX::readState($DELAY, \%exists, undef(), \%VALID);
- if (defined($cmdState)) {
- $newState = $cmdState;
- $pullLast = time();
- }
-
- # Die if we don't see regular updates
- if (time() - $pullLast > $PULL_TIMEOUT) {
- die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
- }
-
- # Skip processing when in RAVE or EFFECT mode
- if ($exists{'RAVE'} || $exists{'EFFECT'}) {
- if ($DEBUG) {
- print STDERR "Suspending normal operation while in RAVE mode\n";
- }
- $update = 1;
- next;
- }
- # Calculate the new state
- $stateLast = $state;
- if ($exists{'LIGHTS'}) {
- if ($newState eq 'PLAY') {
- $newState = 'PLAY_HIGH';
- }
- } else {
- if ($newState eq 'PLAY_HIGH') {
- $newState = 'PLAY';
- }
- }
- $state = $newState;
- # Color changes
- if ($COLOR_VAR{$state} && time() - $colorChange > $COLOR_TIMEOUT) {
- @COLOR = ();
- # Grab the default (white) data
- my $lums = 0;
- foreach my $data (@{ $DIM{$state} }) {
- $lums += $data->{'value'};
- }
- my $numChans = scalar(@{ $DIM{$state} });
- my $max = $lums / $numChans;
- # Pick the change interval
- my $time = int((rand($COLOR_TIMEOUT - $COLOR_TIME_MIN) + $COLOR_TIME_MIN) * 1000);
- # Assign each channel
- my @vals = random_normal($numChans, $max, $max * $COLOR_VAR{$state});
- foreach my $data (@{ $DIM{$state} }) {
- my $color = pop(@vals);
- push(@COLOR, { 'channel' => $data->{'channel'}, 'value' => $color, 'time' => $time });
- }
- # Update
- $update = 1;
- $colorChange = time();
- if ($DEBUG) {
- print STDERR "New color\n";
- }
- }
- # Force updates on a periodic basis
- if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
- if ($DEBUG) {
- print STDERR "Forcing periodic update\n";
- }
- $update = 1;
- }
- # Force updates on any state change
- if (!$update && $stateLast ne $state) {
- if ($DEBUG) {
- print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
- }
- $update = 1;
- }
-
- # Update the lighting
- if ($update) {
- # Reset the color change sequence on any state change, so we always spend 1 cycle at white
- if ($stateLast ne $state) {
- if ($DEBUG) {
- print STDERR "Reset color sequence\n";
- }
- @COLOR = ();
- $colorChange = time() + $COLOR_TIME_MIN;
- }
- # Select a data set (color or standard)
- my @data_set = ();
- my $local_state = $state;
- if (scalar(@COLOR)) {
- @data_set = @COLOR;
- $local_state .= ' (Color)';
- } else {
- @data_set = @{ $DIM{$state} };
- }
- # Update
- DMX::applyDataset(\@data_set, $local_state, $OUTPUT_FILE);
- # Update the push time
- $pushLast = time();
- # Clear the update flag
- $update = 0;
- }
- }
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