leds.pl 5.5 KB

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  1. #!/usr/bin/perl
  2. use strict;
  3. use warnings;
  4. use POSIX;
  5. use Math::Random;
  6. # Local modules
  7. use Cwd qw(abs_path);
  8. use File::Basename qw(dirname);
  9. use lib dirname(abs_path($0));
  10. use DMX;
  11. # User config
  12. my $COLOR_TIMEOUT = 30;
  13. my $COLOR_TIME_MIN = int($COLOR_TIMEOUT / 2);
  14. my %COLOR_VAR = (
  15. 'PLAY' => 0.55,
  16. 'PLAY_HIGH' => 0.40,
  17. 'PAUSE' => 0.50,
  18. 'MOTION' => 0.15,
  19. );
  20. my %DIM = (
  21. 'OFF' => [
  22. { 'channel' => 13, 'value' => 0, 'time' => 60000 },
  23. { 'channel' => 14, 'value' => 0, 'time' => 60000 },
  24. { 'channel' => 15, 'value' => 0, 'time' => 60000 },
  25. ],
  26. 'PLAY' => [
  27. { 'channel' => 13, 'value' => 10, 'time' => 500 },
  28. { 'channel' => 14, 'value' => 10, 'time' => 500 },
  29. { 'channel' => 15, 'value' => 8, 'time' => 500 },
  30. ],
  31. 'PLAY_HIGH' => [
  32. { 'channel' => 13, 'value' => 64, 'time' => 1000, 'delay' => 3000 },
  33. { 'channel' => 14, 'value' => 64, 'time' => 1000, 'delay' => 1500 },
  34. { 'channel' => 15, 'value' => 64, 'time' => 1000, 'delay' => 0 },
  35. ],
  36. 'PAUSE' => [
  37. { 'channel' => 13, 'value' => 96, 'time' => 3000, 'delay' => 3000 },
  38. { 'channel' => 14, 'value' => 96, 'time' => 3000, 'delay' => 0 },
  39. { 'channel' => 15, 'value' => 96, 'time' => 3000, 'delay' => 7000 },
  40. ],
  41. 'MOTION' => [
  42. { 'channel' => 13, 'value' => 144, 'time' => 1000 },
  43. { 'channel' => 14, 'value' => 144, 'time' => 1000 },
  44. { 'channel' => 15, 'value' => 144, 'time' => 1000 },
  45. ],
  46. 'BRIGHT' => [
  47. { 'channel' => 13, 'value' => 255, 'time' => 1000 },
  48. { 'channel' => 14, 'value' => 255, 'time' => 1000 },
  49. { 'channel' => 15, 'value' => 255, 'time' => 1000 },
  50. ],
  51. 'ERROR' => [
  52. { 'channel' => 13, 'value' => 144, 'time' => 100 },
  53. { 'channel' => 14, 'value' => 255, 'time' => 100 },
  54. { 'channel' => 15, 'value' => 144, 'time' => 100 },
  55. ],
  56. );
  57. # App config
  58. my $DATA_DIR = DMX::dataDir();
  59. my $STATE_SOCK = 'LED';
  60. my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
  61. my $PUSH_TIMEOUT = 20;
  62. my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
  63. my $DELAY = $PULL_TIMEOUT / 2;
  64. # Debug
  65. my $DEBUG = 0;
  66. if ($ENV{'DEBUG'}) {
  67. $DEBUG = 1;
  68. }
  69. # Reset the timeouts if the color delay demands it
  70. if ($PUSH_TIMEOUT < $COLOR_TIMEOUT) {
  71. $PUSH_TIMEOUT = $COLOR_TIMEOUT / 2;
  72. }
  73. if ($DELAY > $COLOR_TIMEOUT / 2) {
  74. $DELAY = $COLOR_TIMEOUT / 2;
  75. }
  76. # Construct a list of valid states
  77. my %VALID = ();
  78. foreach my $key (keys(%DIM)) {
  79. $VALID{$key} = 1;
  80. }
  81. # State
  82. my $state = 'OFF';
  83. my $stateLast = $state;
  84. my %exists = ();
  85. my $pushLast = 0;
  86. my $pullLast = time();
  87. my $update = 0;
  88. my @COLOR = ();
  89. my $colorChange = time();
  90. # Always force lights into ERROR at launch
  91. $state = 'ERROR';
  92. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  93. # Sockets
  94. DMX::stateSocket($STATE_SOCK);
  95. DMX::stateSubscribe($STATE_SOCK);
  96. # Loop forever
  97. while (1) {
  98. # State is calculated; use newState to gather data
  99. my $newState = $state;
  100. # Wait for state updates
  101. my $cmdState = DMX::readState($DELAY, \%exists, undef(), \%VALID);
  102. if (defined($cmdState)) {
  103. $newState = $cmdState;
  104. $pullLast = time();
  105. }
  106. # Die if we don't see regular updates
  107. if (time() - $pullLast > $PULL_TIMEOUT) {
  108. die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
  109. }
  110. # Skip processing when in RAVE or EFFECT mode
  111. if ($exists{'RAVE'} || $exists{'EFFECT'}) {
  112. if ($DEBUG) {
  113. print STDERR "Suspending normal operation while in RAVE mode\n";
  114. }
  115. $update = 1;
  116. next;
  117. }
  118. # Calculate the new state
  119. $stateLast = $state;
  120. if ($exists{'BRIGHT'} || $exists{'LIGHTS'}) {
  121. if ($newState eq 'PLAY') {
  122. $newState = 'PLAY_HIGH';
  123. } else {
  124. if ($exists{'BRIGHT'}) {
  125. $newState = 'BRIGHT';
  126. } else {
  127. $newState = 'MOTION';
  128. }
  129. }
  130. }
  131. $state = $newState;
  132. # Color changes
  133. if ($COLOR_VAR{$state} && time() - $colorChange > $COLOR_TIMEOUT) {
  134. @COLOR = ();
  135. # Grab the default (white) data
  136. my $lums = 0;
  137. foreach my $data (@{ $DIM{$state} }) {
  138. $lums += $data->{'value'};
  139. }
  140. my $numChans = scalar(@{ $DIM{$state} });
  141. my $max = $lums / $numChans;
  142. # Pick the change interval
  143. my $time = int((rand($COLOR_TIMEOUT - $COLOR_TIME_MIN) + $COLOR_TIME_MIN) * 1000);
  144. # Assign each channel
  145. my @vals = random_normal($numChans, $max, $max * $COLOR_VAR{$state});
  146. foreach my $data (@{ $DIM{$state} }) {
  147. my $color = pop(@vals);
  148. push(@COLOR, { 'channel' => $data->{'channel'}, 'value' => $color, 'time' => $time });
  149. }
  150. # Update
  151. $update = 1;
  152. $colorChange = time();
  153. if ($DEBUG) {
  154. print STDERR "New color\n";
  155. }
  156. }
  157. # Force updates on a periodic basis
  158. if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
  159. if ($DEBUG) {
  160. print STDERR "Forcing periodic update\n";
  161. }
  162. $update = 1;
  163. }
  164. # Force updates on any state change
  165. if (!$update && $stateLast ne $state) {
  166. if ($DEBUG) {
  167. print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
  168. }
  169. $update = 1;
  170. }
  171. # Update the lighting
  172. if ($update) {
  173. # Reset the color change sequence on any state change, so we always spend 1 cycle at white
  174. if ($stateLast ne $state) {
  175. if ($DEBUG) {
  176. print STDERR "Reset color sequence\n";
  177. }
  178. @COLOR = ();
  179. $colorChange = time() + $COLOR_TIME_MIN;
  180. }
  181. # Select a data set (color or standard)
  182. my @data_set = ();
  183. my $local_state = $state;
  184. if (scalar(@COLOR)) {
  185. @data_set = @COLOR;
  186. $local_state .= ' (Color)';
  187. } else {
  188. @data_set = @{ $DIM{$state} };
  189. }
  190. # Update
  191. DMX::applyDataset(\@data_set, $local_state, $OUTPUT_FILE);
  192. # Update the push time
  193. $pushLast = time();
  194. # Clear the update flag
  195. $update = 0;
  196. }
  197. }