rope.pl 4.6 KB

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  1. #!/usr/bin/perl
  2. use strict;
  3. use warnings;
  4. # Local modules
  5. use Cwd qw(abs_path);
  6. use File::Basename qw(dirname);
  7. use lib dirname(abs_path($0));
  8. use DMX;
  9. # User config
  10. my %DIM = (
  11. 'OFF' => [
  12. { 'channel' => 1, 'value' => 0, 'time' => 60000 },
  13. { 'channel' => 2, 'value' => 0, 'time' => 60000 },
  14. { 'channel' => 3, 'value' => 0, 'time' => 60000 },
  15. { 'channel' => 5, 'value' => 0, 'time' => 60000 },
  16. { 'channel' => 6, 'value' => 0, 'time' => 60000 },
  17. { 'channel' => 7, 'value' => 0, 'time' => 60000 },
  18. { 'channel' => 8, 'value' => 0, 'time' => 60000 },
  19. { 'channel' => 9, 'value' => 0, 'time' => 60000 },
  20. ],
  21. 'PLAY' => [
  22. { 'channel' => 1, 'value' => 64, 'time' => 500 },
  23. { 'channel' => 2, 'value' => 32, 'time' => 500 },
  24. { 'channel' => 3, 'value' => 80, 'time' => 2500 },
  25. { 'channel' => 5, 'value' => 64, 'time' => 500 },
  26. { 'channel' => 6, 'value' => 36, 'time' => 500 },
  27. { 'channel' => 7, 'value' => 32, 'time' => 500 },
  28. { 'channel' => 8, 'value' => 16, 'time' => 500 },
  29. { 'channel' => 9, 'value' => 16, 'time' => 500 },
  30. ],
  31. 'PLAY_HIGH' => [
  32. { 'channel' => 1, 'value' => 255, 'time' => 500 },
  33. { 'channel' => 2, 'value' => 128, 'time' => 500 },
  34. { 'channel' => 3, 'value' => 192, 'time' => 1500 },
  35. { 'channel' => 5, 'value' => 128, 'time' => 500 },
  36. { 'channel' => 6, 'value' => 36, 'time' => 500 },
  37. { 'channel' => 7, 'value' => 128, 'time' => 500 },
  38. { 'channel' => 8, 'value' => 16, 'time' => 500 },
  39. { 'channel' => 9, 'value' => 96, 'time' => 500 },
  40. ],
  41. 'PAUSE' => [
  42. { 'channel' => 1, 'value' => 255, 'time' => 1000 },
  43. { 'channel' => 2, 'value' => 192, 'time' => 10000 },
  44. { 'channel' => 3, 'value' => 192, 'time' => 5000 },
  45. { 'channel' => 5, 'value' => 255, 'time' => 1000 },
  46. { 'channel' => 6, 'value' => 104, 'time' => 6000, 'delay' => 3000 },
  47. { 'channel' => 7, 'value' => 192, 'time' => 10000 },
  48. { 'channel' => 8, 'value' => 96, 'time' => 6000, 'delay' => 6000 },
  49. { 'channel' => 9, 'value' => 96, 'time' => 6000, 'delay' => 3000 },
  50. ],
  51. 'MOTION' => [
  52. { 'channel' => 1, 'value' => 255, 'time' => 1000 },
  53. { 'channel' => 2, 'value' => 192, 'time' => 1000 },
  54. { 'channel' => 3, 'value' => 192, 'time' => 1000 },
  55. { 'channel' => 5, 'value' => 192, 'time' => 1000 },
  56. { 'channel' => 6, 'value' => 104, 'time' => 1000 },
  57. { 'channel' => 7, 'value' => 192, 'time' => 1000 },
  58. { 'channel' => 8, 'value' => 96, 'time' => 2000 },
  59. { 'channel' => 9, 'value' => 96, 'time' => 1500 },
  60. ],
  61. );
  62. # App config
  63. my $DATA_DIR = DMX::dataDir();
  64. my $OUTPUT_FILE = $DATA_DIR . 'ROPE';
  65. my $STATE_SOCK = $OUTPUT_FILE . '.socket';
  66. my $PUSH_TIMEOUT = 20;
  67. my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
  68. my $DELAY = $PULL_TIMEOUT / 2;
  69. # Debug
  70. my $DEBUG = 0;
  71. if ($ENV{'DEBUG'}) {
  72. $DEBUG = 1;
  73. }
  74. # Construct a list of valid states
  75. my %VALID = ();
  76. foreach my $key (keys(%DIM)) {
  77. $VALID{$key} = 1;
  78. }
  79. # Sockets
  80. DMX::stateSocket($STATE_SOCK);
  81. DMX::stateSubscribe($STATE_SOCK);
  82. # State
  83. my $state = 'OFF';
  84. my $stateLast = $state;
  85. my %exists = ();
  86. my $pushLast = 0;
  87. my $pullLast = time();
  88. my $update = 0;
  89. # Always force lights out at launch
  90. DMX::dim({ 'channel' => 0, 'value' => 0, 'time' => 0 });
  91. # Loop forever
  92. while (1) {
  93. # State is calculated; use newState to gather data
  94. my $newState = $state;
  95. # Wait for state updates
  96. my $cmdState = DMX::readState($DELAY, \%exists, \%VALID);
  97. if (defined($cmdState)) {
  98. $newState = $cmdState;
  99. $pullLast = time();
  100. }
  101. # Die if we don't see regular updates
  102. if (time() - $pullLast > $PULL_TIMEOUT) {
  103. die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
  104. }
  105. # Skip processing when in RAVE mode
  106. if ($exists{'RAVE'}) {
  107. if ($DEBUG) {
  108. print STDERR "Suspending normal operation while in RAVE mode\n";
  109. }
  110. $update = 1;
  111. next;
  112. }
  113. # Calculate the new state
  114. $stateLast = $state;
  115. if ($exists{'LIGHTS'}) {
  116. if ($newState eq 'PLAY') {
  117. $newState = 'PLAY_HIGH';
  118. }
  119. } else {
  120. if ($newState eq 'PLAY_HIGH') {
  121. $newState = 'PLAY';
  122. }
  123. }
  124. $state = $newState;
  125. # Force updates on a periodic basis
  126. if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
  127. if ($DEBUG) {
  128. print STDERR "Forcing periodic update\n";
  129. }
  130. $update = 1;
  131. }
  132. # Force updates on any state change
  133. if (!$update && $stateLast ne $state) {
  134. if ($DEBUG) {
  135. print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
  136. }
  137. $update = 1;
  138. }
  139. # Update the lighting
  140. if ($update) {
  141. # Update
  142. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  143. # Update the push time
  144. $pushLast = time();
  145. # Clear the update flag
  146. $update = 0;
  147. }
  148. }