rope.pl 5.2 KB

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  1. #!/usr/bin/perl
  2. use strict;
  3. use warnings;
  4. # Local modules
  5. use Cwd qw(abs_path);
  6. use File::Basename qw(dirname);
  7. use lib dirname(abs_path($0));
  8. use DMX;
  9. # User config
  10. my %DIM = (
  11. 'OFF' => [
  12. { 'channel' => 1, 'value' => 0, 'time' => 60000 },
  13. { 'channel' => 2, 'value' => 0, 'time' => 60000 },
  14. { 'channel' => 5, 'value' => 0, 'time' => 60000 },
  15. { 'channel' => 6, 'value' => 0, 'time' => 60000 },
  16. { 'channel' => 7, 'value' => 0, 'time' => 60000 },
  17. { 'channel' => 8, 'value' => 0, 'time' => 60000 },
  18. { 'channel' => 9, 'value' => 0, 'time' => 60000 },
  19. ],
  20. 'PLAY' => [
  21. { 'channel' => 1, 'value' => 64, 'time' => 500 },
  22. { 'channel' => 2, 'value' => 32, 'time' => 500 },
  23. { 'channel' => 5, 'value' => 64, 'time' => 500 },
  24. { 'channel' => 6, 'value' => 36, 'time' => 500 },
  25. { 'channel' => 7, 'value' => 32, 'time' => 500 },
  26. { 'channel' => 8, 'value' => 16, 'time' => 500 },
  27. { 'channel' => 9, 'value' => 16, 'time' => 500 },
  28. ],
  29. 'PLAY_HIGH' => [
  30. { 'channel' => 1, 'value' => 255, 'time' => 500 },
  31. { 'channel' => 2, 'value' => 128, 'time' => 500 },
  32. { 'channel' => 5, 'value' => 128, 'time' => 500 },
  33. { 'channel' => 6, 'value' => 36, 'time' => 500 },
  34. { 'channel' => 7, 'value' => 128, 'time' => 500 },
  35. { 'channel' => 8, 'value' => 16, 'time' => 500 },
  36. { 'channel' => 9, 'value' => 96, 'time' => 500 },
  37. ],
  38. 'PAUSE' => [
  39. { 'channel' => 1, 'value' => 255, 'time' => 1000 },
  40. { 'channel' => 2, 'value' => 192, 'time' => 10000 },
  41. { 'channel' => 5, 'value' => 255, 'time' => 1000 },
  42. { 'channel' => 6, 'value' => 104, 'time' => 6000, 'delay' => 3000 },
  43. { 'channel' => 7, 'value' => 192, 'time' => 10000 },
  44. { 'channel' => 8, 'value' => 96, 'time' => 6000, 'delay' => 6000 },
  45. { 'channel' => 9, 'value' => 96, 'time' => 6000, 'delay' => 3000 },
  46. ],
  47. 'MOTION' => [
  48. { 'channel' => 1, 'value' => 255, 'time' => 1000 },
  49. { 'channel' => 2, 'value' => 192, 'time' => 1000 },
  50. { 'channel' => 5, 'value' => 192, 'time' => 1000 },
  51. { 'channel' => 6, 'value' => 104, 'time' => 1000 },
  52. { 'channel' => 7, 'value' => 192, 'time' => 1000 },
  53. { 'channel' => 8, 'value' => 96, 'time' => 2000 },
  54. { 'channel' => 9, 'value' => 96, 'time' => 1500 },
  55. ],
  56. 'BRIGHT' => [
  57. { 'channel' => 1, 'value' => 255, 'time' => 1000 },
  58. { 'channel' => 2, 'value' => 255, 'time' => 1000 },
  59. { 'channel' => 5, 'value' => 255, 'time' => 1000 },
  60. { 'channel' => 6, 'value' => 255, 'time' => 1000 },
  61. { 'channel' => 7, 'value' => 255, 'time' => 1000 },
  62. { 'channel' => 8, 'value' => 255, 'time' => 2000 },
  63. { 'channel' => 9, 'value' => 255, 'time' => 1500 },
  64. ],
  65. 'ERROR' => [
  66. { 'channel' => 1, 'value' => 0, 'time' => 0 },
  67. { 'channel' => 2, 'value' => 0, 'time' => 0 },
  68. { 'channel' => 5, 'value' => 0, 'time' => 0 },
  69. { 'channel' => 6, 'value' => 0, 'time' => 0 },
  70. { 'channel' => 7, 'value' => 0, 'time' => 0 },
  71. { 'channel' => 8, 'value' => 0, 'time' => 0 },
  72. { 'channel' => 9, 'value' => 0, 'time' => 0 },
  73. ],
  74. );
  75. # App config
  76. my $DATA_DIR = DMX::dataDir();
  77. my $STATE_SOCK = 'ROPE';
  78. my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
  79. my $PUSH_TIMEOUT = 20;
  80. my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
  81. my $DELAY = $PULL_TIMEOUT / 2;
  82. # Debug
  83. my $DEBUG = 0;
  84. if ($ENV{'DEBUG'}) {
  85. $DEBUG = 1;
  86. }
  87. # Construct a list of valid states
  88. my %VALID = ();
  89. foreach my $key (keys(%DIM)) {
  90. $VALID{$key} = 1;
  91. }
  92. # State
  93. my $state = 'OFF';
  94. my $stateLast = $state;
  95. my %exists = ();
  96. my $pushLast = 0;
  97. my $pullLast = time();
  98. my $update = 0;
  99. # Always force lights into ERROR at launch
  100. $state = 'ERROR';
  101. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  102. # Sockets
  103. DMX::stateSocket($STATE_SOCK);
  104. DMX::stateSubscribe($STATE_SOCK);
  105. # Loop forever
  106. while (1) {
  107. # State is calculated; use newState to gather data
  108. my $newState = $state;
  109. # Wait for state updates
  110. my $cmdState = DMX::readState($DELAY, \%exists, undef(), \%VALID);
  111. if (defined($cmdState)) {
  112. $newState = $cmdState;
  113. $pullLast = time();
  114. }
  115. # Die if we don't see regular updates
  116. if (time() - $pullLast > $PULL_TIMEOUT) {
  117. die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
  118. }
  119. # Skip processing when in RAVE or EFFECT mode
  120. if ($exists{'RAVE'} || $exists{'EFFECT'}) {
  121. if ($DEBUG) {
  122. print STDERR "Suspending normal operation while in RAVE mode\n";
  123. }
  124. $update = 1;
  125. next;
  126. }
  127. # Calculate the new state
  128. $stateLast = $state;
  129. if ($exists{'LIGHTS'} || $exists{'BRIGHT'}) {
  130. if ($newState eq 'PLAY') {
  131. $newState = 'PLAY_HIGH';
  132. } else {
  133. if ($exists{'BRIGHT'}) {
  134. $newState = 'BRIGHT';
  135. } else {
  136. $newState = 'MOTION';
  137. }
  138. }
  139. }
  140. $state = $newState;
  141. # Force updates on a periodic basis
  142. if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
  143. if ($DEBUG) {
  144. print STDERR "Forcing periodic update\n";
  145. }
  146. $update = 1;
  147. }
  148. # Force updates on any state change
  149. if (!$update && $stateLast ne $state) {
  150. if ($DEBUG) {
  151. print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
  152. }
  153. $update = 1;
  154. }
  155. # Update the lighting
  156. if ($update) {
  157. # Update
  158. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  159. # Update the push time
  160. $pushLast = time();
  161. # Clear the update flag
  162. $update = 0;
  163. }
  164. }