overhead.pl 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138
  1. #!/usr/bin/perl
  2. use strict;
  3. use warnings;
  4. # Local modules
  5. use Cwd qw(abs_path);
  6. use File::Basename qw(dirname);
  7. use lib dirname(abs_path($0));
  8. use DMX;
  9. # User config
  10. my %DIM = (
  11. 'OFF' => [ { 'channel' => 4, 'value' => 0, 'time' => 60000 }, ],
  12. 'PLAY' => [ { 'channel' => 4, 'value' => 32, 'time' => 500 }, ],
  13. 'PLAY_HIGH' => [ { 'channel' => 4, 'value' => 48, 'time' => 500 }, ],
  14. 'PAUSE' => [ { 'channel' => 4, 'value' => 96, 'time' => 6000, 'delay' => 9000 }, ],
  15. 'MOTION' => [ { 'channel' => 4, 'value' => 128, 'time' => 2500 }, ],
  16. 'ERROR' => [ { 'channel' => 4, 'value' => 255, 'time' => 0 }, ],
  17. );
  18. # App config
  19. my $DATA_DIR = DMX::dataDir();
  20. my $STATE_SOCK = 'OVERHEAD';
  21. my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
  22. my $PUSH_TIMEOUT = 20;
  23. my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
  24. my $DELAY = $PULL_TIMEOUT / 2;
  25. # Debug
  26. my $DEBUG = 0;
  27. if ($ENV{'DEBUG'}) {
  28. $DEBUG = 1;
  29. }
  30. # Construct a list of valid states
  31. my %VALID = ();
  32. foreach my $key (keys(%DIM)) {
  33. $VALID{$key} = 1;
  34. }
  35. # State
  36. my $state = 'OFF';
  37. my $stateLast = $state;
  38. my %exists = ();
  39. my %last = ();
  40. my $pushLast = 0;
  41. my $pullLast = time();
  42. my $update = 0;
  43. # Always force lights into ERROR at launch
  44. $state = 'ERROR';
  45. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  46. # Sockets
  47. DMX::stateSocket($STATE_SOCK);
  48. DMX::stateSubscribe($STATE_SOCK);
  49. # Loop forever
  50. while (1) {
  51. # State is calculated; use newState to gather data
  52. my $newState = $state;
  53. %last = %exists;
  54. # Wait for state updates
  55. my $cmdState = DMX::readState($DELAY, \%exists, undef(), \%VALID);
  56. if (defined($cmdState)) {
  57. $newState = $cmdState;
  58. $pullLast = time();
  59. }
  60. # Die if we don't see regular updates
  61. if (time() - $pullLast > $PULL_TIMEOUT) {
  62. die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
  63. }
  64. # Skip processing when in RAVE or EFFECT mode
  65. if ($exists{'RAVE'} || $exists{'EFFECT'}) {
  66. if ($DEBUG) {
  67. print STDERR "Suspending normal operation while in RAVE mode\n";
  68. }
  69. $update = 1;
  70. next;
  71. }
  72. # Calculate the new state
  73. $stateLast = $state;
  74. if ($exists{'LIGHTS'}) {
  75. if ($newState eq 'PLAY') {
  76. $newState = 'PLAY_HIGH';
  77. } elsif ($newState eq 'OFF') {
  78. $newState = 'MOTION';
  79. }
  80. } else {
  81. if ($newState eq 'PLAY_HIGH') {
  82. $newState = 'PLAY';
  83. }
  84. }
  85. $state = $newState;
  86. # Speak when LIGHTS changes
  87. if (exists($exists{'LIGHTS'}) && exists($last{'LIGHTS'}) && $exists{'LIGHTS'} ne $last{'LIGHTS'}) {
  88. if ($exists{'LIGHTS'}) {
  89. DMX::say('Lights up');
  90. } else {
  91. DMX::say('Lights down');
  92. }
  93. }
  94. # Force updates on a periodic basis
  95. if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
  96. if ($DEBUG) {
  97. print STDERR "Forcing periodic update\n";
  98. }
  99. $update = 1;
  100. }
  101. # Force updates on any state change
  102. if (!$update && $stateLast ne $state) {
  103. if ($DEBUG) {
  104. print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
  105. }
  106. $update = 1;
  107. }
  108. # Update the lighting
  109. if ($update) {
  110. # Update
  111. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  112. # Update the push time
  113. $pushLast = time();
  114. # Clear the update flag
  115. $update = 0;
  116. }
  117. }