overhead.pl 2.5 KB

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  1. #!/usr/bin/perl
  2. use strict;
  3. use warnings;
  4. # Local modules
  5. use Cwd qw(abs_path);
  6. use File::Basename qw(dirname);
  7. use lib dirname(abs_path($0));
  8. use DMX;
  9. # User config
  10. my %DIM = (
  11. 'OFF' => [
  12. # Handled by rope.pl
  13. ],
  14. 'PLAY' => [
  15. { 'channel' => 4, 'value' => 32, 'time' => 500 },
  16. ],
  17. 'PLAY_HIGH' => [
  18. { 'channel' => 4, 'value' => 48, 'time' => 500 },
  19. ],
  20. 'PAUSE' => [
  21. { 'channel' => 4, 'value' => 96, 'time' => 6000, 'delay' => 9000 },
  22. ],
  23. 'MOTION' => [
  24. { 'channel' => 4, 'value' => 128, 'time' => 2500 },
  25. ],
  26. );
  27. # App config
  28. my $DATA_DIR = DMX::dataDir();
  29. my $OUTPUT_FILE = $DATA_DIR . 'OVERHEAD';
  30. my $STATE_SOCK = $OUTPUT_FILE . '.socket';
  31. my $PUSH_TIMEOUT = 20;
  32. my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
  33. my $DELAY = $PULL_TIMEOUT / 2;
  34. # Debug
  35. my $DEBUG = 0;
  36. if ($ENV{'DEBUG'}) {
  37. $DEBUG = 1;
  38. }
  39. # Construct a list of valid states
  40. my %VALID = ();
  41. foreach my $key (keys(%DIM)) {
  42. $VALID{$key} = 1;
  43. }
  44. # Sockets
  45. DMX::stateSocket($STATE_SOCK);
  46. DMX::stateSubscribe($STATE_SOCK);
  47. # State
  48. my $state = 'OFF';
  49. my $stateLast = $state;
  50. my %exists = ();
  51. my $pushLast = 0;
  52. my $pullLast = time();
  53. my $update = 0;
  54. # Always force lights out at launch
  55. DMX::dim({ 'channel' => 4, 'value' => 0, 'time' => 0 });
  56. # Loop forever
  57. while (1) {
  58. # State is calculated; use newState to gather data
  59. my $newState = $state;
  60. # Wait for state updates
  61. my $cmdState = DMX::readState($DELAY, \%exists, \%VALID);
  62. if (defined($cmdState)) {
  63. $newState = $cmdState;
  64. $pullLast = time();
  65. }
  66. # Skip processing when in RAVE mode
  67. if ($exists{'RAVE'}) {
  68. if ($DEBUG) {
  69. print STDERR "Suspending normal operation while in RAVE mode\n";
  70. }
  71. $update = 1;
  72. next;
  73. }
  74. # Calculate the new state
  75. $stateLast = $state;
  76. if ($exists{'LIGHTS'}) {
  77. if ($newState eq 'PLAY') {
  78. $newState = 'PLAY_HIGH';
  79. }
  80. } else {
  81. if ($newState eq 'PLAY_HIGH') {
  82. $newState = 'PLAY';
  83. }
  84. }
  85. $state = $newState;
  86. # Force updates on a periodic basis
  87. if (time() - $pushLast > $PUSH_TIMEOUT) {
  88. $update = 1;
  89. }
  90. # Die if we don't see regular updates
  91. if (time() - $pullLast > $PULL_TIMEOUT) {
  92. die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
  93. }
  94. # Force updates on any state change
  95. if ($stateLast ne $state) {
  96. if ($DEBUG) {
  97. print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
  98. }
  99. $update = 1;
  100. }
  101. # Update the lighting
  102. if ($update) {
  103. # Update
  104. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  105. # Update the push time
  106. $pushLast = time();
  107. # Clear the update flag
  108. $update = 0;
  109. }
  110. }