rope.pl 5.6 KB

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  1. #!/usr/bin/perl
  2. use strict;
  3. use warnings;
  4. # Local modules
  5. use Cwd qw(abs_path);
  6. use File::Basename qw(dirname);
  7. use lib dirname(abs_path($0));
  8. use DMX;
  9. # User config
  10. my %DIM = (
  11. 'OFF' => [
  12. { 'channel' => 1, 'value' => 0, 'time' => 60000 },
  13. { 'channel' => 2, 'value' => 0, 'time' => 60000 },
  14. { 'channel' => 3, 'value' => 0, 'time' => 60000 },
  15. { 'channel' => 5, 'value' => 0, 'time' => 60000 },
  16. { 'channel' => 6, 'value' => 0, 'time' => 60000 },
  17. { 'channel' => 7, 'value' => 0, 'time' => 60000 },
  18. { 'channel' => 8, 'value' => 0, 'time' => 60000 },
  19. { 'channel' => 9, 'value' => 0, 'time' => 60000 },
  20. ],
  21. 'PLAY' => [
  22. { 'channel' => 1, 'value' => 64, 'time' => 500 },
  23. { 'channel' => 2, 'value' => 32, 'time' => 500 },
  24. { 'channel' => 3, 'value' => 80, 'time' => 2500 },
  25. { 'channel' => 5, 'value' => 64, 'time' => 500 },
  26. { 'channel' => 6, 'value' => 36, 'time' => 500 },
  27. { 'channel' => 7, 'value' => 32, 'time' => 500 },
  28. { 'channel' => 8, 'value' => 16, 'time' => 500 },
  29. { 'channel' => 9, 'value' => 16, 'time' => 500 },
  30. ],
  31. 'PLAY_HIGH' => [
  32. { 'channel' => 1, 'value' => 255, 'time' => 500 },
  33. { 'channel' => 2, 'value' => 128, 'time' => 500 },
  34. { 'channel' => 3, 'value' => 192, 'time' => 1500 },
  35. { 'channel' => 5, 'value' => 128, 'time' => 500 },
  36. { 'channel' => 6, 'value' => 36, 'time' => 500 },
  37. { 'channel' => 7, 'value' => 128, 'time' => 500 },
  38. { 'channel' => 8, 'value' => 16, 'time' => 500 },
  39. { 'channel' => 9, 'value' => 96, 'time' => 500 },
  40. ],
  41. 'PAUSE' => [
  42. { 'channel' => 1, 'value' => 255, 'time' => 1000 },
  43. { 'channel' => 2, 'value' => 192, 'time' => 10000 },
  44. { 'channel' => 3, 'value' => 192, 'time' => 5000 },
  45. { 'channel' => 5, 'value' => 255, 'time' => 1000 },
  46. { 'channel' => 6, 'value' => 104, 'time' => 6000, 'delay' => 3000 },
  47. { 'channel' => 7, 'value' => 192, 'time' => 10000 },
  48. { 'channel' => 8, 'value' => 96, 'time' => 6000, 'delay' => 6000 },
  49. { 'channel' => 9, 'value' => 96, 'time' => 6000, 'delay' => 3000 },
  50. ],
  51. 'MOTION' => [
  52. { 'channel' => 1, 'value' => 255, 'time' => 1000 },
  53. { 'channel' => 2, 'value' => 192, 'time' => 1000 },
  54. { 'channel' => 3, 'value' => 192, 'time' => 1000 },
  55. { 'channel' => 5, 'value' => 192, 'time' => 1000 },
  56. { 'channel' => 6, 'value' => 104, 'time' => 1000 },
  57. { 'channel' => 7, 'value' => 192, 'time' => 1000 },
  58. { 'channel' => 8, 'value' => 96, 'time' => 2000 },
  59. { 'channel' => 9, 'value' => 96, 'time' => 1500 },
  60. ],
  61. 'BRIGHT' => [
  62. { 'channel' => 1, 'value' => 255, 'time' => 1000 },
  63. { 'channel' => 2, 'value' => 255, 'time' => 1000 },
  64. { 'channel' => 3, 'value' => 255, 'time' => 1000 },
  65. { 'channel' => 5, 'value' => 255, 'time' => 1000 },
  66. { 'channel' => 6, 'value' => 255, 'time' => 1000 },
  67. { 'channel' => 7, 'value' => 255, 'time' => 1000 },
  68. { 'channel' => 8, 'value' => 255, 'time' => 2000 },
  69. { 'channel' => 9, 'value' => 255, 'time' => 1500 },
  70. ],
  71. 'ERROR' => [
  72. { 'channel' => 1, 'value' => 0, 'time' => 0 },
  73. { 'channel' => 2, 'value' => 0, 'time' => 0 },
  74. { 'channel' => 3, 'value' => 255, 'time' => 0 },
  75. { 'channel' => 5, 'value' => 0, 'time' => 0 },
  76. { 'channel' => 6, 'value' => 0, 'time' => 0 },
  77. { 'channel' => 7, 'value' => 0, 'time' => 0 },
  78. { 'channel' => 8, 'value' => 0, 'time' => 0 },
  79. { 'channel' => 9, 'value' => 0, 'time' => 0 },
  80. ],
  81. );
  82. # App config
  83. my $DATA_DIR = DMX::dataDir();
  84. my $STATE_SOCK = 'ROPE';
  85. my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
  86. my $PUSH_TIMEOUT = 20;
  87. my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
  88. my $DELAY = $PULL_TIMEOUT / 2;
  89. # Debug
  90. my $DEBUG = 0;
  91. if ($ENV{'DEBUG'}) {
  92. $DEBUG = 1;
  93. }
  94. # Construct a list of valid states
  95. my %VALID = ();
  96. foreach my $key (keys(%DIM)) {
  97. $VALID{$key} = 1;
  98. }
  99. # State
  100. my $state = 'OFF';
  101. my $stateLast = $state;
  102. my %exists = ();
  103. my $pushLast = 0;
  104. my $pullLast = time();
  105. my $update = 0;
  106. # Always force lights into ERROR at launch
  107. $state = 'ERROR';
  108. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  109. # Sockets
  110. DMX::stateSocket($STATE_SOCK);
  111. DMX::stateSubscribe($STATE_SOCK);
  112. # Loop forever
  113. while (1) {
  114. # State is calculated; use newState to gather data
  115. my $newState = $state;
  116. # Wait for state updates
  117. my $cmdState = DMX::readState($DELAY, \%exists, undef(), \%VALID);
  118. if (defined($cmdState)) {
  119. $newState = $cmdState;
  120. $pullLast = time();
  121. }
  122. # Die if we don't see regular updates
  123. if (time() - $pullLast > $PULL_TIMEOUT) {
  124. die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
  125. }
  126. # Skip processing when in RAVE or EFFECT mode
  127. if ($exists{'RAVE'} || $exists{'EFFECT'}) {
  128. if ($DEBUG) {
  129. print STDERR "Suspending normal operation while in RAVE mode\n";
  130. }
  131. $update = 1;
  132. next;
  133. }
  134. # Calculate the new state
  135. $stateLast = $state;
  136. if ($exists{'LIGHTS'} || $exists{'BRIGHT'}) {
  137. if ($newState eq 'PLAY') {
  138. $newState = 'PLAY_HIGH';
  139. } else {
  140. if ($exists{'BRIGHT'}) {
  141. $newState = 'BRIGHT';
  142. } else {
  143. $newState = 'MOTION';
  144. }
  145. }
  146. }
  147. $state = $newState;
  148. # Force updates on a periodic basis
  149. if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
  150. if ($DEBUG) {
  151. print STDERR "Forcing periodic update\n";
  152. }
  153. $update = 1;
  154. }
  155. # Force updates on any state change
  156. if (!$update && $stateLast ne $state) {
  157. if ($DEBUG) {
  158. print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
  159. }
  160. $update = 1;
  161. }
  162. # Update the lighting
  163. if ($update) {
  164. # Update
  165. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  166. # Update the push time
  167. $pushLast = time();
  168. # Clear the update flag
  169. $update = 0;
  170. }
  171. }