overhead.pl 2.7 KB

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  1. #!/usr/bin/perl
  2. use strict;
  3. use warnings;
  4. # Local modules
  5. use Cwd qw(abs_path);
  6. use File::Basename qw(dirname);
  7. use lib dirname(abs_path($0));
  8. use DMX;
  9. # User config
  10. my %DIM = (
  11. 'OFF' => [
  12. # Handled by rope.pl
  13. ],
  14. 'PLAY' => [
  15. { 'channel' => 4, 'value' => 32, 'time' => 500 },
  16. ],
  17. 'PLAY_HIGH' => [
  18. { 'channel' => 4, 'value' => 48, 'time' => 500 },
  19. ],
  20. 'PAUSE' => [
  21. { 'channel' => 4, 'value' => 96, 'time' => 6000, 'delay' => 9000 },
  22. ],
  23. 'MOTION' => [
  24. { 'channel' => 4, 'value' => 128, 'time' => 2500 },
  25. ],
  26. );
  27. # App config
  28. my $TEMP_DIR = `getconf DARWIN_USER_TEMP_DIR`;
  29. chomp($TEMP_DIR);
  30. my $DATA_DIR = $TEMP_DIR . 'plexMonitor/';
  31. my $OUTPUT_FILE = $DATA_DIR . 'OVERHEAD';
  32. my $STATE_SOCK = $OUTPUT_FILE . '.socket';
  33. my $PUSH_TIMEOUT = 20;
  34. my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
  35. # Debug
  36. my $DEBUG = 0;
  37. if ($ENV{'DEBUG'}) {
  38. $DEBUG = 1;
  39. }
  40. # Command-line arguments
  41. my ($DELAY) = @ARGV;
  42. if (!$DELAY) {
  43. $DELAY = $PULL_TIMEOUT / 2;
  44. }
  45. # Sanity check
  46. if (!-d $DATA_DIR) {
  47. die("Bad config\n");
  48. }
  49. # Construct a list of valid states
  50. my %VALID = ();
  51. foreach my $key (keys(%DIM)) {
  52. $VALID{$key} = 1;
  53. }
  54. # Sockets
  55. DMX::stateSocket($STATE_SOCK);
  56. DMX::stateSubscribe($STATE_SOCK);
  57. # State
  58. my $state = 'OFF';
  59. my $stateLast = $state;
  60. my %exists = ();
  61. my $pushLast = 0;
  62. my $pullLast = time();
  63. my $update = 0;
  64. # Always force lights out at launch
  65. DMX::dim({ 'channel' => 4, 'value' => 0, 'time' => 0 });
  66. # Loop forever
  67. while (1) {
  68. # State is calculated; use newState to gather data
  69. my $newState = $state;
  70. # Wait for state updates
  71. my $cmdState = DMX::readState($DELAY, \%exists, \%VALID);
  72. if (defined($cmdState)) {
  73. $newState = $cmdState;
  74. $pullLast = time();
  75. }
  76. # Skip processing when in RAVE mode
  77. if ($exists{'RAVE'}) {
  78. if ($DEBUG) {
  79. print STDERR "Suspending normal operation while in RAVE mode\n";
  80. }
  81. $update = 1;
  82. next;
  83. }
  84. # Calculate the new state
  85. $stateLast = $state;
  86. if ($exists{'LIGHTS'}) {
  87. if ($newState eq 'PLAY') {
  88. $newState = 'PLAY_HIGH';
  89. }
  90. } else {
  91. if ($newState eq 'PLAY_HIGH') {
  92. $newState = 'PLAY';
  93. }
  94. }
  95. $state = $newState;
  96. # Force updates on a periodic basis
  97. if (time() - $pushLast > $PUSH_TIMEOUT) {
  98. $update = 1;
  99. }
  100. # Die if we don't see regular updates
  101. if (time() - $pullLast > $PULL_TIMEOUT) {
  102. die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
  103. }
  104. # Force updates on any state change
  105. if ($stateLast ne $state) {
  106. if ($DEBUG) {
  107. print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
  108. }
  109. $update = 1;
  110. }
  111. # Update the lighting
  112. if ($update) {
  113. # Update
  114. DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
  115. # Update the push time
  116. $pushLast = time();
  117. # Clear the update flag
  118. $update = 0;
  119. }
  120. }