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- #!/usr/bin/perl
- use strict;
- use warnings;
- use IPC::System::Simple qw( system capture );
- use Time::HiRes qw( usleep sleep time );
- # Local modules
- use Cwd qw(abs_path);
- use File::Basename qw(dirname);
- use lib dirname(abs_path($0));
- use DMX;
- # Prototypes
- sub sendCmd($$);
- # App config
- my $DATA_DIR = DMX::dataDir();
- my $STATE_SOCK = 'HDMI_CTRL';
- my $HDMI_SOCK = 'HDMI';
- my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
- my $PUSH_TIMEOUT = 20;
- my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
- my $DELAY = $PULL_TIMEOUT / 2;
- my $CMD_DELAY = 5.0;
- my $BOOT_DELAY = 10;
- my $BOOT_TIMEOUT = $BOOT_DELAY * 3;
- # Debug
- my $DEBUG = 0;
- if ($ENV{'DEBUG'}) {
- $DEBUG = 1;
- }
- # Sockets
- DMX::stateSocket($STATE_SOCK);
- DMX::stateSubscribe($STATE_SOCK);
- my $hdmi = DMX::clientSock($HDMI_SOCK);
- # State
- my $state = 'OFF';
- my $source = 'PLEX';
- my $stateLast = $state;
- my %exists = ();
- my $pushLast = 0;
- my $pullLast = time();
- my $update = 0;
- my $lastBoot = 0;
- # Loop forever
- while (1) {
- # State is calculated; use newState to gather data
- my $newState = $state;
- # Wait for state updates
- my $cmdState = DMX::readState($DELAY, \%exists, undef(), undef());
- # Avoid repeated calls to time()
- my $now = time();
- # Record only valid states
- if (defined($cmdState)) {
- $newState = $cmdState;
- $pullLast = time();
- }
- # Die if we don't see regular updates
- if ($now - $pullLast > $PULL_TIMEOUT) {
- die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
- }
- # Calculate the new state
- $stateLast = $state;
- if ($exists{'GAME'}) {
- $state = 'GAME';
- } else {
- $state = 'PLEX';
- }
- # Force updates on a periodic basis
- if (!$update && $now - $pushLast > $PUSH_TIMEOUT) {
- # Not for HDMI
- #if ($DEBUG) {
- # print STDERR "Forcing periodic update\n";
- #}
- #$update = 1;
- }
- # Force updates on any state change
- if (!$update && $stateLast ne $state) {
- if ($DEBUG) {
- print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
- }
- $update = 1;
- }
- # Force updates when there is a physical state mistmatch
- if (!$update && $state ne $exists{'HDMI_SOURCE'}) {
- if ($DEBUG) {
- print STDERR 'Physical state mismatch: ' . $state . ':' . $exists{'HDMI_SOURCE'} . "\n";
- }
- $update = 1;
- }
- # Only allow updates every few seconds -- the projector goes dumb during power state changes
- if ($update && $now < $pushLast + $CMD_DELAY) {
- if ($DEBUG) {
- print STDERR 'Ignoring overrate update: ' . $state . "\n";
- }
- $update = 0;
- }
- # Update the amp
- if ($update) {
- # Extra debugging to record pushes
- if ($DEBUG) {
- print STDERR 'State: ' . $state . "\n";
- }
- # Reboot before the first update to GAME
- if (0 && $state eq 'GAME' && $lastBoot < $now - $BOOT_TIMEOUT) {
- $hdmi->send('REBOOT')
- or die('Unable to write command to HDMI socket: ' . $state . ": ${!}\n");
- # Wait for the reboot
- sleep($BOOT_DELAY);
- $now += $BOOT_DELAY;
- $lastBoot = $now;
- }
- # Send master power state
- $hdmi->send($state)
- or die('Unable to write command to HDMI socket: ' . $state . ": ${!}\n");
- # Update the push time
- $pushLast = $now;
- # Clear the update flag
- $update = 0;
- }
- }
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