leds.pl 5.1 KB

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  1. #!/usr/bin/perl
  2. use strict;
  3. use warnings;
  4. use POSIX;
  5. use Math::Random;
  6. # Local modules
  7. use Cwd qw(abs_path);
  8. use File::Basename qw(dirname);
  9. use lib dirname(abs_path($0));
  10. use DMX;
  11. # User config
  12. my $COLOR_TIMEOUT = 30;
  13. my $COLOR_TIME_MIN = int($COLOR_TIMEOUT / 2);
  14. my %COLOR_VAR = (
  15. 'PLAY' => 0.55,
  16. 'PLAY_HIGH' => 0.40,
  17. 'PAUSE' => 0.50,
  18. 'MOTION' => 0.15,
  19. );
  20. my %DIM = (
  21. 'OFF' => [
  22. { 'channel' => 13, 'value' => 0, 'time' => 60000 },
  23. { 'channel' => 14, 'value' => 0, 'time' => 60000 },
  24. { 'channel' => 15, 'value' => 0, 'time' => 60000 },
  25. ],
  26. 'PLAY' => [
  27. { 'channel' => 13, 'value' => 10, 'time' => 500 },
  28. { 'channel' => 14, 'value' => 10, 'time' => 500 },
  29. { 'channel' => 15, 'value' => 8, 'time' => 500 },
  30. ],
  31. 'PLAY_HIGH' => [
  32. { 'channel' => 13, 'value' => 64, 'time' => 1000, 'delay' => 3000 },
  33. { 'channel' => 14, 'value' => 64, 'time' => 1000, 'delay' => 1500 },
  34. { 'channel' => 15, 'value' => 64, 'time' => 1000, 'delay' => 0 },
  35. ],
  36. 'PAUSE' => [
  37. { 'channel' => 13, 'value' => 96, 'time' => 3000, 'delay' => 3000 },
  38. { 'channel' => 14, 'value' => 96, 'time' => 3000, 'delay' => 0 },
  39. { 'channel' => 15, 'value' => 96, 'time' => 3000, 'delay' => 7000 },
  40. ],
  41. 'MOTION' => [
  42. { 'channel' => 13, 'value' => 144, 'time' => 1000 },
  43. { 'channel' => 14, 'value' => 144, 'time' => 1000 },
  44. { 'channel' => 15, 'value' => 144, 'time' => 1000 },
  45. ],
  46. );
  47. # App config
  48. my $DATA_DIR = DMX::dataDir();
  49. my $OUTPUT_FILE = $DATA_DIR . 'LED';
  50. my $STATE_SOCK = $OUTPUT_FILE . '.socket';
  51. my $PUSH_TIMEOUT = 20;
  52. my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
  53. my $DELAY = $PULL_TIMEOUT / 2;
  54. # Debug
  55. my $DEBUG = 0;
  56. if ($ENV{'DEBUG'}) {
  57. $DEBUG = 1;
  58. }
  59. # Reset the timeouts if the color delay demands it
  60. if ($PUSH_TIMEOUT < $COLOR_TIMEOUT) {
  61. $PUSH_TIMEOUT = $COLOR_TIMEOUT / 2;
  62. }
  63. if ($DELAY > $COLOR_TIMEOUT / 2) {
  64. $DELAY = $COLOR_TIMEOUT / 2;
  65. }
  66. # Construct a list of valid states
  67. my %VALID = ();
  68. foreach my $key (keys(%DIM)) {
  69. $VALID{$key} = 1;
  70. }
  71. # Sockets
  72. DMX::stateSocket($STATE_SOCK);
  73. DMX::stateSubscribe($STATE_SOCK);
  74. # State
  75. my $state = 'OFF';
  76. my $stateLast = $state;
  77. my %exists = ();
  78. my $pushLast = 0;
  79. my $pullLast = time();
  80. my $update = 0;
  81. my @COLOR = ();
  82. my $colorChange = time();
  83. # Always force lights out at launch
  84. DMX::dim({ 'channel' => 13, 'value' => 0, 'time' => 0 });
  85. DMX::dim({ 'channel' => 14, 'value' => 0, 'time' => 0 });
  86. DMX::dim({ 'channel' => 15, 'value' => 0, 'time' => 0 });
  87. # Loop forever
  88. while (1) {
  89. # State is calculated; use newState to gather data
  90. my $newState = $state;
  91. # Wait for state updates
  92. my $cmdState = DMX::readState($DELAY, \%exists, undef(), \%VALID);
  93. if (defined($cmdState)) {
  94. $newState = $cmdState;
  95. $pullLast = time();
  96. }
  97. # Die if we don't see regular updates
  98. if (time() - $pullLast > $PULL_TIMEOUT) {
  99. die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
  100. }
  101. # Skip processing when in RAVE or EFFECT mode
  102. if ($exists{'RAVE'} || $exists{'EFFECT'}) {
  103. if ($DEBUG) {
  104. print STDERR "Suspending normal operation while in RAVE mode\n";
  105. }
  106. $update = 1;
  107. next;
  108. }
  109. # Calculate the new state
  110. $stateLast = $state;
  111. if ($exists{'LIGHTS'}) {
  112. if ($newState eq 'PLAY') {
  113. $newState = 'PLAY_HIGH';
  114. }
  115. } else {
  116. if ($newState eq 'PLAY_HIGH') {
  117. $newState = 'PLAY';
  118. }
  119. }
  120. $state = $newState;
  121. # Color changes
  122. if ($COLOR_VAR{$state} && time() - $colorChange > $COLOR_TIMEOUT) {
  123. @COLOR = ();
  124. # Grab the default (white) data
  125. my $lums = 0;
  126. foreach my $data (@{ $DIM{$state} }) {
  127. $lums += $data->{'value'};
  128. }
  129. my $numChans = scalar(@{ $DIM{$state} });
  130. my $max = $lums / $numChans;
  131. # Pick the change interval
  132. my $time = int((rand($COLOR_TIMEOUT - $COLOR_TIME_MIN) + $COLOR_TIME_MIN) * 1000);
  133. # Assign each channel
  134. my @vals = random_normal($numChans, $max, $max * $COLOR_VAR{$state});
  135. foreach my $data (@{ $DIM{$state} }) {
  136. my $color = pop(@vals);
  137. push(@COLOR, { 'channel' => $data->{'channel'}, 'value' => $color, 'time' => $time });
  138. }
  139. # Update
  140. $update = 1;
  141. $colorChange = time();
  142. if ($DEBUG) {
  143. print STDERR "New color\n";
  144. }
  145. }
  146. # Force updates on a periodic basis
  147. if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
  148. if ($DEBUG) {
  149. print STDERR "Forcing periodic update\n";
  150. }
  151. $update = 1;
  152. }
  153. # Force updates on any state change
  154. if (!$update && $stateLast ne $state) {
  155. if ($DEBUG) {
  156. print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
  157. }
  158. $update = 1;
  159. }
  160. # Update the lighting
  161. if ($update) {
  162. # Reset the color change sequence on any state change, so we always spend 1 cycle at white
  163. if ($stateLast ne $state) {
  164. if ($DEBUG) {
  165. print STDERR "Reset color sequence\n";
  166. }
  167. @COLOR = ();
  168. $colorChange = time() + $COLOR_TIME_MIN;
  169. }
  170. # Select a data set (color or standard)
  171. my @data_set = ();
  172. my $local_state = $state;
  173. if (scalar(@COLOR)) {
  174. @data_set = @COLOR;
  175. $local_state .= ' (Color)';
  176. } else {
  177. @data_set = @{ $DIM{$state} };
  178. }
  179. # Update
  180. DMX::applyDataset(\@data_set, $local_state, $OUTPUT_FILE);
  181. # Update the push time
  182. $pushLast = time();
  183. # Clear the update flag
  184. $update = 0;
  185. }
  186. }