|
|
@@ -0,0 +1,171 @@
|
|
|
+#!/usr/bin/perl
|
|
|
+use strict;
|
|
|
+use warnings;
|
|
|
+
|
|
|
+# Local modules
|
|
|
+use Cwd qw(abs_path);
|
|
|
+use File::Basename qw(dirname);
|
|
|
+use lib dirname(abs_path($0));
|
|
|
+use DMX;
|
|
|
+
|
|
|
+# User config
|
|
|
+my $MIN_OUT = 40;
|
|
|
+my $MAX_OUT = 180;
|
|
|
+my $MAX_DMX = 255;
|
|
|
+my $STEPS = 8;
|
|
|
+my $EXP = 2.375;
|
|
|
+my %DIM = (
|
|
|
+ 'OFF' => [ { 'channel' => 64, 'value' => 0, 'time' => 0 } ],
|
|
|
+ 'FULL' => [ { 'channel' => 64, 'value' => 255, 'time' => 0 } ],
|
|
|
+ 'RAW' => [ { 'channel' => 64, 'value' => 0, 'time' => 0 } ],
|
|
|
+ 'RANDOM' => [ { 'channel' => 64, 'value' => 0, 'time' => 100 } ],
|
|
|
+);
|
|
|
+
|
|
|
+# App config
|
|
|
+my $DATA_DIR = DMX::dataDir();
|
|
|
+my $STATE_SOCK = 'RUMBLE';
|
|
|
+my $OUTPUT_FILE = $DATA_DIR . $STATE_SOCK;
|
|
|
+my $PUSH_TIMEOUT = 20;
|
|
|
+my $PULL_TIMEOUT = $PUSH_TIMEOUT * 3;
|
|
|
+my $DELAY = $PULL_TIMEOUT / 2;
|
|
|
+
|
|
|
+# Debug
|
|
|
+my $DEBUG = 0;
|
|
|
+if ($ENV{'DEBUG'}) {
|
|
|
+ $DEBUG = 1;
|
|
|
+}
|
|
|
+
|
|
|
+# State
|
|
|
+my $state = 'OFF';
|
|
|
+my $stateLast = $state;
|
|
|
+my $pushLast = 0;
|
|
|
+my $pullLast = time();
|
|
|
+my $update = 0;
|
|
|
+
|
|
|
+# Always force rumble into OFF at launch
|
|
|
+$state = 'OFF';
|
|
|
+DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
|
|
|
+
|
|
|
+# Sockets
|
|
|
+DMX::stateSocket($STATE_SOCK);
|
|
|
+DMX::stateSubscribe($STATE_SOCK);
|
|
|
+
|
|
|
+# Loop forever
|
|
|
+while (1) {
|
|
|
+
|
|
|
+ # State is calculated; use newState to gather data
|
|
|
+ my $newState = $state;
|
|
|
+
|
|
|
+ # Wait for state updates
|
|
|
+ my $cmdState = DMX::readState($DELAY, undef(), undef(), undef());
|
|
|
+ if (defined($cmdState)) {
|
|
|
+ $newState = $cmdState;
|
|
|
+ $pullLast = time();
|
|
|
+ }
|
|
|
+
|
|
|
+ # Die if we don't see regular updates
|
|
|
+ if (time() - $pullLast > $PULL_TIMEOUT) {
|
|
|
+ die('No update on state socket in past ' . $PULL_TIMEOUT . " seconds. Exiting...\n");
|
|
|
+ }
|
|
|
+
|
|
|
+ # Calculate the new state
|
|
|
+ my $newValue = undef();
|
|
|
+ $stateLast = $state;
|
|
|
+ if ($newState eq 'STOP') {
|
|
|
+ $state = 'OFF';
|
|
|
+ } elsif ($newState eq 'FULL') {
|
|
|
+ $state = 'FULL';
|
|
|
+ } elsif ($newState eq 'RANDOM') {
|
|
|
+ $state = 'RANDOM';
|
|
|
+ $newValue = int(rand($STEPS) + 1);
|
|
|
+ } elsif ($newState =~ /^RANDOM_(HIGH|MID|LOW|OFF)$/) {
|
|
|
+ $state = 'RANDOM';
|
|
|
+ my $parts = ceil($STEPS / 3);
|
|
|
+ $newValue = int(rand($parts) + 1);
|
|
|
+ if ($1 eq 'HIGH') {
|
|
|
+ $newValue += 2 * $parts;
|
|
|
+ } elsif ($1 eq 'MID') {
|
|
|
+ $newValue += $parts;
|
|
|
+ } elsif ($1 eq 'OFF') {
|
|
|
+ if ($newValue < $parts) {
|
|
|
+ $newValue = 0;
|
|
|
+ } else {
|
|
|
+ $newValue += $parts;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } elsif ($newState =~ /^(LEVEL|RAW)_(\d{1,2})$/) {
|
|
|
+ if ($1 eq 'LEVEL') {
|
|
|
+ $state = 'RANDOM';
|
|
|
+ } else {
|
|
|
+ $state = 'RAW';
|
|
|
+ }
|
|
|
+ $newValue = $2;
|
|
|
+ }
|
|
|
+
|
|
|
+ # In RAW mode, set the output directly (but safely)
|
|
|
+ if (defined($newValue) && $state eq 'RAW') {
|
|
|
+ if ($newValue > $MAX_DMX) {
|
|
|
+ $newValue = $MAX_DMX;
|
|
|
+ }
|
|
|
+ if ($newValue < $MIN_OUT) {
|
|
|
+ $newValue = 0;
|
|
|
+ }
|
|
|
+ $DIM{$state}[0]->{'value'} = $newValue;
|
|
|
+ $update = 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ # In RANDOM mode, convert our level number into a DMX value
|
|
|
+ if (defined($newValue) && $state eq 'RANDOM') {
|
|
|
+ # Level 0 and 1 are the same -- OFF
|
|
|
+ if ($newValue <= 1) {
|
|
|
+ $newValue = 0;
|
|
|
+ }
|
|
|
+ if ($newValue > $STEPS) {
|
|
|
+ $newValue = $STEPS;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ($DEBUG) {
|
|
|
+ print STDERR 'Random value: ' . $newValue . ' (' . int($newValue * 100 / $STEPS) . "%)\n";
|
|
|
+ }
|
|
|
+
|
|
|
+ # Always update in RANDOM mode
|
|
|
+ $update = 1;
|
|
|
+
|
|
|
+ my $value = int($newValue ** $EXP) + $MIN_OUT;
|
|
|
+ if ($value <= $MIN_OUT) {
|
|
|
+ $value = 0;
|
|
|
+ } elsif ($value > $MAX_OUT) {
|
|
|
+ $value = $MAX_DMX;
|
|
|
+ }
|
|
|
+ $DIM{$state}[0]->{'value'} = $value;
|
|
|
+ }
|
|
|
+
|
|
|
+ # Force updates on a periodic basis
|
|
|
+ if (!$update && time() - $pushLast > $PUSH_TIMEOUT) {
|
|
|
+ if ($DEBUG) {
|
|
|
+ print STDERR "Forcing periodic update\n";
|
|
|
+ }
|
|
|
+ $update = 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ # Force updates on any state change
|
|
|
+ if (!$update && $stateLast ne $state) {
|
|
|
+ if ($DEBUG) {
|
|
|
+ print STDERR 'State change: ' . $stateLast . ' => ' . $state . "\n";
|
|
|
+ }
|
|
|
+ $update = 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ # Update the fan
|
|
|
+ if ($update) {
|
|
|
+
|
|
|
+ # Update
|
|
|
+ DMX::applyDataset($DIM{$state}, $state, $OUTPUT_FILE);
|
|
|
+
|
|
|
+ # Update the push time
|
|
|
+ $pushLast = time();
|
|
|
+
|
|
|
+ # Clear the update flag
|
|
|
+ $update = 0;
|
|
|
+ }
|
|
|
+}
|