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- // Display Library for SPI e-paper panels from Dalian Good Display and boards from Waveshare.
- // Requires HW SPI and Adafruit_GFX. Caution: these e-papers require 3.3V supply AND data lines!
- //
- // based on Demo Example from Good Display: http://www.good-display.com/download_list/downloadcategoryid=34&isMode=false.html
- //
- // Author: Jean-Marc Zingg
- //
- // Version: see library.properties
- //
- // Library: https://github.com/ZinggJM/GxEPD2
- #ifndef _GxEPD2_GFX_H_
- #define _GxEPD2_GFX_H_
- #include <Adafruit_GFX.h>
- class GxEPD2_GFX : public Adafruit_GFX
- {
- public:
- GxEPD2_GFX(GxEPD2_EPD& _epd2, int16_t w, int16_t h) : Adafruit_GFX(w, h), epd2(_epd2) {};
- virtual bool mirror(bool m) = 0;
- virtual void init(uint32_t serial_diag_bitrate = 0) = 0; // serial_diag_bitrate = 0 : disabled
- virtual void fillScreen(uint16_t color) = 0; // 0x0 black, >0x0 white, to buffer
- virtual void display(bool partial_update_mode = false) = 0;
- virtual void setFullWindow() = 0;
- virtual void setPartialWindow(uint16_t x, uint16_t y, uint16_t w, uint16_t h) = 0;
- virtual void firstPage() = 0;
- virtual bool nextPage() = 0;
- virtual void drawPaged(void (*drawCallback)(const void*), const void* pv) = 0;
- virtual void drawInvertedBitmap(int16_t x, int16_t y, const uint8_t bitmap[], int16_t w, int16_t h, uint16_t color) = 0;
- // Support for Bitmaps (Sprites) to Controller Buffer and to Screen
- virtual void clearScreen(uint8_t value = 0xFF) = 0; // init controller memory and screen (default white)
- virtual void writeScreenBuffer(uint8_t value = 0xFF) = 0; // init controller memory (default white)
- // write to controller memory, without screen refresh; x and w should be multiple of 8
- virtual void writeImage(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false) = 0;
- virtual void writeImage(const uint8_t* black, const uint8_t* color, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false) = 0;
- // write to controller memory, with screen refresh; x and w should be multiple of 8
- virtual void drawImage(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false) = 0;
- virtual void drawImage(const uint8_t* black, const uint8_t* color, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false) = 0;
- virtual void refresh(bool partial_update_mode = false) = 0; // screen refresh from controller memory to full screen
- virtual void refresh(int16_t x, int16_t y, int16_t w, int16_t h) = 0; // screen refresh from controller memory, partial screen
- public:
- GxEPD2_EPD& epd2;
- };
- #endif
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