cpu_case.scad 12 KB

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  1. // ============================================================
  2. // XIAO ePaper Display Board EE04 — 3D-Printed Case
  3. // OpenSCAD parametric model
  4. // ============================================================
  5. use <ee04.scad>
  6. /* [Preview] */
  7. SHOW_BOARD = true;
  8. SHOW_LID = true;
  9. SHOW_BASE = true;
  10. SHOW_PLUNGERS = true;
  11. SHOW_BATTERY = true;
  12. EXPLODE = 65; // mm to pull lid out in Y- for inspection (try 40)
  13. /* [Board Dimensions — from EE04 STL] */
  14. PCB_L = 80.00; // board length (case_x axis)
  15. PCB_W = 41.22; // board width (case_y axis)
  16. PCB_T = 1.93; // PCB thickness
  17. // Component heights measured from PCB bottom face:
  18. COMP_MAX_Z = 7.29; // tallest component (XIAO module)
  19. COMP_SIDE_Z = 3.82; // tallest component on +Y wall (buttons, USB-C)
  20. /* [Cutout Positions — from STL geometry, PCB-origin-relative] */
  21. // ---- +Y wall: Sliding power switch ----
  22. // TODO: measure actual switch body dimensions from STL (as done for USB-C) before next print
  23. PWR_CX = 10.3; // PCB-relative case_x centre
  24. PWR_W = 5.0; // slot width
  25. PWR_H = 2.5; // slot height
  26. PWR_CZ = 3.8; // height above PCB bottom
  27. PWR_COVER_T = 0.6; // exterior skin over switch pocket (switch not user-accessible)
  28. // ---- +Y wall: USB-C port ----
  29. USBC_CX = 65.65;
  30. USBC_W = 9.0; // port body width from STL
  31. USBC_H = 3.22; // port body height from STL
  32. USBC_CZ = 4.31;
  33. USBC_CBL_CLEAR = 1.5; // added per side for cable plug + routing clearance
  34. // ---- +Y wall: 3× user buttons + 1× reset ----
  35. BTN_CX = [48.4, 39.075, 29.725, 20.425]; // PCB-relative case_x centres
  36. BTN_D = 2.3; // HOLE_D from hat.scad: PLUNGER_D(2.0) + 2×SLIP_CLEAR(0.15)
  37. BTN_CZ = 3.85;
  38. /* [Plunger] */
  39. PLUNGER_D = 2.0; // body and head diameter — matches button actuator
  40. FLANGE_D = 2.9; // retention flange OD
  41. FLANGE_T = 1.2; // flange thickness (axial)
  42. PLUNGER_HEAD_H = 1.5; // exterior head protrusion past wall face
  43. /* [Case Parameters] */
  44. WALL = 2.0; // wall thickness
  45. FLOOR = 2.0; // base floor thickness (thicker for thread engagement)
  46. CORNER_R = 2.5; // XY corner fillet radius
  47. SCREW_D = 3.2; // M3 tap drill diameter
  48. BOSS_D = 6.0; // PCB standoff boss outer diameter
  49. BOSS_H = 2.0; // standoff boss height; PCB bottom sits flush on boss top
  50. /* [Locating Studs] */
  51. STUD_CLEAR = 0.10; // radial clearance per side — close (non-interference) fit in SLA resin
  52. STUD_H = PCB_T + 1.0; // stud cylinder height above boss top: through PCB + 1 mm proud
  53. STUD_R = (SCREW_D - 2*STUD_CLEAR) / 2; // stud pin radius (= cylinder + dome radius)
  54. /* [PCB Standoff Positions — relative to PCB origin] */
  55. PCB_BOSS_X1 = 2.5;
  56. PCB_BOSS_X2 = PCB_L - 2.5;
  57. PCB_BOSS_Y1 = 2.5;
  58. PCB_BOSS_Y2 = PCB_W - 2.5;
  59. /* [Interior Clearances — PCB edge to interior wall face] */
  60. CLR_XN = 2.0; // X- side
  61. CLR_XP = 42.0; // X+ side (JST cable routing)
  62. CLR_YN = 15.0; // Y- side (FPC routing; lid inserts from here)
  63. CLR_YP = 1.77; // Y+ side: calibrated contact(1.565) + rest clearance(0.20)
  64. CLR_LID = 5.0; // from tallest component top to lid underside
  65. BATT_W = 34.5; // 603449 LiPo width (X)
  66. BATT_D = 51.0; // 603449 LiPo depth (Y)
  67. BATT_T = 6.3; // 603449 LiPo thickness (Z)
  68. CLR_BATX = 1.5; // battery X clearance from X+ wall
  69. CLR_BATY = 1.5; // battery Y clearance from Y+ wall
  70. /* [Sliding Lid] */
  71. LID_T = 1.5; // lid ceiling thickness
  72. FLANGE_H = 3.0; // Z height of retention flanges (base + lid); drives lid placement and Y- wall step
  73. FLANGE_W = FLANGE_H * tan(30); // flange width — 30° from vertical (60° from horizontal), printable without support
  74. SLIDE_CLEAR = 0.40; // clearance between flange/rib and groove/channel on all mating faces (0.4 mm suits typical FDM tolerances)
  75. /* [Computed] */
  76. PCB_Z = FLOOR + BOSS_H;
  77. // Base inner height: floor to lid underside ≈ BASE_H (flange rests on groove floor)
  78. BASE_INNER_H = BOSS_H + COMP_MAX_Z + CLR_LID;
  79. BASE_H = FLOOR + BASE_INNER_H;
  80. PCB_OX = WALL + CLR_XN;
  81. PCB_OY = WALL + CLR_YN;
  82. CAV_L = CLR_XN + PCB_L + CLR_XP;
  83. CAV_W = CLR_YN + PCB_W + CLR_YP;
  84. OUT_L = CAV_L + 2*WALL;
  85. OUT_W = CAV_W + 2*WALL;
  86. LID_H = FLANGE_H + LID_T;
  87. LID_Y_LEN = CAV_W; // flange length; lid Y+ end stops against Y+ interior wall
  88. // ============================================================
  89. // HELPERS
  90. // ============================================================
  91. module rounded_box(l, w, h, r) {
  92. hull()
  93. for (dx = [r, l-r], dy = [r, w-r])
  94. translate([dx, dy, 0]) cylinder(r=r, h=h, $fn=32);
  95. }
  96. // Standoff boss: screw variant has through-hole; stud variant has locating pin instead.
  97. // Diagonal (X1,Y1)+(X2,Y2) → studs; (X1,Y2)+(X2,Y1) → screws.
  98. module pcb_boss(px, py, stud=false) {
  99. translate([PCB_OX + px, PCB_OY + py, FLOOR]) {
  100. difference() {
  101. cylinder(d=BOSS_D, h=BOSS_H + 0.01, $fn=24);
  102. if (!stud)
  103. translate([0, 0, -0.1])
  104. cylinder(d=SCREW_D * 0.7, h=BOSS_H + 0.2, $fn=18);
  105. }
  106. if (stud)
  107. translate([0, 0, BOSS_H]) {
  108. cylinder(r=STUD_R, h=STUD_H, $fn=24);
  109. translate([0, 0, STUD_H])
  110. sphere(r=STUD_R, $fn=24);
  111. }
  112. }
  113. }
  114. // Button plunger — origin at hole centre on the interior wall face.
  115. // At rest: flange flush with interior face, head proud of exterior face.
  116. module plunger() {
  117. color("orange") union() {
  118. translate([0, -FLANGE_T, 0])
  119. rotate([-90, 0, 0])
  120. cylinder(d = PLUNGER_D, h = FLANGE_T + WALL + PLUNGER_HEAD_H, $fn = 32);
  121. translate([0, -FLANGE_T, 0])
  122. rotate([-90, 0, 0])
  123. cylinder(d = FLANGE_D, h = FLANGE_T, $fn = 32);
  124. translate([0, WALL, 0])
  125. rotate([-90, 0, 0])
  126. cylinder(d = PLUNGER_D, h = PLUNGER_HEAD_H, $fn = 32);
  127. }
  128. }
  129. // ============================================================
  130. // BASE
  131. // ============================================================
  132. module base() {
  133. color("#004B49") {
  134. difference() {
  135. rounded_box(OUT_L, OUT_W, BASE_H, CORNER_R);
  136. // Interior cavity (open top)
  137. translate([WALL, WALL, FLOOR])
  138. cube([CAV_L, CAV_W, BASE_H]);
  139. // ---- Boss screw holes through 50 % of floor (screw diagonal only) ----
  140. for (pos = [[PCB_BOSS_X1, PCB_BOSS_Y2], [PCB_BOSS_X2, PCB_BOSS_Y1]])
  141. translate([PCB_OX + pos[0], PCB_OY + pos[1], FLOOR * 0.5 - 0.1])
  142. cylinder(d=SCREW_D * 0.7, h=FLOOR * 0.5 + 0.2, $fn=18);
  143. // ---- +Y wall cutouts ----
  144. // Sliding power switch pocket — closed exterior face, interior clearance only
  145. translate([PCB_OX + PWR_CX - PWR_W/2,
  146. OUT_W - WALL - 0.1,
  147. PCB_Z + PWR_CZ - PWR_H/2])
  148. cube([PWR_W, WALL - PWR_COVER_T + 0.1, PWR_H]);
  149. // USB-C slot
  150. translate([PCB_OX + USBC_CX - (USBC_W + 2*USBC_CBL_CLEAR)/2,
  151. OUT_W - WALL - 0.1,
  152. PCB_Z + USBC_CZ - (USBC_H + 2*USBC_CBL_CLEAR)/2])
  153. cube([USBC_W + 2*USBC_CBL_CLEAR, WALL + 0.2, USBC_H + 2*USBC_CBL_CLEAR]);
  154. // 4× button holes (3 user + 1 reset)
  155. for (bcx = BTN_CX)
  156. translate([PCB_OX + bcx,
  157. OUT_W + 0.1,
  158. PCB_Z + BTN_CZ])
  159. rotate([90, 0, 0])
  160. cylinder(d=BTN_D, h=WALL + 0.3, $fn=32);
  161. // ---- Y- wall step for lid flange clearance ----
  162. // Remove the full Y- wall above z=BASE_H-FLANGE_H-SLIDE_CLEAR so the lid
  163. // flanges can enter freely from Y-.
  164. translate([-0.1, -0.1, BASE_H - FLANGE_H - SLIDE_CLEAR])
  165. cube([OUT_L + 0.2, WALL + 0.2, FLANGE_H + SLIDE_CLEAR + 0.1]);
  166. }
  167. // Standoff bosses (added outside diff so cavity doesn't subtract them)
  168. pcb_boss(PCB_BOSS_X1, PCB_BOSS_Y1, stud=true); // stud diagonal
  169. pcb_boss(PCB_BOSS_X2, PCB_BOSS_Y2, stud=true); // stud diagonal
  170. pcb_boss(PCB_BOSS_X1, PCB_BOSS_Y2, stud=false); // screw diagonal
  171. pcb_boss(PCB_BOSS_X2, PCB_BOSS_Y1, stud=false); // screw diagonal
  172. }
  173. // Lid-retention flanges — right triangles, wide face flush with case top (z=BASE_H),
  174. // tip pointing down to (WALL, BASE_H-FLANGE_H). Hypotenuse faces down-into-cavity;
  175. // lid flanges slide underneath it for Z retention.
  176. color("#2C3863") {
  177. hull() {
  178. translate([WALL, WALL, BASE_H - 0.01])
  179. cube([FLANGE_W, CAV_W, 0.01]);
  180. translate([WALL, WALL, BASE_H - FLANGE_H])
  181. cube([0.01, CAV_W, 0.01]);
  182. }
  183. hull() {
  184. translate([OUT_L - WALL - FLANGE_W, WALL, BASE_H - 0.01])
  185. cube([FLANGE_W, CAV_W, 0.01]);
  186. translate([OUT_L - WALL - 0.01, WALL, BASE_H - FLANGE_H])
  187. cube([0.01, CAV_W, 0.01]);
  188. }
  189. }
  190. }
  191. // ============================================================
  192. // LID (slide-on; enters from Y- face, closes toward Y+)
  193. // Print upside-down (ceiling on build plate).
  194. // z=0 = bottom of flanges; z=FLANGE_H = ceiling underside.
  195. // Flanges sit inside cavity and ride on base retention flange hypotenuses.
  196. // ============================================================
  197. module lid() {
  198. // Flanges: right triangles in XZ; hypotenuse at reciprocal angle to base retention flanges.
  199. // Wide vertical face at x=WALL+FLANGE_W (inner), tip at bottom-wall-face — same
  200. // (-FLANGE_W, -FLANGE_H) hypotenuse slope as base flanges so they mate when lid slides in.
  201. color("#2C3863") {
  202. // Left (X-) flange
  203. hull() {
  204. translate([WALL + FLANGE_W - SLIDE_CLEAR - 0.01, 0, 0])
  205. cube([0.01, LID_Y_LEN, FLANGE_H - SLIDE_CLEAR]);
  206. translate([WALL + SLIDE_CLEAR, 0, -0.005])
  207. cube([0.01, LID_Y_LEN, 0.01]);
  208. }
  209. // Right (X+) flange
  210. hull() {
  211. translate([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR, 0, 0])
  212. cube([0.01, LID_Y_LEN, FLANGE_H - SLIDE_CLEAR]);
  213. translate([OUT_L - WALL - SLIDE_CLEAR - 0.01, 0, -0.005])
  214. cube([0.01, LID_Y_LEN, 0.01]);
  215. }
  216. // Interior ribs — 2 mm wide, on cavity face of each flange
  217. translate([WALL + FLANGE_W - SLIDE_CLEAR, 0, 0])
  218. cube([2.0, LID_Y_LEN, FLANGE_H]);
  219. translate([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR - 2.0, 0, 0])
  220. cube([2.0, LID_Y_LEN, FLANGE_H]);
  221. // Y+ stop rib — full-width cross member spanning between rails, stiffens closed end
  222. translate([WALL + FLANGE_W - SLIDE_CLEAR + 2.0, LID_Y_LEN - 3, FLANGE_H - 3])
  223. cube([OUT_L - 2*WALL - 2*FLANGE_W + 2*SLIDE_CLEAR - 4.0, 3, 3]);
  224. }
  225. color("#004B49") {
  226. // Ceiling plate — matches base footprint (OUT_L × OUT_W) with CORNER_R rounding
  227. translate([0, -WALL, FLANGE_H])
  228. rounded_box(OUT_L, OUT_W, LID_T, CORNER_R);
  229. // Y- lip — same rounded_box profile clipped to the Y- wall zone so the
  230. // lip corners match the base exterior corners
  231. intersection() {
  232. translate([0, -WALL, -SLIDE_CLEAR])
  233. rounded_box(OUT_L, OUT_W, FLANGE_H + SLIDE_CLEAR, CORNER_R);
  234. translate([-0.1, -WALL - 0.1, -SLIDE_CLEAR - 0.1])
  235. cube([OUT_L + 0.2, WALL + 0.2, FLANGE_H + SLIDE_CLEAR + 0.2]);
  236. }
  237. }
  238. }
  239. // ============================================================
  240. // BOARD PLACEMENT
  241. // EE04() XY-normalises the STL (board left/front at origin).
  242. // +1.925 corrects for STL native Z (PCB bottom at Z=−1.925) so
  243. // the PCB bottom face lands exactly at PCB_Z.
  244. // ============================================================
  245. module stl_board() {
  246. translate([PCB_OX, PCB_OY, PCB_Z])
  247. EE04();
  248. }
  249. module battery() {
  250. translate([CAV_L - BATT_W - CLR_BATX,
  251. CAV_W - BATT_D - CLR_BATY,
  252. FLOOR])
  253. cube([BATT_W, BATT_D, BATT_T]);
  254. }
  255. // ============================================================
  256. // ASSEMBLY
  257. // ============================================================
  258. if (SHOW_BASE) base();
  259. if (SHOW_BATTERY) battery();
  260. if (SHOW_LID)
  261. translate([0,
  262. WALL - EXPLODE,
  263. BASE_H - FLANGE_H])
  264. lid();
  265. if (SHOW_BOARD) stl_board();
  266. if (SHOW_PLUNGERS)
  267. for (bcx = BTN_CX)
  268. translate([PCB_OX + bcx, OUT_W - WALL, PCB_Z + BTN_CZ])
  269. plunger();