cpu_case.scad 12 KB

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  1. // ============================================================
  2. // XIAO ePaper Display Board EE04 — 3D-Printed Case
  3. // OpenSCAD parametric model
  4. // ============================================================
  5. use <ee04.scad>
  6. /* [Preview] */
  7. SHOW_BOARD = true;
  8. SHOW_LID = true;
  9. SHOW_BASE = true;
  10. SHOW_PLUNGERS = true;
  11. EXPLODE = 65; // mm to pull lid out in Y- for inspection (try 40)
  12. /* [Board Dimensions — from EE04 STL] */
  13. PCB_L = 80.00; // board length (case_x axis)
  14. PCB_W = 41.22; // board width (case_y axis)
  15. PCB_T = 1.93; // PCB thickness
  16. // Component heights measured from PCB bottom face:
  17. COMP_MAX_Z = 7.29; // tallest component (XIAO module)
  18. COMP_SIDE_Z = 3.82; // tallest component on +Y wall (buttons, USB-C)
  19. /* [Cutout Positions — from STL geometry, PCB-origin-relative] */
  20. // ---- +Y wall: Sliding power switch ----
  21. PWR_CX = 10.3; // PCB-relative case_x centre
  22. PWR_W = 5.0; // slot width
  23. PWR_H = 2.5; // slot height
  24. PWR_CZ = 3.8; // height above PCB bottom
  25. // ---- +Y wall: USB-C port ----
  26. USBC_CX = 65.65;
  27. USBC_W = 9.0; // port body width from STL
  28. USBC_H = 3.22; // port body height from STL
  29. USBC_CZ = 4.31;
  30. USBC_CBL_CLEAR = 1.5; // added per side for cable plug + routing clearance
  31. // ---- +Y wall: 3× user buttons + 1× reset ----
  32. BTN_CX = [48.4, 39.075, 29.725, 20.425]; // PCB-relative case_x centres
  33. BTN_D = 2.3; // HOLE_D from hat.scad: PLUNGER_D(2.0) + 2×SLIP_CLEAR(0.15)
  34. BTN_CZ = 3.85;
  35. /* [Plunger] */
  36. PLUNGER_D = 2.0; // body and head diameter — matches button actuator
  37. FLANGE_D = 2.9; // retention flange OD
  38. FLANGE_T = 1.2; // flange thickness (axial)
  39. PLUNGER_HEAD_H = 1.5; // exterior head protrusion past wall face
  40. /* [Case Parameters] */
  41. WALL = 2.0; // wall thickness
  42. FLOOR = 2.0; // base floor thickness (thicker for thread engagement)
  43. CORNER_R = 2.5; // XY corner fillet radius
  44. SCREW_D = 3.2; // M3 tap drill diameter
  45. BOSS_D = 6.0; // PCB standoff boss outer diameter
  46. BOSS_H = 2.0; // standoff boss height; PCB bottom sits flush on boss top
  47. /* [Locating Studs] */
  48. STUD_CLEAR = 0.10; // radial clearance per side — close (non-interference) fit in SLA resin
  49. STUD_H = PCB_T + 1.0; // stud cylinder height above boss top: through PCB + 1 mm proud
  50. STUD_R = (SCREW_D - 2*STUD_CLEAR) / 2; // stud pin radius (= cylinder + dome radius)
  51. /* [PCB Standoff Positions — relative to PCB origin] */
  52. PCB_BOSS_X1 = 2.5;
  53. PCB_BOSS_X2 = PCB_L - 2.5;
  54. PCB_BOSS_Y1 = 2.5;
  55. PCB_BOSS_Y2 = PCB_W - 2.5;
  56. /* [Interior Clearances — PCB edge to interior wall face] */
  57. CLR_XN = 5.0; // X- side
  58. CLR_XP = 15.0; // X+ side (JST cable routing)
  59. CLR_YN = 15.0; // Y- side (FPC routing; lid inserts from here)
  60. CLR_YP = 1.77; // Y+ side: calibrated contact(1.565) + rest clearance(0.20)
  61. CLR_LID = 5.0; // from tallest component top to lid underside
  62. /* [Sliding Lid] */
  63. LID_T = 1.5; // lid ceiling thickness
  64. FLANGE_H = 3.0; // Z height of retention flanges (base + lid); drives lid placement and Y- wall step
  65. FLANGE_W = FLANGE_H * tan(30); // flange width — 30° from vertical (60° from horizontal), printable without support
  66. SLIDE_CLEAR = 0.40; // clearance between flange/rib and groove/channel on all mating faces (0.4 mm suits typical FDM tolerances)
  67. /* [Computed] */
  68. PCB_Z = FLOOR + BOSS_H;
  69. // Base inner height: floor to lid underside ≈ BASE_H (flange rests on groove floor)
  70. BASE_INNER_H = BOSS_H + COMP_MAX_Z + CLR_LID;
  71. BASE_H = FLOOR + BASE_INNER_H;
  72. PCB_OX = WALL + CLR_XN;
  73. PCB_OY = WALL + CLR_YN;
  74. CAV_L = CLR_XN + PCB_L + CLR_XP;
  75. CAV_W = CLR_YN + PCB_W + CLR_YP;
  76. OUT_L = CAV_L + 2*WALL;
  77. OUT_W = CAV_W + 2*WALL;
  78. LID_H = FLANGE_H + LID_T;
  79. LID_Y_LEN = CAV_W; // flange length; lid Y+ end stops against Y+ interior wall
  80. // ============================================================
  81. // HELPERS
  82. // ============================================================
  83. module rounded_box(l, w, h, r) {
  84. hull()
  85. for (dx = [r, l-r], dy = [r, w-r])
  86. translate([dx, dy, 0]) cylinder(r=r, h=h, $fn=32);
  87. }
  88. // Standoff boss: screw variant has through-hole; stud variant has locating pin instead.
  89. // Diagonal (X1,Y1)+(X2,Y2) → studs; (X1,Y2)+(X2,Y1) → screws.
  90. module pcb_boss(px, py, stud=false) {
  91. translate([PCB_OX + px, PCB_OY + py, FLOOR]) {
  92. difference() {
  93. cylinder(d=BOSS_D, h=BOSS_H + 0.01, $fn=24);
  94. if (!stud)
  95. translate([0, 0, -0.1])
  96. cylinder(d=SCREW_D * 0.7, h=BOSS_H + 0.2, $fn=18);
  97. }
  98. if (stud)
  99. translate([0, 0, BOSS_H]) {
  100. cylinder(r=STUD_R, h=STUD_H, $fn=24);
  101. translate([0, 0, STUD_H])
  102. sphere(r=STUD_R, $fn=24);
  103. }
  104. }
  105. }
  106. // Button plunger — origin at hole centre on the interior wall face.
  107. // At rest: flange flush with interior face, head proud of exterior face.
  108. module plunger() {
  109. color("orange") union() {
  110. translate([0, -FLANGE_T, 0])
  111. rotate([-90, 0, 0])
  112. cylinder(d = PLUNGER_D, h = FLANGE_T + WALL + PLUNGER_HEAD_H, $fn = 32);
  113. translate([0, -FLANGE_T, 0])
  114. rotate([-90, 0, 0])
  115. cylinder(d = FLANGE_D, h = FLANGE_T, $fn = 32);
  116. translate([0, WALL, 0])
  117. rotate([-90, 0, 0])
  118. cylinder(d = PLUNGER_D, h = PLUNGER_HEAD_H, $fn = 32);
  119. }
  120. }
  121. // ============================================================
  122. // BASE
  123. // ============================================================
  124. module base() {
  125. color("#004B49") {
  126. difference() {
  127. rounded_box(OUT_L, OUT_W, BASE_H, CORNER_R);
  128. // Interior cavity (open top)
  129. translate([WALL, WALL, FLOOR])
  130. cube([CAV_L, CAV_W, BASE_H]);
  131. // ---- Boss screw holes through 50 % of floor (screw diagonal only) ----
  132. for (pos = [[PCB_BOSS_X1, PCB_BOSS_Y2], [PCB_BOSS_X2, PCB_BOSS_Y1]])
  133. translate([PCB_OX + pos[0], PCB_OY + pos[1], FLOOR * 0.5 - 0.1])
  134. cylinder(d=SCREW_D * 0.7, h=FLOOR * 0.5 + 0.2, $fn=18);
  135. // ---- +Y wall cutouts ----
  136. // Sliding power switch slot
  137. translate([PCB_OX + PWR_CX - PWR_W/2,
  138. OUT_W - WALL - 0.1,
  139. PCB_Z + PWR_CZ - PWR_H/2])
  140. cube([PWR_W, WALL + 0.2, PWR_H]);
  141. // USB-C slot
  142. translate([PCB_OX + USBC_CX - (USBC_W + 2*USBC_CBL_CLEAR)/2,
  143. OUT_W - WALL - 0.1,
  144. PCB_Z + USBC_CZ - (USBC_H + 2*USBC_CBL_CLEAR)/2])
  145. cube([USBC_W + 2*USBC_CBL_CLEAR, WALL + 0.2, USBC_H + 2*USBC_CBL_CLEAR]);
  146. // 4× button holes (3 user + 1 reset)
  147. for (bcx = BTN_CX)
  148. translate([PCB_OX + bcx,
  149. OUT_W + 0.1,
  150. PCB_Z + BTN_CZ])
  151. rotate([90, 0, 0])
  152. cylinder(d=BTN_D, h=WALL + 0.3, $fn=32);
  153. // ---- Y- wall step for lid flange clearance ----
  154. // Remove the full Y- wall above z=BASE_H-FLANGE_H-SLIDE_CLEAR so the lid
  155. // flanges can enter freely from Y-.
  156. translate([-0.1, -0.1, BASE_H - FLANGE_H - SLIDE_CLEAR])
  157. cube([OUT_L + 0.2, WALL + 0.2, FLANGE_H + SLIDE_CLEAR + 0.1]);
  158. }
  159. // Standoff bosses (added outside diff so cavity doesn't subtract them)
  160. pcb_boss(PCB_BOSS_X1, PCB_BOSS_Y1, stud=true); // stud diagonal
  161. pcb_boss(PCB_BOSS_X2, PCB_BOSS_Y2, stud=true); // stud diagonal
  162. pcb_boss(PCB_BOSS_X1, PCB_BOSS_Y2, stud=false); // screw diagonal
  163. pcb_boss(PCB_BOSS_X2, PCB_BOSS_Y1, stud=false); // screw diagonal
  164. }
  165. // Lid-retention flanges — right triangles, wide face flush with case top (z=BASE_H),
  166. // tip pointing down to (WALL, BASE_H-FLANGE_H). Hypotenuse faces down-into-cavity;
  167. // lid flanges slide underneath it for Z retention.
  168. color("#2C3863") {
  169. hull() {
  170. translate([WALL, WALL, BASE_H - 0.01])
  171. cube([FLANGE_W, CAV_W, 0.01]);
  172. translate([WALL, WALL, BASE_H - FLANGE_H])
  173. cube([0.01, CAV_W, 0.01]);
  174. }
  175. hull() {
  176. translate([OUT_L - WALL - FLANGE_W, WALL, BASE_H - 0.01])
  177. cube([FLANGE_W, CAV_W, 0.01]);
  178. translate([OUT_L - WALL - 0.01, WALL, BASE_H - FLANGE_H])
  179. cube([0.01, CAV_W, 0.01]);
  180. }
  181. }
  182. }
  183. // ============================================================
  184. // LID (slide-on; enters from Y- face, closes toward Y+)
  185. // Print upside-down (ceiling on build plate).
  186. // z=0 = bottom of flanges; z=FLANGE_H = ceiling underside.
  187. // Flanges sit inside cavity and ride on base retention flange hypotenuses.
  188. // ============================================================
  189. module lid() {
  190. // Flanges: right triangles in XZ; hypotenuse at reciprocal angle to base retention flanges.
  191. // Wide vertical face at x=WALL+FLANGE_W (inner), tip at bottom-wall-face — same
  192. // (-FLANGE_W, -FLANGE_H) hypotenuse slope as base flanges so they mate when lid slides in.
  193. color("#2C3863") {
  194. // Left (X-) flange
  195. hull() {
  196. translate([WALL + FLANGE_W - SLIDE_CLEAR - 0.01, 0, 0])
  197. cube([0.01, LID_Y_LEN, FLANGE_H - SLIDE_CLEAR]);
  198. translate([WALL + SLIDE_CLEAR, 0, -0.005])
  199. cube([0.01, LID_Y_LEN, 0.01]);
  200. }
  201. // Right (X+) flange
  202. hull() {
  203. translate([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR, 0, 0])
  204. cube([0.01, LID_Y_LEN, FLANGE_H - SLIDE_CLEAR]);
  205. translate([OUT_L - WALL - SLIDE_CLEAR - 0.01, 0, -0.005])
  206. cube([0.01, LID_Y_LEN, 0.01]);
  207. }
  208. // Interior ribs — 2 mm wide, on cavity face of each flange
  209. translate([WALL + FLANGE_W - SLIDE_CLEAR, 0, 0])
  210. cube([2.0, LID_Y_LEN, FLANGE_H]);
  211. translate([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR - 2.0, 0, 0])
  212. cube([2.0, LID_Y_LEN, FLANGE_H]);
  213. // Y+ stop rib — full-width cross member spanning between rails, stiffens closed end
  214. translate([WALL + FLANGE_W - SLIDE_CLEAR + 2.0, LID_Y_LEN - 3, FLANGE_H - 3])
  215. cube([OUT_L - 2*WALL - 2*FLANGE_W + 2*SLIDE_CLEAR - 4.0, 3, 3]);
  216. }
  217. color("#004B49") {
  218. // Ceiling plate — matches base footprint (OUT_L × OUT_W) with CORNER_R rounding
  219. translate([0, -WALL, FLANGE_H])
  220. rounded_box(OUT_L, OUT_W, LID_T, CORNER_R);
  221. // Y- lip — same rounded_box profile clipped to the Y- wall zone so the
  222. // lip corners match the base exterior corners
  223. intersection() {
  224. translate([0, -WALL, -SLIDE_CLEAR])
  225. rounded_box(OUT_L, OUT_W, FLANGE_H + SLIDE_CLEAR, CORNER_R);
  226. translate([-0.1, -WALL - 0.1, -SLIDE_CLEAR - 0.1])
  227. cube([OUT_L + 0.2, WALL + 0.2, FLANGE_H + SLIDE_CLEAR + 0.2]);
  228. }
  229. }
  230. }
  231. // ============================================================
  232. // BOARD PLACEMENT
  233. // EE04() XY-normalises the STL (board left/front at origin).
  234. // +1.925 corrects for STL native Z (PCB bottom at Z=−1.925) so
  235. // the PCB bottom face lands exactly at PCB_Z.
  236. // ============================================================
  237. module stl_board() {
  238. translate([PCB_OX, PCB_OY, PCB_Z])
  239. EE04();
  240. }
  241. // ============================================================
  242. // ASSEMBLY
  243. // ============================================================
  244. if (SHOW_BASE) base();
  245. if (SHOW_LID)
  246. translate([0,
  247. WALL - EXPLODE,
  248. BASE_H - FLANGE_H])
  249. lid();
  250. if (SHOW_BOARD) stl_board();
  251. if (SHOW_PLUNGERS)
  252. for (bcx = BTN_CX)
  253. translate([PCB_OX + bcx, OUT_W - WALL, PCB_Z + BTN_CZ])
  254. plunger();