cpu_case.scad 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294
  1. // ============================================================
  2. // XIAO ePaper Display Board EE04 — 3D-Printed Case
  3. // OpenSCAD parametric model
  4. // ============================================================
  5. use <ee04.scad>
  6. /* [Preview] */
  7. SHOW_BOARD = true;
  8. SHOW_LID = true;
  9. SHOW_BASE = true;
  10. SHOW_PLUNGERS = true;
  11. EXPLODE = 65; // mm to pull lid out in Y- for inspection (try 40)
  12. /* [Board Dimensions — from EE04 STL] */
  13. PCB_L = 80.00; // board length (case_x axis)
  14. PCB_W = 41.22; // board width (case_y axis)
  15. PCB_T = 1.93; // PCB thickness
  16. // Component heights measured from PCB bottom face:
  17. COMP_MAX_Z = 7.29; // tallest component (XIAO module)
  18. COMP_SIDE_Z = 3.82; // tallest component on +Y wall (buttons, USB-C)
  19. /* [Cutout Positions — from STL geometry, PCB-origin-relative] */
  20. // ---- +Y wall: Sliding power switch ----
  21. PWR_CX = 10.3; // PCB-relative case_x centre
  22. PWR_W = 5.0; // slot width
  23. PWR_H = 2.5; // slot height
  24. PWR_CZ = 3.8; // height above PCB bottom
  25. // ---- +Y wall: USB-C port ----
  26. USBC_CX = 65.65;
  27. USBC_W = 11.5;
  28. USBC_H = 4.8;
  29. USBC_CZ = 4.4;
  30. // ---- +Y wall: 3× user buttons + 1× reset ----
  31. BTN_CX = [48.4, 39.075, 29.725, 20.425]; // PCB-relative case_x centres
  32. BTN_D = 2.3; // HOLE_D from hat.scad: PLUNGER_D(2.0) + 2×SLIP_CLEAR(0.15)
  33. BTN_CZ = 3.85;
  34. /* [Plunger] */
  35. PLUNGER_D = 2.0; // body and head diameter — matches button actuator
  36. FLANGE_D = 2.9; // retention flange OD
  37. FLANGE_T = 1.2; // flange thickness (axial)
  38. PLUNGER_HEAD_H = 1.5; // exterior head protrusion past wall face
  39. /* [Case Parameters] */
  40. WALL = 2.0; // wall thickness
  41. FLOOR = 2.0; // base floor thickness (thicker for thread engagement)
  42. CORNER_R = 2.5; // XY corner fillet radius
  43. SCREW_D = 3.2; // M3 tap drill diameter
  44. BOSS_D = 6.0; // PCB standoff boss outer diameter
  45. BOSS_H = 2.0; // standoff boss height; PCB bottom sits flush on boss top
  46. /* [Locating Studs] */
  47. STUD_CLEAR = 0.10; // radial clearance per side — close (non-interference) fit in SLA resin
  48. STUD_H = PCB_T + 1.0; // stud cylinder height above boss top: through PCB + 1 mm proud
  49. STUD_R = (SCREW_D - 2*STUD_CLEAR) / 2; // stud pin radius (= cylinder + dome radius)
  50. /* [PCB Standoff Positions — relative to PCB origin] */
  51. PCB_BOSS_X1 = 2.5;
  52. PCB_BOSS_X2 = PCB_L - 2.5;
  53. PCB_BOSS_Y1 = 2.5;
  54. PCB_BOSS_Y2 = PCB_W - 2.5;
  55. /* [Interior Clearances — PCB edge to interior wall face] */
  56. CLR_XN = 5.0; // X- side
  57. CLR_XP = 15.0; // X+ side (JST cable routing)
  58. CLR_YN = 15.0; // Y- side (FPC routing; lid inserts from here)
  59. CLR_YP = 1.77; // Y+ side: calibrated contact(1.565) + rest clearance(0.20)
  60. CLR_LID = 5.0; // from tallest component top to lid underside
  61. /* [Sliding Lid] */
  62. LID_T = 1.5; // lid ceiling thickness
  63. FLANGE_H = 3.0; // Z height of retention flanges (base + lid); drives lid placement and Y- wall step
  64. FLANGE_W = FLANGE_H * tan(30); // flange width — 30° from vertical (60° from horizontal), printable without support
  65. SLIDE_CLEAR = 0.40; // clearance between flange/rib and groove/channel on all mating faces (0.4 mm suits typical FDM tolerances)
  66. /* [Computed] */
  67. PCB_Z = FLOOR + BOSS_H;
  68. // Base inner height: floor to lid underside ≈ BASE_H (flange rests on groove floor)
  69. BASE_INNER_H = BOSS_H + COMP_MAX_Z + CLR_LID;
  70. BASE_H = FLOOR + BASE_INNER_H;
  71. PCB_OX = WALL + CLR_XN;
  72. PCB_OY = WALL + CLR_YN;
  73. CAV_L = CLR_XN + PCB_L + CLR_XP;
  74. CAV_W = CLR_YN + PCB_W + CLR_YP;
  75. OUT_L = CAV_L + 2*WALL;
  76. OUT_W = CAV_W + 2*WALL;
  77. LID_H = FLANGE_H + LID_T;
  78. LID_Y_LEN = CAV_W; // flange length; lid Y+ end stops against Y+ interior wall
  79. // ============================================================
  80. // HELPERS
  81. // ============================================================
  82. module rounded_box(l, w, h, r) {
  83. hull()
  84. for (dx = [r, l-r], dy = [r, w-r])
  85. translate([dx, dy, 0]) cylinder(r=r, h=h, $fn=32);
  86. }
  87. // Standoff boss: screw variant has through-hole; stud variant has locating pin instead.
  88. // Diagonal (X1,Y1)+(X2,Y2) → studs; (X1,Y2)+(X2,Y1) → screws.
  89. module pcb_boss(px, py, stud=false) {
  90. translate([PCB_OX + px, PCB_OY + py, FLOOR]) {
  91. difference() {
  92. cylinder(d=BOSS_D, h=BOSS_H + 0.01, $fn=24);
  93. if (!stud)
  94. translate([0, 0, -0.1])
  95. cylinder(d=SCREW_D * 0.7, h=BOSS_H + 0.2, $fn=18);
  96. }
  97. if (stud)
  98. translate([0, 0, BOSS_H]) {
  99. cylinder(r=STUD_R, h=STUD_H, $fn=24);
  100. translate([0, 0, STUD_H])
  101. sphere(r=STUD_R, $fn=24);
  102. }
  103. }
  104. }
  105. // Button plunger — origin at hole centre on the interior wall face.
  106. // At rest: flange flush with interior face, head proud of exterior face.
  107. module plunger() {
  108. color("orange") union() {
  109. translate([0, -FLANGE_T, 0])
  110. rotate([-90, 0, 0])
  111. cylinder(d = PLUNGER_D, h = FLANGE_T + WALL + PLUNGER_HEAD_H, $fn = 32);
  112. translate([0, -FLANGE_T, 0])
  113. rotate([-90, 0, 0])
  114. cylinder(d = FLANGE_D, h = FLANGE_T, $fn = 32);
  115. translate([0, WALL, 0])
  116. rotate([-90, 0, 0])
  117. cylinder(d = PLUNGER_D, h = PLUNGER_HEAD_H, $fn = 32);
  118. }
  119. }
  120. // ============================================================
  121. // BASE
  122. // ============================================================
  123. module base() {
  124. color("#004B49") {
  125. difference() {
  126. rounded_box(OUT_L, OUT_W, BASE_H, CORNER_R);
  127. // Interior cavity (open top)
  128. translate([WALL, WALL, FLOOR])
  129. cube([CAV_L, CAV_W, BASE_H]);
  130. // ---- Boss screw holes through 50 % of floor (screw diagonal only) ----
  131. for (pos = [[PCB_BOSS_X1, PCB_BOSS_Y2], [PCB_BOSS_X2, PCB_BOSS_Y1]])
  132. translate([PCB_OX + pos[0], PCB_OY + pos[1], FLOOR * 0.5 - 0.1])
  133. cylinder(d=SCREW_D * 0.7, h=FLOOR * 0.5 + 0.2, $fn=18);
  134. // ---- +Y wall cutouts ----
  135. // Sliding power switch slot
  136. translate([PCB_OX + PWR_CX - PWR_W/2,
  137. OUT_W - WALL - 0.1,
  138. PCB_Z + PWR_CZ - PWR_H/2])
  139. cube([PWR_W, WALL + 0.2, PWR_H]);
  140. // USB-C slot
  141. translate([PCB_OX + USBC_CX - USBC_W/2,
  142. OUT_W - WALL - 0.1,
  143. PCB_Z + USBC_CZ - USBC_H/2])
  144. cube([USBC_W, WALL + 0.2, USBC_H]);
  145. // 4× button holes (3 user + 1 reset)
  146. for (bcx = BTN_CX)
  147. translate([PCB_OX + bcx,
  148. OUT_W + 0.1,
  149. PCB_Z + BTN_CZ])
  150. rotate([90, 0, 0])
  151. cylinder(d=BTN_D, h=WALL + 0.3, $fn=32);
  152. // ---- Y- wall step for lid flange clearance ----
  153. // Remove the full Y- wall above z=BASE_H-FLANGE_H-SLIDE_CLEAR so the lid
  154. // flanges can enter freely from Y-.
  155. translate([-0.1, -0.1, BASE_H - FLANGE_H - SLIDE_CLEAR])
  156. cube([OUT_L + 0.2, WALL + 0.2, FLANGE_H + SLIDE_CLEAR + 0.1]);
  157. }
  158. // Standoff bosses (added outside diff so cavity doesn't subtract them)
  159. pcb_boss(PCB_BOSS_X1, PCB_BOSS_Y1, stud=true); // stud diagonal
  160. pcb_boss(PCB_BOSS_X2, PCB_BOSS_Y2, stud=true); // stud diagonal
  161. pcb_boss(PCB_BOSS_X1, PCB_BOSS_Y2, stud=false); // screw diagonal
  162. pcb_boss(PCB_BOSS_X2, PCB_BOSS_Y1, stud=false); // screw diagonal
  163. }
  164. // Lid-retention flanges — right triangles, wide face flush with case top (z=BASE_H),
  165. // tip pointing down to (WALL, BASE_H-FLANGE_H). Hypotenuse faces down-into-cavity;
  166. // lid flanges slide underneath it for Z retention.
  167. color("#2C3863") {
  168. hull() {
  169. translate([WALL, WALL, BASE_H - 0.01])
  170. cube([FLANGE_W, CAV_W, 0.01]);
  171. translate([WALL, WALL, BASE_H - FLANGE_H])
  172. cube([0.01, CAV_W, 0.01]);
  173. }
  174. hull() {
  175. translate([OUT_L - WALL - FLANGE_W, WALL, BASE_H - 0.01])
  176. cube([FLANGE_W, CAV_W, 0.01]);
  177. translate([OUT_L - WALL - 0.01, WALL, BASE_H - FLANGE_H])
  178. cube([0.01, CAV_W, 0.01]);
  179. }
  180. }
  181. }
  182. // ============================================================
  183. // LID (slide-on; enters from Y- face, closes toward Y+)
  184. // Print upside-down (ceiling on build plate).
  185. // z=0 = bottom of flanges; z=FLANGE_H = ceiling underside.
  186. // Flanges sit inside cavity and ride on base retention flange hypotenuses.
  187. // ============================================================
  188. module lid() {
  189. // Flanges: right triangles in XZ; hypotenuse at reciprocal angle to base retention flanges.
  190. // Wide vertical face at x=WALL+FLANGE_W (inner), tip at bottom-wall-face — same
  191. // (-FLANGE_W, -FLANGE_H) hypotenuse slope as base flanges so they mate when lid slides in.
  192. color("#2C3863") {
  193. // Left (X-) flange
  194. hull() {
  195. translate([WALL + FLANGE_W - SLIDE_CLEAR - 0.01, 0, 0])
  196. cube([0.01, LID_Y_LEN, FLANGE_H - SLIDE_CLEAR]);
  197. translate([WALL + SLIDE_CLEAR, 0, -0.005])
  198. cube([0.01, LID_Y_LEN, 0.01]);
  199. }
  200. // Right (X+) flange
  201. hull() {
  202. translate([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR, 0, 0])
  203. cube([0.01, LID_Y_LEN, FLANGE_H - SLIDE_CLEAR]);
  204. translate([OUT_L - WALL - SLIDE_CLEAR - 0.01, 0, -0.005])
  205. cube([0.01, LID_Y_LEN, 0.01]);
  206. }
  207. // Interior ribs — 2 mm wide, on cavity face of each flange
  208. translate([WALL + FLANGE_W - SLIDE_CLEAR, 0, 0])
  209. cube([2.0, LID_Y_LEN, FLANGE_H]);
  210. translate([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR - 2.0, 0, 0])
  211. cube([2.0, LID_Y_LEN, FLANGE_H]);
  212. // Y+ stop rib — full-width cross member spanning between rails, stiffens closed end
  213. translate([WALL + FLANGE_W - SLIDE_CLEAR + 2.0, LID_Y_LEN - 3, FLANGE_H - 3])
  214. cube([OUT_L - 2*WALL - 2*FLANGE_W + 2*SLIDE_CLEAR - 4.0, 3, 3]);
  215. }
  216. color("#004B49") {
  217. // Ceiling plate — matches base footprint (OUT_L × OUT_W) with CORNER_R rounding
  218. translate([0, -WALL, FLANGE_H])
  219. rounded_box(OUT_L, OUT_W, LID_T, CORNER_R);
  220. // Y- lip — same rounded_box profile clipped to the Y- wall zone so the
  221. // lip corners match the base exterior corners
  222. intersection() {
  223. translate([0, -WALL, -SLIDE_CLEAR])
  224. rounded_box(OUT_L, OUT_W, FLANGE_H + SLIDE_CLEAR, CORNER_R);
  225. translate([-0.1, -WALL - 0.1, -SLIDE_CLEAR - 0.1])
  226. cube([OUT_L + 0.2, WALL + 0.2, FLANGE_H + SLIDE_CLEAR + 0.2]);
  227. }
  228. }
  229. }
  230. // ============================================================
  231. // BOARD PLACEMENT
  232. // EE04() XY-normalises the STL (board left/front at origin).
  233. // +1.925 corrects for STL native Z (PCB bottom at Z=−1.925) so
  234. // the PCB bottom face lands exactly at PCB_Z.
  235. // ============================================================
  236. module stl_board() {
  237. translate([PCB_OX, PCB_OY, PCB_Z])
  238. EE04();
  239. }
  240. // ============================================================
  241. // ASSEMBLY
  242. // ============================================================
  243. if (SHOW_BASE) base();
  244. if (SHOW_LID)
  245. translate([0,
  246. WALL - EXPLODE,
  247. BASE_H - FLANGE_H])
  248. lid();
  249. if (SHOW_BOARD) stl_board();
  250. if (SHOW_PLUNGERS)
  251. for (bcx = BTN_CX)
  252. translate([PCB_OX + bcx, OUT_W - WALL, PCB_Z + BTN_CZ])
  253. plunger();