cpu_case.scad 9.7 KB

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  1. // ============================================================
  2. // XIAO ePaper Display Board EE04 — 3D-Printed Case
  3. // OpenSCAD parametric model
  4. // ============================================================
  5. use <ee04.scad>
  6. /* [Preview] */
  7. SHOW_BOARD = true;
  8. SHOW_LID = true;
  9. SHOW_BASE = true;
  10. EXPLODE = 65; // mm to pull lid out in Y- for inspection (try 40)
  11. /* [Board Dimensions — from EE04 STL] */
  12. PCB_L = 80.00; // board length (case_x axis)
  13. PCB_W = 41.22; // board width (case_y axis)
  14. PCB_T = 1.93; // PCB thickness
  15. // Component heights measured from PCB bottom face:
  16. COMP_MAX_Z = 7.29; // tallest component (XIAO module)
  17. COMP_SIDE_Z = 3.82; // tallest component on +Y wall (buttons, USB-C)
  18. /* [Cutout Positions — from STL geometry, PCB-origin-relative] */
  19. // ---- +Y wall: Sliding power switch ----
  20. PWR_CX = 10.3; // PCB-relative case_x centre
  21. PWR_W = 5.0; // slot width
  22. PWR_H = 2.5; // slot height
  23. PWR_CZ = 3.8; // height above PCB bottom
  24. // ---- +Y wall: USB-C port ----
  25. USBC_CX = 65.65;
  26. USBC_W = 11.5;
  27. USBC_H = 4.8;
  28. USBC_CZ = 4.4;
  29. // ---- +Y wall: 3× user buttons + 1× reset ----
  30. BTN_CX = [48.4, 39.1, 29.8, 20.4]; // PCB-relative case_x centres
  31. BTN_D = 4.5;
  32. BTN_CZ = 3.7;
  33. /* [Case Parameters] */
  34. WALL = 2.0; // wall thickness
  35. FLOOR = 2.0; // base floor thickness (thicker for thread engagement)
  36. CORNER_R = 2.5; // XY corner fillet radius
  37. SCREW_D = 3.2; // M3 tap drill diameter
  38. BOSS_D = 6.0; // PCB standoff boss outer diameter
  39. BOSS_H = 2.0; // standoff boss height; PCB bottom sits flush on boss top
  40. /* [PCB Standoff Positions — relative to PCB origin] */
  41. PCB_BOSS_X1 = 2.5;
  42. PCB_BOSS_X2 = PCB_L - 2.5;
  43. PCB_BOSS_Y1 = 2.5;
  44. PCB_BOSS_Y2 = PCB_W - 2.5;
  45. /* [Interior Clearances — PCB edge to interior wall face] */
  46. CLR_XN = 5.0; // X- side
  47. CLR_XP = 15.0; // X+ side (JST cable routing)
  48. CLR_YN = 15.0; // Y- side (FPC routing; lid inserts from here)
  49. CLR_YP = 0.5; // Y+ side (snug against button/USB-C wall)
  50. CLR_LID = 5.0; // from tallest component top to lid underside
  51. /* [Sliding Lid] */
  52. LID_T = 1.5; // lid ceiling thickness
  53. FLANGE_H = 3.0; // Z height of retention flanges (base + lid); drives lid placement and Y- wall step
  54. FLANGE_W = FLANGE_H * tan(30); // flange width — 30° from vertical (60° from horizontal), printable without support
  55. SLIDE_CLEAR = 0.40; // clearance between flange/rib and groove/channel on all mating faces (0.4 mm suits typical FDM tolerances)
  56. /* [Computed] */
  57. PCB_Z = FLOOR + BOSS_H;
  58. // Base inner height: floor to lid underside ≈ BASE_H (flange rests on groove floor)
  59. BASE_INNER_H = BOSS_H + COMP_MAX_Z + CLR_LID;
  60. BASE_H = FLOOR + BASE_INNER_H;
  61. PCB_OX = WALL + CLR_XN;
  62. PCB_OY = WALL + CLR_YN;
  63. CAV_L = CLR_XN + PCB_L + CLR_XP;
  64. CAV_W = CLR_YN + PCB_W + CLR_YP;
  65. OUT_L = CAV_L + 2*WALL;
  66. OUT_W = CAV_W + 2*WALL;
  67. LID_H = FLANGE_H + LID_T;
  68. LID_Y_LEN = CAV_W; // flange length; lid Y+ end stops against Y+ interior wall
  69. // ============================================================
  70. // HELPERS
  71. // ============================================================
  72. module rounded_box(l, w, h, r) {
  73. hull()
  74. for (dx = [r, l-r], dy = [r, w-r])
  75. translate([dx, dy, 0]) cylinder(r=r, h=h, $fn=32);
  76. }
  77. // Standoff boss: solid cylinder with through-hole (hole continues into floor via base diff)
  78. module pcb_boss(px, py) {
  79. translate([PCB_OX + px, PCB_OY + py, FLOOR])
  80. difference() {
  81. cylinder(d=BOSS_D, h=BOSS_H + 0.01, $fn=24);
  82. translate([0, 0, -0.1])
  83. cylinder(d=SCREW_D * 0.7, h=BOSS_H + 0.2, $fn=18);
  84. }
  85. }
  86. // ============================================================
  87. // BASE
  88. // ============================================================
  89. module base() {
  90. color("#004B49") {
  91. difference() {
  92. rounded_box(OUT_L, OUT_W, BASE_H, CORNER_R);
  93. // Interior cavity (open top)
  94. translate([WALL, WALL, FLOOR])
  95. cube([CAV_L, CAV_W, BASE_H]);
  96. // ---- Boss screw holes through 50 % of floor ----
  97. for (bx = [PCB_BOSS_X1, PCB_BOSS_X2])
  98. for (by = [PCB_BOSS_Y1, PCB_BOSS_Y2])
  99. translate([PCB_OX + bx, PCB_OY + by, FLOOR * 0.5 - 0.1])
  100. cylinder(d=SCREW_D * 0.7, h=FLOOR * 0.5 + 0.2, $fn=18);
  101. // ---- +Y wall cutouts ----
  102. // Sliding power switch slot
  103. translate([PCB_OX + PWR_CX - PWR_W/2,
  104. OUT_W - WALL - 0.1,
  105. PCB_Z + PWR_CZ - PWR_H/2])
  106. cube([PWR_W, WALL + 0.2, PWR_H]);
  107. // USB-C slot
  108. translate([PCB_OX + USBC_CX - USBC_W/2,
  109. OUT_W - WALL - 0.1,
  110. PCB_Z + USBC_CZ - USBC_H/2])
  111. cube([USBC_W, WALL + 0.2, USBC_H]);
  112. // 4× button holes (3 user + 1 reset)
  113. for (bcx = BTN_CX)
  114. translate([PCB_OX + bcx,
  115. OUT_W + 0.1,
  116. PCB_Z + BTN_CZ])
  117. rotate([90, 0, 0])
  118. cylinder(d=BTN_D, h=WALL + 0.3, $fn=32);
  119. // ---- Y- wall step for lid flange clearance ----
  120. // Remove the full Y- wall above z=BASE_H-FLANGE_H-SLIDE_CLEAR so the lid
  121. // flanges can enter freely from Y-.
  122. translate([-0.1, -0.1, BASE_H - FLANGE_H - SLIDE_CLEAR])
  123. cube([OUT_L + 0.2, WALL + 0.2, FLANGE_H + SLIDE_CLEAR + 0.1]);
  124. }
  125. // Standoff bosses (added outside diff so cavity doesn't subtract them)
  126. pcb_boss(PCB_BOSS_X1, PCB_BOSS_Y1);
  127. pcb_boss(PCB_BOSS_X2, PCB_BOSS_Y1);
  128. pcb_boss(PCB_BOSS_X1, PCB_BOSS_Y2);
  129. pcb_boss(PCB_BOSS_X2, PCB_BOSS_Y2);
  130. }
  131. // Lid-retention flanges — right triangles, wide face flush with case top (z=BASE_H),
  132. // tip pointing down to (WALL, BASE_H-FLANGE_H). Hypotenuse faces down-into-cavity;
  133. // lid flanges slide underneath it for Z retention.
  134. color("#2C3863") {
  135. hull() {
  136. translate([WALL, WALL, BASE_H - 0.01])
  137. cube([FLANGE_W, CAV_W, 0.01]);
  138. translate([WALL, WALL, BASE_H - FLANGE_H])
  139. cube([0.01, CAV_W, 0.01]);
  140. }
  141. hull() {
  142. translate([OUT_L - WALL - FLANGE_W, WALL, BASE_H - 0.01])
  143. cube([FLANGE_W, CAV_W, 0.01]);
  144. translate([OUT_L - WALL - 0.01, WALL, BASE_H - FLANGE_H])
  145. cube([0.01, CAV_W, 0.01]);
  146. }
  147. }
  148. }
  149. // ============================================================
  150. // LID (slide-on; enters from Y- face, closes toward Y+)
  151. // Print upside-down (ceiling on build plate).
  152. // z=0 = bottom of flanges; z=FLANGE_H = ceiling underside.
  153. // Flanges sit inside cavity and ride on base retention flange hypotenuses.
  154. // ============================================================
  155. module lid() {
  156. // Flanges: right triangles in XZ; hypotenuse at reciprocal angle to base retention flanges.
  157. // Wide vertical face at x=WALL+FLANGE_W (inner), tip at bottom-wall-face — same
  158. // (-FLANGE_W, -FLANGE_H) hypotenuse slope as base flanges so they mate when lid slides in.
  159. color("#2C3863") {
  160. // Left (X-) flange
  161. hull() {
  162. translate([WALL + FLANGE_W - SLIDE_CLEAR - 0.01, 0, 0])
  163. cube([0.01, LID_Y_LEN, FLANGE_H - SLIDE_CLEAR]);
  164. translate([WALL + SLIDE_CLEAR, 0, -0.005])
  165. cube([0.01, LID_Y_LEN, 0.01]);
  166. }
  167. // Right (X+) flange
  168. hull() {
  169. translate([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR, 0, 0])
  170. cube([0.01, LID_Y_LEN, FLANGE_H - SLIDE_CLEAR]);
  171. translate([OUT_L - WALL - SLIDE_CLEAR - 0.01, 0, -0.005])
  172. cube([0.01, LID_Y_LEN, 0.01]);
  173. }
  174. // Interior ribs — 2 mm wide, on cavity face of each flange
  175. translate([WALL + FLANGE_W - SLIDE_CLEAR, 0, 0])
  176. cube([2.0, LID_Y_LEN, FLANGE_H]);
  177. translate([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR - 2.0, 0, 0])
  178. cube([2.0, LID_Y_LEN, FLANGE_H]);
  179. // Y+ stop tabs — two 10 mm tabs at 1/3 and 2/3 of OUT_L, press against Y+ interior wall
  180. translate([OUT_L/4 - 5, LID_Y_LEN - 3, FLANGE_H - 3])
  181. cube([10, 3, 3]);
  182. translate([3*OUT_L/4 - 5, LID_Y_LEN - 3, FLANGE_H - 3])
  183. cube([10, 3, 3]);
  184. }
  185. color("#004B49") {
  186. // Ceiling plate — matches base footprint (OUT_L × OUT_W) with CORNER_R rounding
  187. translate([0, -WALL, FLANGE_H])
  188. rounded_box(OUT_L, OUT_W, LID_T, CORNER_R);
  189. // Y- lip — same rounded_box profile clipped to the Y- wall zone so the
  190. // lip corners match the base exterior corners
  191. intersection() {
  192. translate([0, -WALL, -SLIDE_CLEAR])
  193. rounded_box(OUT_L, OUT_W, FLANGE_H + SLIDE_CLEAR, CORNER_R);
  194. translate([-0.1, -WALL - 0.1, -SLIDE_CLEAR - 0.1])
  195. cube([OUT_L + 0.2, WALL + 0.2, FLANGE_H + SLIDE_CLEAR + 0.2]);
  196. }
  197. }
  198. }
  199. // ============================================================
  200. // BOARD PLACEMENT
  201. // EE04() XY-normalises the STL (board left/front at origin).
  202. // +1.925 corrects for STL native Z (PCB bottom at Z=−1.925) so
  203. // the PCB bottom face lands exactly at PCB_Z.
  204. // ============================================================
  205. module stl_board() {
  206. translate([PCB_OX, PCB_OY, PCB_Z])
  207. EE04();
  208. }
  209. // ============================================================
  210. // ASSEMBLY
  211. // ============================================================
  212. if (SHOW_BASE) base();
  213. if (SHOW_LID)
  214. translate([0,
  215. WALL - EXPLODE,
  216. BASE_H - FLANGE_H])
  217. lid();
  218. if (SHOW_BOARD) stl_board();