cpu_case.scad 10 KB

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  1. // ============================================================
  2. // XIAO ePaper Display Board EE04 — 3D-Printed Case
  3. // OpenSCAD parametric model
  4. // ============================================================
  5. use <ee04.scad>
  6. /* [Preview] */
  7. SHOW_BOARD = true;
  8. SHOW_LID = true;
  9. SHOW_BASE = true;
  10. EXPLODE = 65; // mm to pull lid out in Y- for inspection (try 40)
  11. /* [Board Dimensions — from EE04 STL] */
  12. PCB_L = 80.00; // board length (case_x axis)
  13. PCB_W = 41.22; // board width (case_y axis)
  14. PCB_T = 1.93; // PCB thickness
  15. // Component heights measured from PCB bottom face:
  16. COMP_MAX_Z = 7.29; // tallest component (XIAO module)
  17. COMP_SIDE_Z = 3.82; // tallest component on +Y wall (buttons, USB-C)
  18. /* [Cutout Positions — from STL geometry, PCB-origin-relative] */
  19. // ---- +Y wall: Sliding power switch ----
  20. PWR_CX = 10.3; // PCB-relative case_x centre
  21. PWR_W = 5.0; // slot width
  22. PWR_H = 2.5; // slot height
  23. PWR_CZ = 3.8; // height above PCB bottom
  24. // ---- +Y wall: USB-C port ----
  25. USBC_CX = 65.65;
  26. USBC_W = 11.5;
  27. USBC_H = 4.8;
  28. USBC_CZ = 4.4;
  29. // ---- +Y wall: 3× user buttons + 1× reset ----
  30. BTN_CX = [48.4, 39.1, 29.8, 20.4]; // PCB-relative case_x centres
  31. BTN_D = 4.5;
  32. BTN_CZ = 3.7;
  33. /* [Case Parameters] */
  34. WALL = 2.0; // wall thickness
  35. FLOOR = 2.0; // base floor thickness (thicker for thread engagement)
  36. CORNER_R = 2.5; // XY corner fillet radius
  37. SCREW_D = 3.2; // M3 tap drill diameter
  38. BOSS_D = 6.0; // PCB standoff boss outer diameter
  39. BOSS_H = 2.0; // standoff boss height; PCB bottom sits flush on boss top
  40. /* [Locating Studs] */
  41. STUD_CLEAR = 0.10; // radial clearance per side — close (non-interference) fit in SLA resin
  42. STUD_H = PCB_T + 1.0; // stud cylinder height above boss top: through PCB + 1 mm proud
  43. STUD_R = (SCREW_D - 2*STUD_CLEAR) / 2; // stud pin radius (= cylinder + dome radius)
  44. /* [PCB Standoff Positions — relative to PCB origin] */
  45. PCB_BOSS_X1 = 2.5;
  46. PCB_BOSS_X2 = PCB_L - 2.5;
  47. PCB_BOSS_Y1 = 2.5;
  48. PCB_BOSS_Y2 = PCB_W - 2.5;
  49. /* [Interior Clearances — PCB edge to interior wall face] */
  50. CLR_XN = 5.0; // X- side
  51. CLR_XP = 15.0; // X+ side (JST cable routing)
  52. CLR_YN = 15.0; // Y- side (FPC routing; lid inserts from here)
  53. CLR_YP = 0.5; // Y+ side (snug against button/USB-C wall)
  54. CLR_LID = 5.0; // from tallest component top to lid underside
  55. /* [Sliding Lid] */
  56. LID_T = 1.5; // lid ceiling thickness
  57. FLANGE_H = 3.0; // Z height of retention flanges (base + lid); drives lid placement and Y- wall step
  58. FLANGE_W = FLANGE_H * tan(30); // flange width — 30° from vertical (60° from horizontal), printable without support
  59. SLIDE_CLEAR = 0.40; // clearance between flange/rib and groove/channel on all mating faces (0.4 mm suits typical FDM tolerances)
  60. /* [Computed] */
  61. PCB_Z = FLOOR + BOSS_H;
  62. // Base inner height: floor to lid underside ≈ BASE_H (flange rests on groove floor)
  63. BASE_INNER_H = BOSS_H + COMP_MAX_Z + CLR_LID;
  64. BASE_H = FLOOR + BASE_INNER_H;
  65. PCB_OX = WALL + CLR_XN;
  66. PCB_OY = WALL + CLR_YN;
  67. CAV_L = CLR_XN + PCB_L + CLR_XP;
  68. CAV_W = CLR_YN + PCB_W + CLR_YP;
  69. OUT_L = CAV_L + 2*WALL;
  70. OUT_W = CAV_W + 2*WALL;
  71. LID_H = FLANGE_H + LID_T;
  72. LID_Y_LEN = CAV_W; // flange length; lid Y+ end stops against Y+ interior wall
  73. // ============================================================
  74. // HELPERS
  75. // ============================================================
  76. module rounded_box(l, w, h, r) {
  77. hull()
  78. for (dx = [r, l-r], dy = [r, w-r])
  79. translate([dx, dy, 0]) cylinder(r=r, h=h, $fn=32);
  80. }
  81. // Standoff boss: screw variant has through-hole; stud variant has locating pin instead.
  82. // Diagonal (X1,Y1)+(X2,Y2) → studs; (X1,Y2)+(X2,Y1) → screws.
  83. module pcb_boss(px, py, stud=false) {
  84. translate([PCB_OX + px, PCB_OY + py, FLOOR]) {
  85. difference() {
  86. cylinder(d=BOSS_D, h=BOSS_H + 0.01, $fn=24);
  87. if (!stud)
  88. translate([0, 0, -0.1])
  89. cylinder(d=SCREW_D * 0.7, h=BOSS_H + 0.2, $fn=18);
  90. }
  91. if (stud)
  92. translate([0, 0, BOSS_H]) {
  93. cylinder(r=STUD_R, h=STUD_H, $fn=24);
  94. translate([0, 0, STUD_H])
  95. sphere(r=STUD_R, $fn=24);
  96. }
  97. }
  98. }
  99. // ============================================================
  100. // BASE
  101. // ============================================================
  102. module base() {
  103. color("#004B49") {
  104. difference() {
  105. rounded_box(OUT_L, OUT_W, BASE_H, CORNER_R);
  106. // Interior cavity (open top)
  107. translate([WALL, WALL, FLOOR])
  108. cube([CAV_L, CAV_W, BASE_H]);
  109. // ---- Boss screw holes through 50 % of floor (screw diagonal only) ----
  110. for (pos = [[PCB_BOSS_X1, PCB_BOSS_Y2], [PCB_BOSS_X2, PCB_BOSS_Y1]])
  111. translate([PCB_OX + pos[0], PCB_OY + pos[1], FLOOR * 0.5 - 0.1])
  112. cylinder(d=SCREW_D * 0.7, h=FLOOR * 0.5 + 0.2, $fn=18);
  113. // ---- +Y wall cutouts ----
  114. // Sliding power switch slot
  115. translate([PCB_OX + PWR_CX - PWR_W/2,
  116. OUT_W - WALL - 0.1,
  117. PCB_Z + PWR_CZ - PWR_H/2])
  118. cube([PWR_W, WALL + 0.2, PWR_H]);
  119. // USB-C slot
  120. translate([PCB_OX + USBC_CX - USBC_W/2,
  121. OUT_W - WALL - 0.1,
  122. PCB_Z + USBC_CZ - USBC_H/2])
  123. cube([USBC_W, WALL + 0.2, USBC_H]);
  124. // 4× button holes (3 user + 1 reset)
  125. for (bcx = BTN_CX)
  126. translate([PCB_OX + bcx,
  127. OUT_W + 0.1,
  128. PCB_Z + BTN_CZ])
  129. rotate([90, 0, 0])
  130. cylinder(d=BTN_D, h=WALL + 0.3, $fn=32);
  131. // ---- Y- wall step for lid flange clearance ----
  132. // Remove the full Y- wall above z=BASE_H-FLANGE_H-SLIDE_CLEAR so the lid
  133. // flanges can enter freely from Y-.
  134. translate([-0.1, -0.1, BASE_H - FLANGE_H - SLIDE_CLEAR])
  135. cube([OUT_L + 0.2, WALL + 0.2, FLANGE_H + SLIDE_CLEAR + 0.1]);
  136. }
  137. // Standoff bosses (added outside diff so cavity doesn't subtract them)
  138. pcb_boss(PCB_BOSS_X1, PCB_BOSS_Y1, stud=true); // stud diagonal
  139. pcb_boss(PCB_BOSS_X2, PCB_BOSS_Y2, stud=true); // stud diagonal
  140. pcb_boss(PCB_BOSS_X1, PCB_BOSS_Y2, stud=false); // screw diagonal
  141. pcb_boss(PCB_BOSS_X2, PCB_BOSS_Y1, stud=false); // screw diagonal
  142. }
  143. // Lid-retention flanges — right triangles, wide face flush with case top (z=BASE_H),
  144. // tip pointing down to (WALL, BASE_H-FLANGE_H). Hypotenuse faces down-into-cavity;
  145. // lid flanges slide underneath it for Z retention.
  146. color("#2C3863") {
  147. hull() {
  148. translate([WALL, WALL, BASE_H - 0.01])
  149. cube([FLANGE_W, CAV_W, 0.01]);
  150. translate([WALL, WALL, BASE_H - FLANGE_H])
  151. cube([0.01, CAV_W, 0.01]);
  152. }
  153. hull() {
  154. translate([OUT_L - WALL - FLANGE_W, WALL, BASE_H - 0.01])
  155. cube([FLANGE_W, CAV_W, 0.01]);
  156. translate([OUT_L - WALL - 0.01, WALL, BASE_H - FLANGE_H])
  157. cube([0.01, CAV_W, 0.01]);
  158. }
  159. }
  160. }
  161. // ============================================================
  162. // LID (slide-on; enters from Y- face, closes toward Y+)
  163. // Print upside-down (ceiling on build plate).
  164. // z=0 = bottom of flanges; z=FLANGE_H = ceiling underside.
  165. // Flanges sit inside cavity and ride on base retention flange hypotenuses.
  166. // ============================================================
  167. module lid() {
  168. // Flanges: right triangles in XZ; hypotenuse at reciprocal angle to base retention flanges.
  169. // Wide vertical face at x=WALL+FLANGE_W (inner), tip at bottom-wall-face — same
  170. // (-FLANGE_W, -FLANGE_H) hypotenuse slope as base flanges so they mate when lid slides in.
  171. color("#2C3863") {
  172. // Left (X-) flange
  173. hull() {
  174. translate([WALL + FLANGE_W - SLIDE_CLEAR - 0.01, 0, 0])
  175. cube([0.01, LID_Y_LEN, FLANGE_H - SLIDE_CLEAR]);
  176. translate([WALL + SLIDE_CLEAR, 0, -0.005])
  177. cube([0.01, LID_Y_LEN, 0.01]);
  178. }
  179. // Right (X+) flange
  180. hull() {
  181. translate([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR, 0, 0])
  182. cube([0.01, LID_Y_LEN, FLANGE_H - SLIDE_CLEAR]);
  183. translate([OUT_L - WALL - SLIDE_CLEAR - 0.01, 0, -0.005])
  184. cube([0.01, LID_Y_LEN, 0.01]);
  185. }
  186. // Interior ribs — 2 mm wide, on cavity face of each flange
  187. translate([WALL + FLANGE_W - SLIDE_CLEAR, 0, 0])
  188. cube([2.0, LID_Y_LEN, FLANGE_H]);
  189. translate([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR - 2.0, 0, 0])
  190. cube([2.0, LID_Y_LEN, FLANGE_H]);
  191. // Y+ stop rib — full-width cross member spanning between rails, stiffens closed end
  192. translate([WALL + FLANGE_W - SLIDE_CLEAR + 2.0, LID_Y_LEN - 3, FLANGE_H - 3])
  193. cube([OUT_L - 2*WALL - 2*FLANGE_W + 2*SLIDE_CLEAR - 4.0, 3, 3]);
  194. }
  195. color("#004B49") {
  196. // Ceiling plate — matches base footprint (OUT_L × OUT_W) with CORNER_R rounding
  197. translate([0, -WALL, FLANGE_H])
  198. rounded_box(OUT_L, OUT_W, LID_T, CORNER_R);
  199. // Y- lip — same rounded_box profile clipped to the Y- wall zone so the
  200. // lip corners match the base exterior corners
  201. intersection() {
  202. translate([0, -WALL, -SLIDE_CLEAR])
  203. rounded_box(OUT_L, OUT_W, FLANGE_H + SLIDE_CLEAR, CORNER_R);
  204. translate([-0.1, -WALL - 0.1, -SLIDE_CLEAR - 0.1])
  205. cube([OUT_L + 0.2, WALL + 0.2, FLANGE_H + SLIDE_CLEAR + 0.2]);
  206. }
  207. }
  208. }
  209. // ============================================================
  210. // BOARD PLACEMENT
  211. // EE04() XY-normalises the STL (board left/front at origin).
  212. // +1.925 corrects for STL native Z (PCB bottom at Z=−1.925) so
  213. // the PCB bottom face lands exactly at PCB_Z.
  214. // ============================================================
  215. module stl_board() {
  216. translate([PCB_OX, PCB_OY, PCB_Z])
  217. EE04();
  218. }
  219. // ============================================================
  220. // ASSEMBLY
  221. // ============================================================
  222. if (SHOW_BASE) base();
  223. if (SHOW_LID)
  224. translate([0,
  225. WALL - EXPLODE,
  226. BASE_H - FLANGE_H])
  227. lid();
  228. if (SHOW_BOARD) stl_board();