cpu_case.scad 14 KB

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  1. // ============================================================
  2. // XIAO ePaper Display Board EE04 — 3D-Printed Case
  3. // OpenSCAD parametric model
  4. // ============================================================
  5. use <ee04.scad>
  6. /* [Preview] */
  7. SHOW_BOARD = true;
  8. SHOW_LID = true;
  9. SHOW_BASE = true;
  10. SHOW_PLUNGERS = true;
  11. SHOW_BATTERY = true;
  12. EXPLODE = 65; // mm to pull lid out in Y- for inspection (try 40)
  13. /* [Board Dimensions — from EE04 STL] */
  14. PCB_L = 80.00; // board length (case_x axis)
  15. PCB_W = 41.22; // board width (case_y axis)
  16. PCB_T = 1.93; // PCB thickness
  17. // Component heights measured from PCB bottom face:
  18. COMP_MAX_Z = 7.29; // tallest component (XIAO module)
  19. COMP_SIDE_Z = 3.82; // tallest component on +Y wall (buttons, USB-C)
  20. /* [Sliding Lid] */
  21. LID_T = 1.5; // lid ceiling thickness
  22. FLANGE_H = 3.0; // Z height of retention flanges (base + lid); drives lid placement and Y- wall step
  23. FLANGE_W = FLANGE_H * tan(30); // flange width — 30° from vertical (60° from horizontal), printable without support
  24. SLIDE_CLEAR = 0.40; // clearance between flange/rib and groove/channel on all mating faces (0.4 mm suits typical FDM tolerances)
  25. // ---- Y- edge: FPC connector — notch in lid Y+ stop rib ----
  26. // FPC_NOTCH_W and FPC_SLOT_W match the Z- face opening of epd_case:
  27. // _fpc_xw = 12.5 + 5.0 = 17.5 mm (cable + 2.5 mm clearance per side)
  28. // slot Y-extent at z=0: sqrt(_fpc_ro² − (FPC_BEND_R−WALL)²) ≈ 4.1 mm
  29. // with epd_case defaults: bend_r=4, wall=2, fpc_t=0.3, tol=0.3 → _fpc_ro=4.6
  30. FPC_CX = 50.0; // PCB-relative case_x centre
  31. FPC_NOTCH_W = 17.5; // = _fpc_xw in epd_case (cable 12.5 + 2×2.5 mm clearance)
  32. FPC_U_T = LID_T; // U-rib arm and bar thickness
  33. FPC_U_DEPTH = 20.0; // how far Y- the U arms extend into the lid interior
  34. FPC_SLOT_W = 4.1; // ≈ sqrt(_fpc_ro²−(FPC_BEND_R−WALL)²) at epd_case z=0
  35. /* [Cutout Positions — from STL geometry, PCB-origin-relative] */
  36. // ---- +Y wall: Sliding power switch ----
  37. // TODO: measure actual switch body dimensions from STL (as done for USB-C) before next print
  38. PWR_CX = 10.3; // PCB-relative case_x centre
  39. PWR_W = 5.0; // slot width
  40. PWR_H = 2.5; // slot height
  41. PWR_CZ = 3.8; // height above PCB bottom
  42. PWR_COVER_T = 0.6; // exterior skin over switch pocket (switch not user-accessible)
  43. // ---- +Y wall: USB-C port ----
  44. USBC_CX = 65.65;
  45. USBC_W = 9.0; // port body width from STL
  46. USBC_H = 3.22; // port body height from STL
  47. USBC_CZ = 4.31;
  48. USBC_CBL_CLEAR = 1.5; // added per side for cable plug + routing clearance
  49. // ---- +Y wall: 3× user buttons + 1× reset ----
  50. BTN_CX = [48.4, 39.075, 29.725, 20.425]; // PCB-relative case_x centres
  51. BTN_D = 2.3; // HOLE_D from hat.scad: PLUNGER_D(2.0) + 2×SLIP_CLEAR(0.15)
  52. BTN_CZ = 3.85;
  53. /* [Plunger] */
  54. PLUNGER_D = 2.0; // body and head diameter — matches button actuator
  55. FLANGE_D = 2.9; // retention flange OD
  56. FLANGE_T = 1.2; // flange thickness (axial)
  57. PLUNGER_HEAD_H = 1.5; // exterior head protrusion past wall face
  58. /* [Case Parameters] */
  59. WALL = 2.0; // wall thickness
  60. FLOOR = 2.0; // base floor thickness (thicker for thread engagement)
  61. CORNER_R = 2.5; // XY corner fillet radius
  62. SCREW_D = 3.2; // M3 tap drill diameter
  63. BOSS_D = 6.0; // PCB standoff boss outer diameter
  64. BOSS_H = 2.0; // standoff boss height; PCB bottom sits flush on boss top
  65. /* [Locating Studs] */
  66. STUD_CLEAR = 0.10; // radial clearance per side — close (non-interference) fit in SLA resin
  67. STUD_H = PCB_T + 1.0; // stud cylinder height above boss top: through PCB + 1 mm proud
  68. STUD_R = (SCREW_D - 2*STUD_CLEAR) / 2; // stud pin radius (= cylinder + dome radius)
  69. /* [PCB Standoff Positions — relative to PCB origin] */
  70. PCB_BOSS_X1 = 2.5;
  71. PCB_BOSS_X2 = PCB_L - 2.5;
  72. PCB_BOSS_Y1 = 2.5;
  73. PCB_BOSS_Y2 = PCB_W - 2.5;
  74. /* [Interior Clearances — PCB edge to interior wall face] */
  75. CLR_XN = 2.0; // X- side
  76. CLR_XP = 42.0; // X+ side (JST cable routing)
  77. CLR_YN = 15.0; // Y- side (FPC routing; lid inserts from here)
  78. CLR_YP = 1.77; // Y+ side: calibrated contact(1.565) + rest clearance(0.20)
  79. CLR_LID = 5.0; // from tallest component top to lid underside
  80. BATT_W = 34.5; // 603449 LiPo width (X)
  81. BATT_D = 51.0; // 603449 LiPo depth (Y)
  82. BATT_T = 6.3; // 603449 LiPo thickness (Z)
  83. CLR_BATX = 1.5; // battery X clearance from X+ wall
  84. CLR_BATY = 1.5; // battery Y clearance from Y+ wall
  85. /* [Computed] */
  86. PCB_Z = FLOOR + BOSS_H;
  87. // Base inner height: floor to lid underside ≈ BASE_H (flange rests on groove floor)
  88. BASE_INNER_H = BOSS_H + COMP_MAX_Z + CLR_LID;
  89. BASE_H = FLOOR + BASE_INNER_H;
  90. PCB_OX = WALL + CLR_XN;
  91. PCB_OY = WALL + CLR_YN;
  92. CAV_L = CLR_XN + PCB_L + CLR_XP;
  93. CAV_W = CLR_YN + PCB_W + CLR_YP;
  94. OUT_L = CAV_L + 2*WALL;
  95. OUT_W = CAV_W + 2*WALL;
  96. LID_H = FLANGE_H + LID_T;
  97. LID_Y_LEN = CAV_W; // flange length; lid Y+ end stops against Y+ interior wall
  98. // ============================================================
  99. // HELPERS
  100. // ============================================================
  101. module rounded_box(l, w, h, r) {
  102. hull()
  103. for (dx = [r, l-r], dy = [r, w-r])
  104. translate([dx, dy, 0]) cylinder(r=r, h=h, $fn=32);
  105. }
  106. // Standoff boss: screw variant has through-hole; stud variant has locating pin instead.
  107. // Diagonal (X1,Y1)+(X2,Y2) → studs; (X1,Y2)+(X2,Y1) → screws.
  108. module pcb_boss(px, py, stud=false) {
  109. translate([PCB_OX + px, PCB_OY + py, FLOOR]) {
  110. difference() {
  111. cylinder(d=BOSS_D, h=BOSS_H + 0.01, $fn=24);
  112. if (!stud)
  113. translate([0, 0, -0.1])
  114. cylinder(d=SCREW_D * 0.7, h=BOSS_H + 0.2, $fn=18);
  115. }
  116. if (stud)
  117. translate([0, 0, BOSS_H]) {
  118. cylinder(r=STUD_R, h=STUD_H, $fn=24);
  119. translate([0, 0, STUD_H])
  120. sphere(r=STUD_R, $fn=24);
  121. }
  122. }
  123. }
  124. // Button plunger — origin at hole centre on the interior wall face.
  125. // At rest: flange flush with interior face, head proud of exterior face.
  126. module plunger() {
  127. color("orange") union() {
  128. translate([0, -FLANGE_T, 0])
  129. rotate([-90, 0, 0])
  130. cylinder(d = PLUNGER_D, h = FLANGE_T + WALL + PLUNGER_HEAD_H, $fn = 32);
  131. translate([0, -FLANGE_T, 0])
  132. rotate([-90, 0, 0])
  133. cylinder(d = FLANGE_D, h = FLANGE_T, $fn = 32);
  134. translate([0, WALL, 0])
  135. rotate([-90, 0, 0])
  136. cylinder(d = PLUNGER_D, h = PLUNGER_HEAD_H, $fn = 32);
  137. }
  138. }
  139. // ============================================================
  140. // BASE
  141. // ============================================================
  142. module base() {
  143. color("#004B49") {
  144. difference() {
  145. rounded_box(OUT_L, OUT_W, BASE_H, CORNER_R);
  146. // Interior cavity (open top)
  147. translate([WALL, WALL, FLOOR])
  148. cube([CAV_L, CAV_W, BASE_H]);
  149. // ---- Boss screw holes through 50 % of floor (screw diagonal only) ----
  150. for (pos = [[PCB_BOSS_X1, PCB_BOSS_Y2], [PCB_BOSS_X2, PCB_BOSS_Y1]])
  151. translate([PCB_OX + pos[0], PCB_OY + pos[1], FLOOR * 0.5 - 0.1])
  152. cylinder(d=SCREW_D * 0.7, h=FLOOR * 0.5 + 0.2, $fn=18);
  153. // ---- +Y wall cutouts ----
  154. // Sliding power switch pocket — closed exterior face, interior clearance only
  155. translate([PCB_OX + PWR_CX - PWR_W/2,
  156. OUT_W - WALL - 0.1,
  157. PCB_Z + PWR_CZ - PWR_H/2])
  158. cube([PWR_W, WALL - PWR_COVER_T + 0.1, PWR_H]);
  159. // USB-C slot
  160. translate([PCB_OX + USBC_CX - (USBC_W + 2*USBC_CBL_CLEAR)/2,
  161. OUT_W - WALL - 0.1,
  162. PCB_Z + USBC_CZ - (USBC_H + 2*USBC_CBL_CLEAR)/2])
  163. cube([USBC_W + 2*USBC_CBL_CLEAR, WALL + 0.2, USBC_H + 2*USBC_CBL_CLEAR]);
  164. // 4× button holes (3 user + 1 reset)
  165. for (bcx = BTN_CX)
  166. translate([PCB_OX + bcx,
  167. OUT_W + 0.1,
  168. PCB_Z + BTN_CZ])
  169. rotate([90, 0, 0])
  170. cylinder(d=BTN_D, h=WALL + 0.3, $fn=32);
  171. // ---- Y- wall step for lid flange clearance ----
  172. // Remove the full Y- wall above z=BASE_H-FLANGE_H-SLIDE_CLEAR so the lid
  173. // flanges can enter freely from Y-.
  174. translate([-0.1, -0.1, BASE_H - FLANGE_H - SLIDE_CLEAR])
  175. cube([OUT_L + 0.2, WALL + 0.2, FLANGE_H + SLIDE_CLEAR + 0.1]);
  176. }
  177. // Standoff bosses (added outside diff so cavity doesn't subtract them)
  178. pcb_boss(PCB_BOSS_X1, PCB_BOSS_Y1, stud=true); // stud diagonal
  179. pcb_boss(PCB_BOSS_X2, PCB_BOSS_Y2, stud=true); // stud diagonal
  180. pcb_boss(PCB_BOSS_X1, PCB_BOSS_Y2, stud=false); // screw diagonal
  181. pcb_boss(PCB_BOSS_X2, PCB_BOSS_Y1, stud=false); // screw diagonal
  182. }
  183. // Lid-retention flanges — right triangles, wide face flush with case top (z=BASE_H),
  184. // tip pointing down to (WALL, BASE_H-FLANGE_H). Hypotenuse faces down-into-cavity;
  185. // lid flanges slide underneath it for Z retention.
  186. color("#2C3863") {
  187. hull() {
  188. translate([WALL, WALL, BASE_H - 0.01])
  189. cube([FLANGE_W, CAV_W, 0.01]);
  190. translate([WALL, WALL, BASE_H - FLANGE_H])
  191. cube([0.01, CAV_W, 0.01]);
  192. }
  193. hull() {
  194. translate([OUT_L - WALL - FLANGE_W, WALL, BASE_H - 0.01])
  195. cube([FLANGE_W, CAV_W, 0.01]);
  196. translate([OUT_L - WALL - 0.01, WALL, BASE_H - FLANGE_H])
  197. cube([0.01, CAV_W, 0.01]);
  198. }
  199. }
  200. }
  201. // ============================================================
  202. // LID (slide-on; enters from Y- face, closes toward Y+)
  203. // Print upside-down (ceiling on build plate).
  204. // z=0 = bottom of flanges; z=FLANGE_H = ceiling underside.
  205. // Flanges sit inside cavity and ride on base retention flange hypotenuses.
  206. // ============================================================
  207. module lid() {
  208. // Flanges: right triangles in XZ; hypotenuse at reciprocal angle to base retention flanges.
  209. // Wide vertical face at x=WALL+FLANGE_W (inner), tip at bottom-wall-face — same
  210. // (-FLANGE_W, -FLANGE_H) hypotenuse slope as base flanges so they mate when lid slides in.
  211. color("#2C3863") {
  212. // Left (X-) flange
  213. hull() {
  214. translate([WALL + FLANGE_W - SLIDE_CLEAR - 0.01, 0, 0])
  215. cube([0.01, LID_Y_LEN, FLANGE_H - SLIDE_CLEAR]);
  216. translate([WALL + SLIDE_CLEAR, 0, -0.005])
  217. cube([0.01, LID_Y_LEN, 0.01]);
  218. }
  219. // Right (X+) flange
  220. hull() {
  221. translate([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR, 0, 0])
  222. cube([0.01, LID_Y_LEN, FLANGE_H - SLIDE_CLEAR]);
  223. translate([OUT_L - WALL - SLIDE_CLEAR - 0.01, 0, -0.005])
  224. cube([0.01, LID_Y_LEN, 0.01]);
  225. }
  226. // Interior ribs — 2 mm wide, on cavity face of each flange
  227. translate([WALL + FLANGE_W - SLIDE_CLEAR, 0, 0])
  228. cube([2.0, LID_Y_LEN, FLANGE_H]);
  229. translate([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR - 2.0, 0, 0])
  230. cube([2.0, LID_Y_LEN, FLANGE_H]);
  231. // Y+ stop rib — split around FPC cable notch at PCB_OX+FPC_CX
  232. translate([WALL + FLANGE_W - SLIDE_CLEAR + 2.0, LID_Y_LEN - 3, FLANGE_H - 3])
  233. cube([PCB_OX + FPC_CX - FPC_NOTCH_W/2 - (WALL + FLANGE_W - SLIDE_CLEAR + 2.0), 3, 3]);
  234. translate([PCB_OX + FPC_CX + FPC_NOTCH_W/2, LID_Y_LEN - 3, FLANGE_H - 3])
  235. cube([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR - 2.0 - (PCB_OX + FPC_CX + FPC_NOTCH_W/2), 3, 3]);
  236. // U-rib bridging the notch — arms outside gap edges, bar closing Y- end
  237. // Left arm
  238. translate([PCB_OX + FPC_CX - FPC_NOTCH_W/2 - FPC_U_T, LID_Y_LEN - 3 - FPC_U_DEPTH, FLANGE_H - 3])
  239. cube([FPC_U_T, FPC_U_DEPTH, 3]);
  240. // Right arm
  241. translate([PCB_OX + FPC_CX + FPC_NOTCH_W/2, LID_Y_LEN - 3 - FPC_U_DEPTH, FLANGE_H - 3])
  242. cube([FPC_U_T, FPC_U_DEPTH, 3]);
  243. // Bottom bar
  244. translate([PCB_OX + FPC_CX - FPC_NOTCH_W/2 - FPC_U_T, LID_Y_LEN - 3 - FPC_U_DEPTH, FLANGE_H - 3])
  245. cube([FPC_NOTCH_W + 2*FPC_U_T, FPC_U_T, 3]);
  246. }
  247. color("#004B49")
  248. difference() {
  249. union() {
  250. // Ceiling plate — matches base footprint (OUT_L × OUT_W) with CORNER_R rounding
  251. translate([0, -WALL, FLANGE_H])
  252. rounded_box(OUT_L, OUT_W, LID_T, CORNER_R);
  253. // Y- lip — same rounded_box profile clipped to the Y- wall zone so the
  254. // lip corners match the base exterior corners
  255. intersection() {
  256. translate([0, -WALL, -SLIDE_CLEAR])
  257. rounded_box(OUT_L, OUT_W, FLANGE_H + SLIDE_CLEAR, CORNER_R);
  258. translate([-0.1, -WALL - 0.1, -SLIDE_CLEAR - 0.1])
  259. cube([OUT_L + 0.2, WALL + 0.2, FLANGE_H + SLIDE_CLEAR + 0.2]);
  260. }
  261. }
  262. // FPC cable slot — from Y+ face of U-rib bottom bar, FPC_SLOT_W toward Y+
  263. translate([PCB_OX + FPC_CX - FPC_NOTCH_W/2,
  264. LID_Y_LEN - 3 - FPC_U_DEPTH + FPC_U_T,
  265. FLANGE_H - 0.1])
  266. cube([FPC_NOTCH_W, FPC_SLOT_W, LID_T + 0.2]);
  267. }
  268. }
  269. // ============================================================
  270. // BOARD PLACEMENT
  271. // EE04() XY-normalises the STL (board left/front at origin).
  272. // +1.925 corrects for STL native Z (PCB bottom at Z=−1.925) so
  273. // the PCB bottom face lands exactly at PCB_Z.
  274. // ============================================================
  275. module stl_board() {
  276. translate([PCB_OX, PCB_OY, PCB_Z])
  277. EE04();
  278. }
  279. module battery() {
  280. translate([CAV_L - BATT_W - CLR_BATX,
  281. CAV_W - BATT_D - CLR_BATY,
  282. FLOOR])
  283. cube([BATT_W, BATT_D, BATT_T]);
  284. }
  285. // ============================================================
  286. // ASSEMBLY
  287. // ============================================================
  288. if (SHOW_BASE) base();
  289. if (SHOW_BATTERY) battery();
  290. if (SHOW_LID)
  291. translate([0,
  292. WALL - EXPLODE,
  293. BASE_H - FLANGE_H])
  294. lid();
  295. if (SHOW_BOARD) stl_board();
  296. if (SHOW_PLUNGERS)
  297. for (bcx = BTN_CX)
  298. translate([PCB_OX + bcx, OUT_W - WALL, PCB_Z + BTN_CZ])
  299. plunger();