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+// ============================================================
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+// XIAO ePaper Display Board EE04 — 3D-Printed Case
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+// OpenSCAD parametric model
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+// ============================================================
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+use <ee04.scad>
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+
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+/* [Preview] */
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+SHOW_BOARD = true;
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+SHOW_LID = true;
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+SHOW_BASE = true;
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+EXPLODE = 65; // mm to pull lid out in Y- for inspection (try 40)
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+
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+/* [Board Dimensions — from EE04 STL] */
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+PCB_L = 80.00; // board length (case_x axis)
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+PCB_W = 41.22; // board width (case_y axis)
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+PCB_T = 1.93; // PCB thickness
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+
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+// Component heights measured from PCB bottom face:
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+COMP_MAX_Z = 7.29; // tallest component (XIAO module)
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+COMP_SIDE_Z = 3.82; // tallest component on +Y wall (buttons, USB-C)
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+
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+/* [Cutout Positions — from STL geometry, PCB-origin-relative] */
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+
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+// ---- +Y wall: Sliding power switch ----
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+PWR_CX = 10.3; // PCB-relative case_x centre
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+PWR_W = 5.0; // slot width
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+PWR_H = 2.5; // slot height
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+PWR_CZ = 3.8; // height above PCB bottom
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+
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+// ---- +Y wall: USB-C port ----
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+USBC_CX = 65.65;
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+USBC_W = 11.5;
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+USBC_H = 4.8;
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+USBC_CZ = 4.4;
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+
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+// ---- +Y wall: 3× user buttons + 1× reset ----
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+BTN_CX = [48.4, 39.1, 29.8, 20.4]; // PCB-relative case_x centres
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+BTN_D = 4.5;
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+BTN_CZ = 3.7;
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+
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+/* [Case Parameters] */
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+WALL = 2.0; // wall thickness
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+FLOOR = 2.0; // base floor thickness (thicker for thread engagement)
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+CORNER_R = 2.5; // XY corner fillet radius
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+SCREW_D = 3.2; // M3 tap drill diameter
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+BOSS_D = 6.0; // PCB standoff boss outer diameter
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+BOSS_H = 2.0; // standoff boss height; PCB bottom sits flush on boss top
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+
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+/* [PCB Standoff Positions — relative to PCB origin] */
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+PCB_BOSS_X1 = 2.5;
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+PCB_BOSS_X2 = PCB_L - 2.5;
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+PCB_BOSS_Y1 = 2.5;
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+PCB_BOSS_Y2 = PCB_W - 2.5;
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+
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+/* [Interior Clearances — PCB edge to interior wall face] */
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+CLR_XN = 5.0; // X- side
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+CLR_XP = 15.0; // X+ side (JST cable routing)
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+CLR_YN = 15.0; // Y- side (FPC routing; lid inserts from here)
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+CLR_YP = 0.5; // Y+ side (snug against button/USB-C wall)
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+CLR_LID = 5.0; // from tallest component top to lid underside
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+
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+/* [Sliding Lid] */
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+LID_T = 1.5; // lid ceiling thickness
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+FLANGE_H = 3.0; // Z height of retention flanges (base + lid); drives lid placement and Y- wall step
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+FLANGE_W = FLANGE_H * tan(30); // flange width — 30° from vertical (60° from horizontal), printable without support
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+SLIDE_CLEAR = 0.40; // clearance between flange/rib and groove/channel on all mating faces (0.4 mm suits typical FDM tolerances)
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+
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+/* [Computed] */
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+PCB_Z = FLOOR + BOSS_H;
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+
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+// Base inner height: floor to lid underside ≈ BASE_H (flange rests on groove floor)
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+BASE_INNER_H = BOSS_H + COMP_MAX_Z + CLR_LID;
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+BASE_H = FLOOR + BASE_INNER_H;
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+
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+PCB_OX = WALL + CLR_XN;
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+PCB_OY = WALL + CLR_YN;
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+
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+CAV_L = CLR_XN + PCB_L + CLR_XP;
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+CAV_W = CLR_YN + PCB_W + CLR_YP;
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+OUT_L = CAV_L + 2*WALL;
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+OUT_W = CAV_W + 2*WALL;
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+
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+LID_H = FLANGE_H + LID_T;
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+LID_Y_LEN = CAV_W; // flange length; lid Y+ end stops against Y+ interior wall
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+
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+// ============================================================
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+// HELPERS
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+// ============================================================
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+module rounded_box(l, w, h, r) {
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+ hull()
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+ for (dx = [r, l-r], dy = [r, w-r])
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+ translate([dx, dy, 0]) cylinder(r=r, h=h, $fn=32);
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+}
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+
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+// Standoff boss: solid cylinder with through-hole (hole continues into floor via base diff)
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+module pcb_boss(px, py) {
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+ translate([PCB_OX + px, PCB_OY + py, FLOOR])
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+ difference() {
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+ cylinder(d=BOSS_D, h=BOSS_H + 0.01, $fn=24);
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+ translate([0, 0, -0.1])
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+ cylinder(d=SCREW_D * 0.7, h=BOSS_H + 0.2, $fn=18);
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+ }
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+}
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+
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+// ============================================================
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+// BASE
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+// ============================================================
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+module base() {
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+ color("#004B49") {
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+ difference() {
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+ rounded_box(OUT_L, OUT_W, BASE_H, CORNER_R);
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+
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+ // Interior cavity (open top)
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+ translate([WALL, WALL, FLOOR])
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+ cube([CAV_L, CAV_W, BASE_H]);
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+
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+ // ---- Boss screw holes through 50 % of floor ----
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+ for (bx = [PCB_BOSS_X1, PCB_BOSS_X2])
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+ for (by = [PCB_BOSS_Y1, PCB_BOSS_Y2])
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+ translate([PCB_OX + bx, PCB_OY + by, FLOOR * 0.5 - 0.1])
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+ cylinder(d=SCREW_D * 0.7, h=FLOOR * 0.5 + 0.2, $fn=18);
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+
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+ // ---- +Y wall cutouts ----
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+
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+ // Sliding power switch slot
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+ translate([PCB_OX + PWR_CX - PWR_W/2,
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+ OUT_W - WALL - 0.1,
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+ PCB_Z + PWR_CZ - PWR_H/2])
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+ cube([PWR_W, WALL + 0.2, PWR_H]);
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+
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+ // USB-C slot
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+ translate([PCB_OX + USBC_CX - USBC_W/2,
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+ OUT_W - WALL - 0.1,
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+ PCB_Z + USBC_CZ - USBC_H/2])
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+ cube([USBC_W, WALL + 0.2, USBC_H]);
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+
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+ // 4× button holes (3 user + 1 reset)
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+ for (bcx = BTN_CX)
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+ translate([PCB_OX + bcx,
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+ OUT_W + 0.1,
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+ PCB_Z + BTN_CZ])
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+ rotate([90, 0, 0])
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+ cylinder(d=BTN_D, h=WALL + 0.3, $fn=32);
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+
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+ // ---- Y- wall step for lid flange clearance ----
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+ // Remove the full Y- wall above z=BASE_H-FLANGE_H-SLIDE_CLEAR so the lid
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+ // flanges can enter freely from Y-.
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+ translate([-0.1, -0.1, BASE_H - FLANGE_H - SLIDE_CLEAR])
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+ cube([OUT_L + 0.2, WALL + 0.2, FLANGE_H + SLIDE_CLEAR + 0.1]);
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+ }
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+
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+ // Standoff bosses (added outside diff so cavity doesn't subtract them)
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+ pcb_boss(PCB_BOSS_X1, PCB_BOSS_Y1);
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+ pcb_boss(PCB_BOSS_X2, PCB_BOSS_Y1);
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+ pcb_boss(PCB_BOSS_X1, PCB_BOSS_Y2);
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+ pcb_boss(PCB_BOSS_X2, PCB_BOSS_Y2);
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+ }
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+
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+ // Lid-retention flanges — right triangles, wide face flush with case top (z=BASE_H),
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+ // tip pointing down to (WALL, BASE_H-FLANGE_H). Hypotenuse faces down-into-cavity;
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+ // lid flanges slide underneath it for Z retention.
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+ color("#2C3863") {
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+ hull() {
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+ translate([WALL, WALL, BASE_H - 0.01])
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+ cube([FLANGE_W, CAV_W, 0.01]);
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+ translate([WALL, WALL, BASE_H - FLANGE_H])
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+ cube([0.01, CAV_W, 0.01]);
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+ }
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+ hull() {
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+ translate([OUT_L - WALL - FLANGE_W, WALL, BASE_H - 0.01])
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+ cube([FLANGE_W, CAV_W, 0.01]);
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+ translate([OUT_L - WALL - 0.01, WALL, BASE_H - FLANGE_H])
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+ cube([0.01, CAV_W, 0.01]);
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+ }
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+ }
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+}
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+
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+// ============================================================
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+// LID (slide-on; enters from Y- face, closes toward Y+)
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+// Print upside-down (ceiling on build plate).
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+// z=0 = bottom of flanges; z=FLANGE_H = ceiling underside.
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+// Flanges sit inside cavity and ride on base retention flange hypotenuses.
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+// ============================================================
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+module lid() {
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+ // Flanges: right triangles in XZ; hypotenuse at reciprocal angle to base retention flanges.
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+ // Wide vertical face at x=WALL+FLANGE_W (inner), tip at bottom-wall-face — same
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+ // (-FLANGE_W, -FLANGE_H) hypotenuse slope as base flanges so they mate when lid slides in.
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+ color("#2C3863") {
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+ // Left (X-) flange
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+ hull() {
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+ translate([WALL + FLANGE_W - SLIDE_CLEAR - 0.01, 0, 0])
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+ cube([0.01, LID_Y_LEN, FLANGE_H - SLIDE_CLEAR]);
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+ translate([WALL + SLIDE_CLEAR, 0, -0.005])
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+ cube([0.01, LID_Y_LEN, 0.01]);
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+ }
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+ // Right (X+) flange
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+ hull() {
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+ translate([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR, 0, 0])
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+ cube([0.01, LID_Y_LEN, FLANGE_H - SLIDE_CLEAR]);
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+ translate([OUT_L - WALL - SLIDE_CLEAR - 0.01, 0, -0.005])
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+ cube([0.01, LID_Y_LEN, 0.01]);
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+ }
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+
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+ // Interior ribs — 2 mm wide, on cavity face of each flange
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+ translate([WALL + FLANGE_W - SLIDE_CLEAR, 0, 0])
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+ cube([2.0, LID_Y_LEN, FLANGE_H]);
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+ translate([OUT_L - WALL - FLANGE_W + SLIDE_CLEAR - 2.0, 0, 0])
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+ cube([2.0, LID_Y_LEN, FLANGE_H]);
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+
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+ // Y+ stop tabs — two 10 mm tabs at 1/3 and 2/3 of OUT_L, press against Y+ interior wall
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+ translate([OUT_L/4 - 5, LID_Y_LEN - 3, FLANGE_H - 3])
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+ cube([10, 3, 3]);
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+ translate([3*OUT_L/4 - 5, LID_Y_LEN - 3, FLANGE_H - 3])
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+ cube([10, 3, 3]);
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+ }
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+
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+ color("#004B49") {
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+ // Ceiling plate — matches base footprint (OUT_L × OUT_W) with CORNER_R rounding
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+ translate([0, -WALL, FLANGE_H])
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+ rounded_box(OUT_L, OUT_W, LID_T, CORNER_R);
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+
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+ // Y- lip — same rounded_box profile clipped to the Y- wall zone so the
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+ // lip corners match the base exterior corners
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+ intersection() {
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+ translate([0, -WALL, -SLIDE_CLEAR])
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+ rounded_box(OUT_L, OUT_W, FLANGE_H + SLIDE_CLEAR, CORNER_R);
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+ translate([-0.1, -WALL - 0.1, -SLIDE_CLEAR - 0.1])
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+ cube([OUT_L + 0.2, WALL + 0.2, FLANGE_H + SLIDE_CLEAR + 0.2]);
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+ }
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+ }
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+}
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+
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+// ============================================================
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+// BOARD PLACEMENT
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+// EE04() XY-normalises the STL (board left/front at origin).
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+// +1.925 corrects for STL native Z (PCB bottom at Z=−1.925) so
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+// the PCB bottom face lands exactly at PCB_Z.
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+// ============================================================
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+module stl_board() {
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+ translate([PCB_OX, PCB_OY, PCB_Z])
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+ EE04();
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+}
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+
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+// ============================================================
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+// ASSEMBLY
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+// ============================================================
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+if (SHOW_BASE) base();
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+
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+if (SHOW_LID)
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+ translate([0,
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+ WALL - EXPLODE,
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+ BASE_H - FLANGE_H])
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+ lid();
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+
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+if (SHOW_BOARD) stl_board();
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