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- #pragma once
- #include <cstdint>
- namespace esphome::zepd {
- // One command byte plus its (fixed, compile-time) data bytes, as sent by
- // GxEPD2_EPD::_writeCommand()/_writeData(). delay_before_ms/delay_after_ms
- // and wait_busy_after mirror the fixed delay()s and _waitWhileBusy() calls
- // bracketing specific commands in the vendor source (which command gets
- // which varies per panel - e.g. GxEPD2_213_Z98c delays 10ms on both sides
- // of its SWRESET, while GxEPD2_154_Z90c busy-waits after its SWRESET
- // instead). At most one of delay_after_ms/wait_busy_after is expected to be
- // set on any one command.
- struct EpdCommand {
- uint8_t cmd;
- const uint8_t *data; // nullptr if the command takes no data bytes
- uint8_t data_len;
- uint16_t delay_before_ms{0};
- uint16_t delay_after_ms{0};
- bool wait_busy_after{false};
- };
- // One palette entry for a packed (bits_per_pixel > 1) panel: a reference
- // RGB color (ESPHome Color space, 0-255 per channel) and the wire code the
- // controller uses for it. Classification at draw time picks the entry
- // nearest the drawn color, with exact matches winning - so named colors map
- // deterministically, the way GxEPD2's own color4()/color7() switch does.
- // Several entries may share a code (GxEPD2 maps green and orange both onto
- // the 4-color yellow code, and blue onto black).
- struct EpdPaletteEntry {
- uint8_t r, g, b;
- uint8_t code;
- };
- // Standard GxEPD2 4-color (BWRY) palette - codes per GxEPD2_4C.h color4():
- // black=0x00, white=0x01, yellow/green/orange=0x02, red=0x03, blue->black.
- inline const EpdPaletteEntry PALETTE_4C[] = {
- {0x00, 0x00, 0x00, 0x00}, // black
- {0xFF, 0xFF, 0xFF, 0x01}, // white
- {0xFF, 0xFF, 0x00, 0x02}, // yellow
- {0x00, 0xFF, 0x00, 0x02}, // green -> yellow code
- {0xFF, 0xA4, 0x00, 0x02}, // orange -> yellow code
- {0xFF, 0x00, 0x00, 0x03}, // red
- {0x00, 0x00, 0xFF, 0x00}, // blue -> black code
- };
- inline const uint8_t PALETTE_4C_LEN = sizeof(PALETTE_4C) / sizeof(PALETTE_4C[0]);
- // Standard ACeP 7-color palette - codes per GxEPD2_7C.h color7(): black=0x00,
- // white=0x01, green=0x02, blue=0x03, red=0x04, yellow=0x05, orange=0x06.
- inline const EpdPaletteEntry PALETTE_7C[] = {
- {0x00, 0x00, 0x00, 0x00}, // black
- {0xFF, 0xFF, 0xFF, 0x01}, // white
- {0x00, 0xFF, 0x00, 0x02}, // green
- {0x00, 0x00, 0xFF, 0x03}, // blue
- {0xFF, 0x00, 0x00, 0x04}, // red
- {0xFF, 0xFF, 0x00, 0x05}, // yellow
- {0xFF, 0xA4, 0x00, 0x06}, // orange
- };
- inline const uint8_t PALETTE_7C_LEN = sizeof(PALETTE_7C) / sizeof(PALETTE_7C[0]);
- // Everything the engine needs to drive one panel - this is the codegen'd
- // "engine model" produced from a model's drivers/<model>.json (see
- // ../../../../claude/DESCRIPTOR_REGISTRY_PLAN.md), hand-derived today from a
- // GxEPD2 vendor driver's .cpp/.h the same way the legacy
- // components/gxepd2/panel_*.h files were. Only what the engine actually
- // uses - the RAM-window-set command layout (0x44/0x45/0x4E/0x4F) is common
- // to every panel inspected so far and is hardcoded in Engine itself rather
- // than made part of this struct; revisit if/when a controller family turns
- // up that lays it out differently.
- //
- // Order in which the engine emits a plane's wire lines, derived by the diag
- // native-path tool. The buffer always holds `height` rows of real pixels;
- // this controls only which buffer row each wire line carries and how many
- // wire lines there are, so wire length can exceed buffer size.
- // SEQUENTIAL - wire line i carries buffer row i; line count == height.
- // Every single-region panel captured so far.
- // PAIRED_EDGES - the controller fills a 2x-height RAM scanned from both
- // edges toward the middle: for i in [0,height) it wants
- // buffer row (height-1-i) then row i, so line count ==
- // 2*height and each row is sent twice. GDEY0579F51 / HX8717.
- // This is exactly what GxEPD2's writeNative emits for that
- // panel (99 bytes/line x 544 lines/region), so a faithful
- // replay needs it - nothing panel-specific in the engine.
- enum class LineOrder : uint8_t { SEQUENTIAL, PAIRED_EDGES };
- struct EngineModel {
- uint16_t width;
- uint16_t height;
- bool busy_active_level; // digitalRead() level meaning "still busy"
- uint32_t busy_timeout_ms; // ceiling for every busy wait (init and refresh alike)
- const EpdCommand *init_sequence; // run once, after the reset pulse
- uint8_t init_sequence_len;
- // Sets the (always full-frame, since this engine has no partial-window
- // support) RAM addressing window. window_sequence[0] runs once after
- // init_sequence and before the first plane's byte burst; index 1 is only
- // used when window_per_plane is true (see below). Was hardcoded assuming
- // every controller shares SSD1680's 0x44/0x45/0x4E/0x4F byte-column
- // layout - GxEPD2_426_GDEQ0426T82 (SSD1677) turned out to address in raw
- // pixels with reversed Y and re-issues its entry-mode command here, and
- // GxEPD2_583_GDEQ0583T31 (UC8179) uses one 0x90 command bracketed by
- // 0x91/0x92 markers instead. Made per-model data, same as init/refresh,
- // rather than special-cased in the engine.
- const EpdCommand *window_sequence[2];
- uint8_t window_sequence_len[2];
- // true if each plane needs window_sequence[plane index] re-run before
- // its own byte burst, instead of one window_sequence[0] covering every
- // plane's burst (the default, e.g. a BW+red panel's shared full-frame
- // window). This is how a panel with real master/slave regions (two
- // genuinely separate physical RAM windows, not just two color planes
- // sharing one) is handled - "plane" here just means "one more buffer
- // with its own byte burst," which happens to fit a two-physical-region
- // panel as well as a two-color-plane one.
- bool window_per_plane{false};
- uint8_t plane_count; // 1 (BW), 2 (BW + accent color), or 2 physical regions
- uint8_t plane_write_cmd[2]; // e.g. {0x24, 0x26}
- // The extra "previous RAM bank" write GxEPD2's writeImageForFullRefresh()
- // makes that plain writeImage() doesn't, on controllers where the two
- // diverge (SSD1680/SSD1681/SSD1619-family: 0x26 then 0x24, or 0x10 then
- // 0x13 - same bitmap written twice, to two different commands). 0x00 (the
- // default) means no divergence was observed: writeImageForFullRefresh
- // falls back to writeImage for that controller, the common case. NOT read
- // by Engine today - this engine always does a plain single write per
- // plane, correct for full-refresh-only operation, since the full-refresh
- // waveform doesn't depend on the "previous" bank's content. It matters
- // once partial refresh reads that bank to compute its diff, so it's
- // captured now rather than needing a second capture pass later.
- uint8_t plane_write_cmd_for_full_refresh[2]{0, 0};
- bool plane_invert[2]; // true if the byte must be bit-inverted on write
- // When window_per_plane is true, each plane's own buffer is sized for
- // this width, not the descriptor's overall `width` (which is the full
- // logical canvas the adapter draws into) - e.g. 396 for GDEY0579F51's
- // master/slave halves, each 396x272 on its own, not the full 792x272.
- // Unused otherwise.
- uint16_t plane_width{0};
- // Wire-line emission order for this panel's plane(s) - see LineOrder
- // above. Default SEQUENTIAL; PAIRED_EDGES is not assumed for any panel
- // without the diag native-path tool deriving it.
- LineOrder line_order{LineOrder::SEQUENTIAL};
- // Pixel bit-depth, which also selects the buffer model:
- // 1 = one-bit-per-pixel plane model (mono, or BW + accent as two
- // separate 1bpp planes). plane_invert applies; palette is unused.
- // 2 = packed 4-color: 2 bits/pixel, 4 pixels/byte, MSB-first.
- // 4 = packed 7-color (ACeP): 4 bits/pixel, 2 pixels/byte, MSB-first.
- // For bits_per_pixel > 1 the buffer is a single packed code-per-pixel
- // stream (per region when window_per_plane), sized width*height*bpp/8,
- // and each pixel's wire code comes from `palette` (nearest-color
- // classification at draw time) rather than the 1bpp plane bitmasks;
- // plane_invert is unused.
- uint8_t bits_per_pixel{1};
- // Packed-mode (bits_per_pixel > 1) palette and the wire code the buffer is
- // cleared to (the panel's white/blank). Unused when bits_per_pixel == 1.
- // See PALETTE_4C / PALETTE_7C.
- const EpdPaletteEntry *palette{nullptr};
- uint8_t palette_len{0};
- uint8_t blank_code{0};
- const EpdCommand *refresh_sequence; // e.g. 0x22/0xF7 then trigger 0x20
- uint8_t refresh_sequence_len;
- // powerOff()/hibernate(), captured the same way as refresh_sequence.
- // Exposed for a user's own lambda (Engine::request_power_off/
- // request_hibernate), not run automatically by update(): this engine does
- // a full hardware reset on every cycle regardless of prior power state,
- // so correctness never depends on calling either. hibernate_sequence is
- // the deep-sleep trigger ONLY (every GxEPD2 driver's hibernate() is
- // powerOff() + one more command when rst is wired) - Engine runs
- // power_off_sequence first, then hibernate_sequence, to replay the same
- // two-step effect. Both nullptr/0 (not yet captured) is a safe no-op:
- // Engine treats a zero-length sequence as already done.
- const EpdCommand *power_off_sequence{nullptr};
- uint8_t power_off_sequence_len{0};
- const EpdCommand *hibernate_sequence{nullptr}; // deep-sleep trigger only, after power_off_sequence
- uint8_t hibernate_sequence_len{0};
- };
- } // namespace esphome::zepd
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