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- #pragma once
- #include "esphome/core/component.h"
- #include "esphome/core/helpers.h"
- #include "esphome/components/display/display_buffer.h"
- #include "esphome/components/spi/spi.h"
- #include "cycle_engine.h"
- #include "panel_750_t7.h"
- #include "panel_750.h"
- #include "panel_583_t8.h"
- #include "panel_579_gdey0579t93.h"
- #include "panel_576_gdeh0576t81_bw_shm.h"
- #include "panel_576_gdeh0576t81_bw.h"
- #include "panel_420_se0420nq04.h"
- #include "panel_420_m01.h"
- #include "panel_420_gye042a87.h"
- #include "panel_420_gdey042t81.h"
- #include "panel_397_gdem0397t81.h"
- #include "panel_371.h"
- #include "panel_370_tc1.h"
- #include "panel_310_gdeq031t10.h"
- #include "panel_290_t94_v2.h"
- #include "panel_290_t94.h"
- #include "panel_290_t5.h"
- #include "panel_290_m06.h"
- #include "panel_290_i6fd.h"
- #include "panel_290_gdey029t94.h"
- #include "panel_290_gdey029t71h.h"
- #include "panel_290_bs.h"
- #include "panel_290.h"
- #include "panel_270_gdey027t91.h"
- #include "panel_260_m01.h"
- #include "panel_260.h"
- #include "panel_213_flex.h"
- #include "panel_213_t5d.h"
- #include "panel_213_m21.h"
- #include "panel_213_gdey0213b74.h"
- #include "panel_213_bn.h"
- #include "panel_213_b74.h"
- #include "panel_213_b73.h"
- #include "panel_213.h"
- #include "panel_154_t8.h"
- #include "panel_154_m10.h"
- #include "panel_154_m09.h"
- #include "panel_154_gdey0154d67.h"
- #include "panel_154_d67.h"
- #include "panel_150_bn.h"
- #include "panel_1330_gdem133t91.h"
- #include "panel_1160_t91.h"
- #include "panel_102.h"
- #include "panel_266_bn.h"
- #include "panel_1020_gdem102t91.h"
- #include "panel_154.h"
- #include "panel_154_z90c.h"
- #include "panel_213_b72.h"
- #include "panel_213_z98c.h"
- #include "panel_213c_gdey0213f51.h"
- #include "panel_213c_gdey0213f52.h"
- #include "panel_270.h"
- #include "panel_290_t5d.h"
- #include "panel_290c_gdey029f51.h"
- #include "panel_420.h"
- #include "panel_426_gdeq0426t82.h"
- #include "panel_579c_gdey0579f51.h"
- #include "panel_583.h"
- #include "panel_583_gdeq0583t31.h"
- #include "panel_730c_gdep073e01.h"
- #include "panel_750_gdey075t7.h"
- namespace esphome::gxepd2 {
- static const char *const TAG = "gxepd2";
- // ESPHome display component for a GxEPD2 panel. Panels arrive as
- // EpdPanelDescriptors selected at runtime via set_descriptor() and driven by
- // CycleEngine, not by templating this class over GxEPD2's own driver classes.
- class GxEPD2Display : public display::DisplayBuffer {
- public:
- void set_cs_pin(GPIOPin *pin) { this->cs_ = pin; }
- void set_dc_pin(GPIOPin *pin) { this->dc_ = pin; }
- void set_reset_pin(GPIOPin *pin) { this->rst_ = pin; }
- void set_busy_pin(GPIOPin *pin) { this->busy_ = pin; }
- void set_spi_parent(spi::SPIComponent *parent) { this->spi_.set_spi_parent(parent); }
- void set_descriptor(const EpdPanelDescriptor *desc) { this->desc_ = desc; }
- void set_invert_mono(bool invert) { this->invert_mono_ = invert; }
- // The short panel label (e.g. "GDEQ0583T31") test_pattern() can print,
- // derived from model: in display.py.
- void set_model_name(const char *name) { this->model_name_ = name; }
- // Whether this panel's descriptor is confirmed on real hardware (vs captured
- // but not yet bench-verified) - surfaced in dump_config(). From display.py.
- void set_verified(bool v) { this->verified_ = v; }
- // Bench visual-check pattern, bit-depth aware. Everything scales to what
- // THIS panel can actually show (see test_colors_): the color-bar count,
- // the ladder color cycle and the corner markers all follow the panel's
- // real color set instead of a hardcoded 4, so the drawn pattern doubles as
- // a statement of what the driver expects of the panel. Adds a dithered grey
- // ramp so a 1bpp panel shows a graded sweep, not just two flat blocks.
- //
- // Pass a font to label the panel with its model (and the panel can spare the
- // room); pass nothing to skip the label - handy when you just want a quick
- // pattern without defining a font. From the display lambda:
- // id(<display_id>).test_pattern(); // no label
- // id(<display_id>).test_pattern(id(<font_id>)); // labelled
- void test_pattern(display::BaseFont *font = nullptr) {
- const int w = this->get_width();
- const int h = this->get_height();
- Color colors[8];
- const int n = this->test_colors_(colors, 8);
- this->fill(Color(0xFF, 0xFF, 0xFF));
- const int smin = w < h ? w : h;
- const int border = smin / 100 > 1 ? smin / 100 : 1;
- const int x0 = border;
- int y0 = border;
- const int iw = w - 2 * border;
- int ih = h - 2 * border;
- // Name band, above every test zone. Drawn only when a font was passed and
- // the panel is tall enough to give it a fifth of the interior without
- // crowding the zones below.
- if (font != nullptr && this->model_name_ != nullptr && this->model_name_[0] != '\0') {
- int tw, xoff, baseline, th;
- font->measure(this->model_name_, &tw, &xoff, &baseline, &th);
- const int band = th + 4;
- if (band <= ih / 5) {
- this->print(w / 2, y0 + band / 2, font, Color(0x00, 0x00, 0x00), display::TextAlign::CENTER, this->model_name_);
- y0 += band;
- ih -= band;
- }
- }
- // Vertical budget for the four zones below any name band.
- const int bars_h = ih * 34 / 100;
- int dither_h = ih * 12 / 100;
- if (dither_h < 8) dither_h = 8;
- const int row_h = ih * 18 / 100 > 2 ? ih * 18 / 100 : 2;
- const int dy = y0 + bars_h;
- const int ry = dy + dither_h;
- const int col_y = ry + row_h;
- const int col_h = (y0 + ih) - col_y;
- // Color bars: one solid block per available color, in palette/wire-code
- // order (black, white, then the accents). A wrong or missing block
- // points straight at the color - or the wire code - it stands for.
- const int bar_w = iw / n;
- for (int i = 0; i < n; i++) {
- const int bx = x0 + i * bar_w;
- const int bw = (i == n - 1) ? (x0 + iw - bx) : bar_w;
- this->filled_rectangle(bx, y0, bw, bars_h, colors[i]);
- }
- // Dithered grey ramp: brightness 255 (left) -> 0 (right) via an ordered
- // 4x4 Bayer threshold. On a 1bpp panel this is the only zone that shows
- // a graded sweep; on deeper panels it's a quick mono/uniformity check.
- static const uint8_t BAYER4[4][4] = {
- {0, 8, 2, 10}, {12, 4, 14, 6}, {3, 11, 1, 9}, {15, 7, 13, 5}};
- for (int yy = 0; yy < dither_h; yy++) {
- for (int xx = 0; xx < iw; xx++) {
- const int bright = (iw <= 1) ? 255 : 255 - xx * 255 / (iw - 1);
- const int thr = (BAYER4[yy & 3][xx & 3] * 2 + 1) * 255 / 32;
- if (bright <= thr)
- this->draw_pixel_at(x0 + xx, dy + yy, Color(0x00, 0x00, 0x00));
- }
- }
- // Row ladder: 1px rows cycling the full color set - a dropped, doubled
- // or reordered row breaks the N-row cadence.
- for (int yy = 0; yy < row_h; yy++)
- this->horizontal_line(x0, ry + yy, iw, colors[yy % n]);
- // Column ladder: the same rotated 90 degrees, catching nibble/column
- // order bugs the row ladder can't (packed formats put several pixels per
- // byte, so a column-order fault can leave every row looking fine).
- for (int xx = 0; xx < iw; xx++)
- this->vertical_line(x0 + xx, col_y, col_h, colors[xx % n]);
- // Corner markers for orientation, using the panel's ink colors (every
- // color but white). BL is always black; TL/TR take the next inks when
- // the panel has them; BR is left blank as the distinct "no marker"
- // state. A 90/180 rotation or mirror can't survive this even though the
- // bars and ladders are otherwise symmetric.
- Color ink[8];
- int ni = 0;
- for (int i = 0; i < n; i++) {
- if (colors[i].red == 0xFF && colors[i].green == 0xFF && colors[i].blue == 0xFF)
- continue; // skip white - a white marker is invisible
- ink[ni++] = colors[i];
- }
- const int mk = smin / 12 > 3 ? smin / 12 : 3;
- if (ni > 0) this->filled_rectangle(x0, y0 + ih - mk, mk, mk, ink[0]); // BL
- if (ni > 1) this->filled_rectangle(x0, y0, mk, mk, ink[1]); // TL
- if (ni > 2) this->filled_rectangle(x0 + iw - mk, y0, mk, mk, ink[2]); // TR
- // Corner-to-corner diagonals over everything: the cheapest coordinate-
- // transform check - a clean line means no row/column reordering.
- this->line(0, 0, w - 1, h - 1, Color(0x00, 0x00, 0x00));
- this->line(w - 1, 0, 0, h - 1, Color(0x00, 0x00, 0x00));
- // Border frame last, so it stays an unbroken rectangle on all four edges
- // even where a zone fills to the edge - catches a clipped/offset origin.
- this->rectangle(0, 0, w, h, Color(0x00, 0x00, 0x00));
- }
- void setup() override {
- const auto *desc = this->desc_;
- // window_per_plane panels (GDEY0579F51's master+slave) size each
- // plane's own buffer from plane_width (each region's own local
- // width), not the descriptor's overall width (the full logical canvas
- // ESPHome draws into) - both regions are the same size here, so one
- // plane_bytes_ value covers both buffers.
- uint32_t w = desc->window_per_plane ? desc->plane_width : desc->width;
- // width*height*bpp/8: /8 at 1bpp, /4 at 2bpp (4-color), /2 at 4bpp (7-color).
- this->plane_bytes_ = (uint32_t) w * desc->height * desc->bits_per_pixel / 8;
- RAMAllocator<uint8_t> allocator;
- this->plane0_ = allocator.allocate(this->plane_bytes_);
- bool need_plane1 = desc->plane_count > 1;
- this->plane1_ = need_plane1 ? allocator.allocate(this->plane_bytes_) : nullptr;
- if (this->plane0_ == nullptr || (need_plane1 && this->plane1_ == nullptr)) {
- ESP_LOGE(TAG, "Failed to allocate %u-byte plane buffer(s)", (unsigned) this->plane_bytes_);
- this->mark_failed();
- return;
- }
- if (desc->bits_per_pixel > 1) {
- // Packed modes: clear every pixel to the panel's white/blank code,
- // replicated across the byte - e.g. 4-color white=0x01 -> 0x55, 7-color
- // white=0x01 -> 0x11, matching GxEPD2's own writeScreenBuffer() fill
- // (color4()*0x55 / color7()|<<4). Both regions of a window_per_plane
- // panel (master/slave) get the same blank fill.
- uint8_t fill = replicate_code_(desc->blank_code, desc->bits_per_pixel);
- memset(this->plane0_, fill, this->plane_bytes_);
- if (this->plane1_ != nullptr)
- memset(this->plane1_, fill, this->plane_bytes_);
- } else {
- // 1bpp plane model: plane0 white = all bits set (0xFF); plane1 (the
- // accent/red plane, when present) = 0 = not-red.
- memset(this->plane0_, 0xFF, this->plane_bytes_);
- if (this->plane1_ != nullptr)
- memset(this->plane1_, 0x00, this->plane_bytes_);
- }
- this->spi_.spi_setup();
- this->engine_.begin(desc, this->cs_, this->dc_, this->rst_, this->busy_, &this->spi_);
- }
- // Arms the state machine and returns immediately - the real several-
- // seconds-long write/refresh/busy-wait cycle happens across many
- // subsequent loop() ticks, not before this call returns.
- void update() override {
- if (!this->engine_.idle()) {
- ESP_LOGW(TAG, "Skipping update: previous display refresh is still running");
- return;
- }
- this->do_update_();
- this->engine_.request_full_update(this->plane0_, this->plane1_);
- }
- void loop() override { this->engine_.step(); }
- // True once the engine has returned to idle after the last update()/
- // power_off()/hibernate() call. Lets a more complex application (a lambda
- // chaining several updates, a deep_sleep automation deciding whether to
- // wait) check "is the panel still mid-refresh" instead of guessing from
- // timing - the same thing power_off()/hibernate()'s own guards below check
- // internally.
- bool idle() const { return this->engine_.idle(); }
- // Turns off the panel's driving-voltage generation (reduces fading over
- // time between refreshes). Call from a lambda, e.g.
- // id(<display_id>).power_off(); - not called automatically by update(),
- // since this engine does a full hardware reset every cycle regardless of
- // prior power state, so correctness never depends on it. (It IS called
- // automatically from on_powerdown() below.) Safe to call mid-refresh: see
- // CycleEngine::request_power_off().
- void power_off() {
- if (!this->engine_.idle())
- ESP_LOGW(TAG, "power_off() called mid-refresh; aborting the in-progress update");
- this->engine_.request_power_off();
- }
- // power_off() + deep sleep, wakeable only by a hardware reset pulse - which
- // the next update() always issues (request_full_update()'s RESET_LOW), so
- // no paired "wake" call is needed; just call update() as usual. Safe to
- // call mid-refresh: see CycleEngine::request_hibernate().
- void hibernate() {
- if (!this->engine_.idle())
- ESP_LOGW(TAG, "hibernate() called mid-refresh; aborting the in-progress update");
- this->engine_.request_hibernate();
- }
- // ESPHome calls this on every component right before deep_sleep actually
- // suspends the MCU, and on safe_reboot() - see
- // Application::run_powerdown_hooks() (fires after teardown_components()
- // completes or times out, deep_sleep's should_teardown_() is unconditional
- // on every supported platform). Powers the panel down with no YAML/lambda
- // needed for the common case: hibernate() when a reset pin is wired (the
- // next update()'s unconditional RESET_LOW wakes it - see hibernate()
- // above), else power_off() (needs no reset pulse to recover, so it's safe
- // with no rst pin at all).
- //
- // Deliberately NOT paired with a teardown() override to wait out a
- // mid-flight refresh: ESPHome's teardown budget (1s on reboot, 5s on deep
- // sleep) is far shorter than this engine's slower busy_timeout_ms classes
- // (up to 45-60s for 4bpp/7-color panels), so stalling teardown here would
- // just lose that race every time and get force-advanced anyway - the
- // budget is sized for a network flush (see api_server::teardown()), not a
- // hardware operation. If a refresh is still running when this fires,
- // power_off()/hibernate() abort it with a reset pulse first rather than
- // writing a power-down command over a controller that's still asserting
- // BUSY and would just ignore it (see CycleEngine::request_power_off()). A
- // caller who cares about that race can check idle() (above) and hold off
- // triggering deep sleep themselves.
- void on_powerdown() override {
- if (this->rst_ != nullptr) {
- this->hibernate();
- } else {
- this->power_off();
- }
- }
- #ifdef USE_GXEPD2_DIAGNOSTICS
- // Dev-time diagnostics - compiled out entirely unless this display's YAML
- // sets `diagnostics: true` (display.py then adds -DUSE_GXEPD2_DIAGNOSTICS),
- // so a production build pays nothing for them. A stash for throwaway bench
- // tests, not a stable API - add more here as needed, don't feel obliged to
- // keep any of it around once a test has done its job.
- //
- // Draws the current lambda/pages content and pushes it WITHOUT the reset
- // pulse update() normally does first - see
- // CycleEngine::diag_request_update_no_reset(). Call from a lambda, e.g. to
- // check whether power_off()/hibernate() actually took: call one of those,
- // then this with a pattern distinct from what's already on screen - no
- // change (or odd BUSY behavior) means the panel really is off-line; follow
- // with a normal update() to confirm the next real reset wakes it and to
- // leave the panel in a known state either way.
- void diag_update_no_reset() {
- if (!this->engine_.idle()) {
- ESP_LOGW(TAG, "Skipping diag_update_no_reset: display refresh still in progress");
- return;
- }
- this->do_update_();
- this->engine_.diag_request_update_no_reset(this->plane0_, this->plane1_);
- }
- #endif
- void dump_config() override {
- ESP_LOGCONFIG(TAG, "GxEPD2 Display:");
- ESP_LOGCONFIG(TAG, " Model: %s", this->model_name_ != nullptr ? this->model_name_ : "(unknown)");
- ESP_LOGCONFIG(TAG, " Dimensions: %ux%u", (unsigned) this->desc_->width, (unsigned) this->desc_->height);
- ESP_LOGCONFIG(TAG, " Bits/pixel: %u (%s)", (unsigned) this->desc_->bits_per_pixel,
- this->desc_->bits_per_pixel == 1 ? "mono/plane" : "packed palette");
- ESP_LOGCONFIG(TAG, " Planes/regions: %u", (unsigned) this->desc_->plane_count);
- ESP_LOGCONFIG(TAG, " Busy active level: %s", this->desc_->busy_active_level ? "HIGH" : "LOW");
- if (this->desc_->bits_per_pixel == 1)
- ESP_LOGCONFIG(TAG, " invert_mono: %s", YESNO(this->invert_mono_));
- ESP_LOGCONFIG(TAG, " Hardware-verified: %s", YESNO(this->verified_));
- if (!this->verified_)
- ESP_LOGW(TAG, "Panel %s is not yet hardware-verified - the captured descriptor may be wrong; "
- "if it renders correctly, please report it so it can be marked verified",
- this->model_name_ != nullptr ? this->model_name_ : "(unknown)");
- LOG_UPDATE_INTERVAL(this);
- }
- display::DisplayType get_display_type() override { return display::DisplayType::DISPLAY_TYPE_COLOR; }
- protected:
- // Replicates a packed wire code across a whole byte (one code per pixel
- // slot), e.g. 2bpp code 0x01 -> 0x55, 4bpp code 0x01 -> 0x11.
- static uint8_t replicate_code_(uint8_t code, uint8_t bpp) {
- uint8_t mask = static_cast<uint8_t>((1u << bpp) - 1);
- uint8_t out = 0;
- for (uint8_t i = 0; i < 8 / bpp; i++)
- out = static_cast<uint8_t>((out << bpp) | (code & mask));
- return out;
- }
- // Maps a drawn RGB color to its panel wire code via the descriptor's
- // palette: exact matches win (so named colors are deterministic, like
- // GxEPD2's color4()/color7() switch), otherwise nearest in RGB space.
- static uint8_t classify_(Color c, const EpdPaletteEntry *pal, uint8_t len) {
- if (pal == nullptr || len == 0)
- return 0;
- uint8_t best = 0;
- long best_d = -1;
- for (uint8_t i = 0; i < len; i++) {
- long dr = static_cast<long>(c.red) - pal[i].r;
- long dg = static_cast<long>(c.green) - pal[i].g;
- long db = static_cast<long>(c.blue) - pal[i].b;
- long d = dr * dr + dg * dg + db * db;
- if (d == 0)
- return pal[i].code;
- if (best_d < 0 || d < best_d) {
- best_d = d;
- best = i;
- }
- }
- return pal[best].code;
- }
- // Packed code-per-pixel model (bits_per_pixel > 1): N bits/pixel, MSB
- // first, matching GxEPD2's own out_data packing in writeImage (4-color
- // 4px/byte, 7-color 2px/byte). Routes to the correct region for a
- // window_per_plane (master/slave) panel the same way the mono path does.
- void draw_packed_(int x, int y, Color color) {
- const uint8_t bpp = this->desc_->bits_per_pixel;
- uint8_t code = classify_(color, this->desc_->palette, this->desc_->palette_len);
- uint16_t stride = this->desc_->width;
- uint8_t *buf = this->plane0_;
- int local_x = x;
- if (this->desc_->window_per_plane && this->desc_->plane_count > 1) {
- stride = this->desc_->plane_width;
- if (x >= stride) {
- buf = this->plane1_;
- local_x = x - stride;
- }
- }
- uint32_t px = static_cast<uint32_t>(y) * stride + local_x;
- const uint8_t ppb = 8 / bpp;
- uint32_t idx = px / ppb;
- uint8_t shift = static_cast<uint8_t>((ppb - 1 - (px % ppb)) * bpp);
- uint8_t mask = static_cast<uint8_t>((1u << bpp) - 1);
- buf[idx] = static_cast<uint8_t>((buf[idx] & ~(mask << shift)) | ((code & mask) << shift));
- }
- void draw_absolute_pixel_internal(int x, int y, Color color) override {
- if (x < 0 || y < 0 || x >= this->desc_->width || y >= this->desc_->height)
- return;
- if (this->desc_->bits_per_pixel > 1) {
- this->draw_packed_(x, y, color);
- return;
- }
- bool red = color.red > color.green && color.red > color.blue && color.red > 0x7f;
- bool bright = color.red > 0x7f || color.green > 0x7f || color.blue > 0x7f;
- uint32_t idx = (static_cast<uint32_t>(y) * this->desc_->width + x) / 8;
- uint8_t mask = 0x80 >> (x % 8);
- // Red/accent pixels go to the color plane (when the panel has one),
- // everything else is black/white on the black plane. get_display_type()
- // reports
- // DISPLAY_TYPE_COLOR, so callers draw literal RGB colors, not the
- // on/off is_on() convention, even on a plane_count==1 (BW-only) panel -
- // there just is no color plane for a "red" classification to land on.
- //
- // Buffer convention here is 1=red/0=not-red (matching the reference
- // epaper_spi driver's EPaperWeAct3C internal convention), transformed
- // to the wire value by plane_invert[1] - see PANEL_213_Z98C's comment
- // for why that inversion flag and this buffer convention are coupled,
- // not independent facts.
- if (red && this->plane1_ != nullptr) {
- this->plane1_[idx] |= mask;
- } else {
- if (this->plane1_ != nullptr)
- this->plane1_[idx] &= ~mask;
- // plane0 bit set = white/blank. invert_mono_ flips the mono sense so a
- // bright color (e.g. ESPHome's default COLOR_ON) becomes ink, not blank
- // - see display.py's CONF_INVERT_MONO. Red classification is unaffected.
- if (bright ^ this->invert_mono_) {
- this->plane0_[idx] |= mask;
- } else {
- this->plane0_[idx] &= ~mask;
- }
- }
- }
- int get_width_internal() override { return this->desc_->width; }
- int get_height_internal() override { return this->desc_->height; }
- // The colors this panel can actually show, each as a representative RGB, in
- // a stable order (black, white, then accents). Packed panels (>1bpp): one
- // entry per distinct palette wire code, first RGB seen for each. 1bpp:
- // black + white, plus red when a second plane exists for the accent (only
- // red-classified pixels reach it - see draw_absolute_pixel_internal). This
- // is what makes test_pattern() bit-depth aware. Returns the count.
- int test_colors_(Color *out, int max) {
- int n = 0;
- if (this->desc_->bits_per_pixel > 1 && this->desc_->palette != nullptr) {
- uint8_t seen[16];
- int seen_n = 0;
- for (int i = 0; i < this->desc_->palette_len && n < max; i++) {
- const uint8_t code = this->desc_->palette[i].code;
- bool dup = false;
- for (int j = 0; j < seen_n; j++)
- if (seen[j] == code) { dup = true; break; }
- if (dup) continue;
- if (seen_n < (int) sizeof(seen)) seen[seen_n++] = code;
- const auto &e = this->desc_->palette[i];
- out[n++] = Color(e.r, e.g, e.b);
- }
- } else {
- if (n < max) out[n++] = Color(0x00, 0x00, 0x00); // black
- if (n < max) out[n++] = Color(0xFF, 0xFF, 0xFF); // white
- if (this->desc_->plane_count >= 2 && n < max) out[n++] = Color(0xFF, 0x00, 0x00); // accent
- }
- return n;
- }
- const EpdPanelDescriptor *desc_{nullptr};
- const char *model_name_{nullptr};
- bool verified_{false};
- GPIOPin *cs_{nullptr};
- GPIOPin *dc_{nullptr};
- GPIOPin *rst_{nullptr};
- GPIOPin *busy_{nullptr};
- EpdSPIDevice spi_;
- CycleEngine engine_;
- uint8_t *plane0_{nullptr};
- uint8_t *plane1_{nullptr};
- uint32_t plane_bytes_{0};
- bool invert_mono_{false};
- };
- } // namespace esphome::gxepd2
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